Player Matchup

Tiamat
Tiamat
CoE Ronin IX
Tiamat
Level 89
God Stats
8W - 8L
1,668 SR
Queue Stats
274W - 301L
1,448 Elo+
Party 3
Ravana
Ravana
DethBySnuSnuz
Ravana
Level 106
God Stats
26W - 26L
1,312 SR
Queue Stats
645W - 701L
1,485 Elo+
Party 3
Skadi
Skadi
DoG Persephone
Skadi
Level 127
God Stats
7W - 7L
1,584 SR
Queue Stats
64W - 87L
1,418 Elo+
Party 3
Sylvanus
Sylvanus
GuardianAnger90
Sylvanus
Level 47
God Stats
6W - 8L
1,488 SR
Queue Stats
135W - 121L
1,559 Elo+
Solo
Chaac
Chaac
mute6011
Chaac
Level 125
God Stats
42W - 32L
1,642 SR
Queue Stats
165W - 203L
1,457 Elo+
Party 3
Team Averages
Level 99
1,539 SR
1,473 Elo+

VS

Team Averages
Level 67
1,491 SR
1,456 Elo+
Tyr
Tyr
DariIsBOSS
Tyr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 47L
1,486 Elo+
Solo
Cthulhu
Cthulhu
EmptyParadox
Cthulhu
Level 88
God Stats
1W - 1L
1,760 SR
Queue Stats
85W - 69L
1,530 Elo+
Party 1
Tiamat
Tiamat
MeanTyYT
Tiamat
Level 59
God Stats
0W - 4L
1,160 SR
Queue Stats
195W - 202L
1,399 Elo+
Party 2
Skadi
Skadi
MrMoo1017
Skadi
Level 124
God Stats
3W - 4L
1,533 SR
Queue Stats
126W - 112L
1,479 Elo+
Party 1
Anubis
Anubis
thesparten1177
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
4 / 0 / 9
9,774
652
8,207
6,063
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
12 / 1 / 5
9,473
632
9,125
5,153
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 4
7,574
505
6,324
9,026
2,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
11
4 / 4 / 1
6,941
463
6,548
13,056
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
mute6011
Chaac
16
8 / 0 / 3
9,773
652
13,267
6,889
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,859
457
3,656
15,245
7,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
EmptyParadox
Cthulhu
10
1 / 6 / 4
6,628
442
8,416
11,859
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
MeanTyYT
Tiamat
11
1 / 6 / 2
6,717
448
4,157
12,266
7,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
MrMoo1017
Skadi
11
3 / 3 / 1
6,517
434
5,788
8,512
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 8 / 1
5,637
376
1,313
8,692
2,372
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
29
Kills
5
6
Deaths
29
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
0
9
8.5
L
0
6
0
0
W
12
1
5
14.5
W
1
1
4
3
L
Cthulhu
EmptyParadox
Cthulhu
1
6
4
0.5
W
Sylvanus
4
4
1
1.13
L
Tiamat
MeanTyYT
Tiamat
1
6
2
0.33
L
Skadi
MrMoo1017
Skadi
3
3
1
1.17
W
Chaac
mute6011
Chaac
8
0
3
9.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,471
Damage
23,330
40,187
Taken
56,574
22,450
Mitigated
27,477
19,496
Healing
11,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,207
1,084
0
3,598
6,063
2,585
550
3,356
2,413
58,160
0
L
3,656
513
0
3,770
15,245
7,949
146
0
14,595
0
38,779
W
9,125
2,364
0
754
5,153
3,178
353
1,480
3,600
0
40,949
W
6,324
2,552
0
3,531
9,026
2,582
3,613
3,821
5,205
0
50,268
L
Cthulhu
EmptyParadox
Cthulhu
8,416
728
81
1,018
11,859
7,775
0
3,835
7,938
27,854
0
W
Sylvanus
6,548
1,954
2,749
3,927
13,056
7,411
335
4,544
8,428
20,944
5,165
L
Tiamat
MeanTyYT
Tiamat
4,157
325
0
4,770
12,266
7,292
210
5,637
6,148
30,747
0
L
Skadi
MrMoo1017
Skadi
5,788
2,461
0
1,827
8,512
2,089
0
2,333
6,165
0
32,319
W
Chaac
mute6011
Chaac
13,267
2,615
0
4,937
6,889
6,694
812
234
6,655
0
58,484
L
1,313
155
0
340
8,692
2,372
640
1,703
6,825
24,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,535
Gold Earned
32,358
429
Minions Killed
320
0
Camps Cleared
0
1,363,898
Distance Traveled
1,275,110
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,774
652
134
9
0
288,024
2
L
Tyr
6,859
457
86
6
0
270,817
3
W
Ravana
9,473
632
70
5
0
309,089
0
W
Skadi
7,574
505
88
6
0
249,087
0
L
Cthulhu
6,628
442
35
2
0
293,645
3
W
Sylvanus
6,941
463
34
2
0
245,204
3
L
Tiamat
6,717
448
82
5
0
246,185
0
L
Skadi
6,517
434
63
4
0
258,843
0
W
Chaac
9,773
652
103
7
0
272,494
1
L
Anubis
5,637
376
54
4
0
205,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role