Player Matchup

Tiamat
Tiamat
FakeNewts
Tiamat
Level 102
God Stats
4W - 1L
1,768 SR
Queue Stats
55W - 36L
2,072 Elo+
Party 1
Sylvanus
Sylvanus
LogTheLog
Sylvanus
Level 59
God Stats
1W - 3L
1,530 SR
Queue Stats
16W - 7L
2,072 Elo+
Party 1
Scylla
Scylla
TheRealSbeve
Scylla
Level 93
God Stats
11W - 7L
1,755 SR
Queue Stats
46W - 27L
1,886 Elo+
Party 1
Amaterasu
Amaterasu
Xartang
Amaterasu
Level 47
God Stats
5W - 0L
1,650 SR
Queue Stats
9W - 1L
2,000 Elo+
Party 1
Heimdallr
Heimdallr
jacobwrong
Heimdallr
Level 55
God Stats
2W - 1L
1,717 SR
Queue Stats
20W - 10L
2,072 Elo+
Party 1
Team Averages
Level 71
1,684 SR
2,020 Elo+

VS

Team Averages
Level 100
1,525 SR
1,501 Elo+
Raijin
Raijin
ACM13
Raijin
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 109L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
HinataHyugabb
Sun Wukong
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Apollo
Apollo
PolishHammerXOXO
Apollo
Level 48
God Stats
15W - 10L
1,713 SR
Queue Stats
206W - 204L
1,533 Elo+
Solo
Ne Zha
Ne Zha
RaymanNoodles
Ne Zha
Level 115
God Stats
20W - 17L
1,500 SR
Queue Stats
260W - 255L
1,323 Elo+
Party 2
Cerberus
Cerberus
WheelsTheLegMan
Cerberus
Level 142
God Stats
5W - 9L
1,415 SR
Queue Stats
475W - 428L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FakeNewts
Tiamat
20
2 / 3 / 14
12,973
463
19,830
17,054
14,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
LogTheLog
Sylvanus
19
5 / 1 / 15
13,719
490
12,686
18,716
19,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
20
11 / 4 / 5
15,511
554
25,065
12,183
5,655
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Xartang
Amaterasu
20
3 / 5 / 7
12,655
452
8,985
20,838
19,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
jacobwrong
Heimdallr
20
2 / 3 / 9
13,144
469
13,809
19,819
8,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ACM13
Raijin
20
2 / 5 / 8
13,740
491
15,665
26,199
11,366
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
HinataHyugabb
Sun Wukong
20
6 / 5 / 5
14,360
513
20,034
27,622
23,744
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
5 / 4 / 2
14,929
533
11,152
19,259
7,777
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
1 / 6 / 10
13,446
480
5,605
24,239
11,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
18
2 / 3 / 5
12,047
430
9,423
22,274
19,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
46
23
Kills
16
16
Deaths
23
50
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Raijin
ACM13
Raijin
2
5
8
1.2
W
Tiamat
FakeNewts
Tiamat
2
3
14
3
L
Sun Wukong
HinataHyugabb
Sun Wukong
6
5
5
1.7
W
Sylvanus
LogTheLog
Sylvanus
5
1
15
12.5
L
5
4
2
1.5
L
1
6
10
1
W
Scylla
11
4
5
3.38
L
Cerberus
2
3
5
1.5
W
Amaterasu
Xartang
Amaterasu
3
5
7
1.3
W
Heimdallr
jacobwrong
Heimdallr
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,375
Damage
61,879
88,610
Taken
119,593
67,850
Mitigated
73,325
30,546
Healing
39,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ACM13
Raijin
15,665
1,371
1,689
11,605
26,199
11,366
402
15,642
10,293
119,986
0
W
Tiamat
FakeNewts
Tiamat
19,830
1,710
78
4,174
17,054
14,702
0
3,762
13,086
115,276
0
L
Sun Wukong
HinataHyugabb
Sun Wukong
20,034
3,943
0
10,595
27,622
23,744
0
13,572
13,565
0
98,458
W
Sylvanus
LogTheLog
Sylvanus
12,686
1,599
5,393
9,164
18,716
19,107
0
8,141
10,129
39,632
0
L
11,152
7,648
0
900
19,259
7,777
3,378
7,692
11,494
0
130,719
L
5,605
988
0
8,135
24,239
11,354
0
9,123
14,968
0
96,213
W
Scylla
25,065
1,283
0
1,048
12,183
5,655
78
3,621
8,487
130,993
0
L
Cerberus
9,423
137
0
6,749
22,274
19,084
0
10,904
11,141
50,491
0
W
Amaterasu
Xartang
Amaterasu
8,985
3,968
0
5,958
20,838
19,564
208
4,899
15,304
0
62,948
W
Heimdallr
jacobwrong
Heimdallr
13,809
6,045
0
4,731
19,819
8,822
0
4,665
15,104
0
113,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,002
Gold Earned
68,522
704
Minions Killed
816
0
Camps Cleared
0
2,610,150
Distance Traveled
2,802,467
35
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
13,740
491
195
7
0
487,423
4
W
Tiamat
12,973
463
171
6
0
525,331
6
L
Sun Wukong
14,360
513
149
5
0
541,819
0
W
Sylvanus
13,719
490
42
2
0
525,994
11
L
Apollo
14,929
533
201
7
0
661,756
5
L
Ne Zha
13,446
480
146
5
0
492,045
0
W
Scylla
15,511
554
216
8
0
538,559
10
L
Cerberus
12,047
430
125
4
0
619,424
10
W
Amaterasu
12,655
452
115
4
0
507,233
1
W
Heimdallr
13,144
469
160
6
0
513,033
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role