Player Matchup

Guan Yu
Guan Yu
BurkhamBoy
Guan Yu
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 46L
1,578 Elo+
Solo
Bellona
Bellona
Gremlinz Gaminz
Bellona
Level 27
God Stats
2W - 0L
1,725 SR
Queue Stats
8W - 10L
1,418 Elo+
Solo
Cthulhu
Cthulhu
SURF-VIBES
Cthulhu
Level 28
God Stats
24W - 16L
1,548 SR
Queue Stats
48W - 35L
1,338 Elo+
Solo
Tiamat
Tiamat
SlappyChan91
Tiamat
Level 27
God Stats
10W - 8L
1,434 SR
Queue Stats
38W - 39L
1,369 Elo+
Solo
Neith
Neith
トアマオ
Neith
Level 24
God Stats
16W - 13L
1,429 SR
Queue Stats
72W - 65L
1,254 Elo+
Solo
Team Averages
Level 22
1,527 SR
1,391 Elo+

VS

Team Averages
Level 19
1,519 SR
1,390 Elo+
Terra
Terra
Jway44
Terra
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
300W - 365L
1,331 Elo+
Solo
Arachne
Arachne
S_J_S_02
Arachne
Level 15
God Stats
11W - 6L
1,764 SR
Queue Stats
42W - 44L
1,459 Elo+
Solo
Tiamat
Tiamat
Supe andre
Tiamat
Level 18
God Stats
3W - 9L
1,332 SR
Queue Stats
76W - 65L
1,363 Elo+
Solo
Hera
Hera
harith_cazador15
Hera
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 103L
1,299 Elo+
Solo
Anubis
Anubis
ur-koolr
Anubis
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BurkhamBoy
Guan Yu
18
11 / 1 / 18
12,408
1,241
13,914
14,174
16,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
10 / 2 / 17
11,912
1,191
20,913
13,412
8,199
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
SURF-VIBES
Cthulhu
17
3 / 0 / 15
10,212
1,021
10,683
11,025
4,825
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
17
9 / 2 / 12
11,115
1,112
15,115
8,532
6,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 4 / 12
9,083
908
8,462
6,899
2,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

291

VS

Team 2 Tickets

64

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Jway44
Terra
15
2 / 1 / 0
9,979
998
3,639
14,080
13,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
S_J_S_02
Arachne
16
4 / 10 / 5
10,677
1,068
19,249
21,070
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Supe andre
Tiamat
15
2 / 9 / 3
9,095
910
10,841
19,158
8,255
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
1 / 5 / 4
9,409
941
6,813
9,611
3,765
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
ur-koolr
Anubis
15
0 / 10 / 4
9,080
908
6,630
16,454
6,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
25
35
Kills
9
9
Deaths
35
74
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BurkhamBoy
Guan Yu
11
1
18
20
W
10
2
17
9.25
L
Terra
Jway44
Terra
2
1
0
2
W
Cthulhu
SURF-VIBES
Cthulhu
3
0
15
10.5
L
Arachne
S_J_S_02
Arachne
4
10
5
0.65
W
Tiamat
9
2
12
7.5
L
Tiamat
Supe andre
Tiamat
2
9
3
0.39
L
1
5
4
0.6
L
Anubis
ur-koolr
Anubis
0
10
4
0.2
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,087
Damage
47,172
54,042
Taken
80,373
37,655
Mitigated
38,674
17,881
Healing
12,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BurkhamBoy
Guan Yu
13,914
3,789
3,499
6,266
14,174
16,141
0
7,842
5,107
0
31,968
W
20,913
12,755
0
1,168
13,412
8,199
0
7,591
5,821
0
33,278
L
Terra
Jway44
Terra
3,639
631
1,662
2,327
14,080
13,008
0
4,948
8,798
23,536
0
W
Cthulhu
SURF-VIBES
Cthulhu
10,683
261
1,112
2,479
11,025
4,825
0
6,708
4,317
40,611
0
L
Arachne
S_J_S_02
Arachne
19,249
15,399
0
2,927
21,070
7,071
0
5,757
14,890
0
25,346
W
Tiamat
15,115
2,031
255
2,807
8,532
6,056
0
3,517
5,015
25,510
0
L
Tiamat
Supe andre
Tiamat
10,841
689
156
2,040
19,158
8,255
0
5,923
12,807
19,801
0
L
6,813
2,567
0
0
9,611
3,765
0
1,965
7,490
18,968
0
L
Anubis
ur-koolr
Anubis
6,630
950
0
3,277
16,454
6,575
0
6,184
9,825
28,333
0
W
8,462
3,740
0
295
6,899
2,434
0
2,265
4,634
0
17,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,730
Gold Earned
48,240
187
Minions Killed
144
5
Camps Cleared
3
890,197
Distance Traveled
769,715
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,408
1,241
44
4
0
224,841
1
W
Bellona
11,912
1,191
19
2
2
193,414
0
L
Terra
9,979
998
40
4
0
183,133
0
W
Cthulhu
10,212
1,021
79
8
1
201,470
4
L
Arachne
10,677
1,068
15
2
1
163,232
0
W
Tiamat
11,115
1,112
20
2
1
179,875
0
L
Tiamat
9,095
910
15
2
1
155,803
2
L
Hera
9,409
941
25
3
1
136,576
0
L
Anubis
9,080
908
49
5
0
130,971
0
W
Neith
9,083
908
25
3
1
90,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role