Player Matchup

Chang'e
Chang'e
Gold I
CaferasCat
Chang'e
Gold I
Level 100
God Stats
2W - 0L
1,761 SR
Queue Stats
30W - 18L
1,756 MMR
Party 2
Cupid
Cupid
Gold III
Silenť
Cupid
Gold III
Level 148
God Stats
2W - 0L
1,714 SR
Queue Stats
57W - 43L
1,661 MMR
Party 2
Arachne
Arachne
Gold I
Wesk불
Arachne
Gold I
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
66W - 71L
1,685 MMR
Party 3
Khepri
Khepri
Gold I
smadine
Khepri
Gold I
Level 153
God Stats
5W - 2L
1,635 SR
Queue Stats
66W - 68L
1,685 MMR
Party 3
Medusa
Medusa
Platinum V
whatwouldkaido
Medusa
Platinum V
Level 97
God Stats
8W - 6L
1,652 SR
Queue Stats
125W - 117L
1,707 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,652 SR
1,699 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,598 SR
1,700 MMR
Xing Tian
Xing Tian
Gold I
Arcathian
Xing Tian
Gold I
Level 160
God Stats
2W - 3L
1,490 SR
Queue Stats
161W - 151L
1,716 MMR
Party 1
Osiris
Osiris
Gold II
Iphelias
Osiris
Gold II
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 144L
1,683 MMR
Solo
Izanami
Izanami
Gold I
Senthor
Izanami
Gold I
Level 139
God Stats
13W - 11L
1,685 SR
Queue Stats
115W - 112L
1,716 MMR
Party 1
Mercury
Mercury
Gold I
captainAfist
Mercury
Gold I
Level 160
God Stats
2W - 3L
1,664 SR
Queue Stats
100W - 98L
1,812 MMR
Party 4
Discordia
Discordia
Gold IV
m0zzii
Discordia
Gold IV
Level 155
God Stats
3W - 7L
1,650 SR
Queue Stats
200W - 208L
1,574 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CaferasCat
Chang'e
19
8 / 1 / 13
12,694
668
19,880
14,969
6,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
Silenť
Cupid
20
13 / 1 / 5
13,552
713
19,777
18,109
8,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Wesk불
Arachne
17
2 / 4 / 8
11,383
599
7,364
15,074
11,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
smadine
Khepri
15
1 / 2 / 11
10,861
572
5,115
14,622
14,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
3 / 0 / 5
12,676
667
12,907
12,059
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetTsukuyomiDanzaburouAphroditeApollo

VS

Bans
Cu ChulainnGuan YuSobekYmirVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Arcathian
Xing Tian
12
0 / 3 / 4
7,938
418
5,977
20,274
17,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Iphelias
Osiris
15
3 / 6 / 3
9,522
501
9,449
18,630
16,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Senthor
Izanami
15
1 / 4 / 1
9,457
498
6,327
12,856
4,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
captainAfist
Mercury
17
3 / 5 / 3
9,714
511
8,044
19,893
9,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
m0zzii
Discordia
14
1 / 9 / 3
8,469
446
8,143
13,167
4,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
27
Kills
8
8
Deaths
27
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Arcathian
Xing Tian
0
3
4
0.67
W
Chang'e
CaferasCat
Chang'e
8
1
13
14.5
L
Osiris
Iphelias
Osiris
3
6
3
0.75
L
Izanami
Senthor
Izanami
1
4
1
0.38
W
Cupid
Silenť
Cupid
13
1
5
15.5
W
Arachne
Wesk불
Arachne
2
4
8
1.5
L
Mercury
captainAfist
Mercury
3
5
3
0.9
L
Discordia
m0zzii
Discordia
1
9
3
0.28
W
Khepri
smadine
Khepri
1
2
11
3.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,043
Damage
37,940
74,833
Taken
84,820
46,338
Mitigated
52,714
43,325
Healing
19,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Arcathian
Xing Tian
5,977
662
0
3,344
20,274
17,428
0
6,496
13,604
25,175
0
W
Chang'e
CaferasCat
Chang'e
19,880
697
5,116
8,246
14,969
6,853
1,590
4,535
10,214
101,165
0
L
Osiris
Iphelias
Osiris
9,449
3,468
0
7,211
18,630
16,211
585
3,423
15,092
436
49,210
L
Izanami
Senthor
Izanami
6,327
4,015
0
4,036
12,856
4,872
0
2,285
10,553
0
65,913
W
Cupid
Silenť
Cupid
19,777
12,122
2,358
9,798
18,109
8,274
6,718
3,251
14,808
0
109,227
W
Arachne
Wesk불
Arachne
7,364
4,955
0
4,531
15,074
11,950
754
2,242
12,672
0
69,125
L
Mercury
captainAfist
Mercury
8,044
3,796
0
3,934
19,893
9,232
0
5,915
13,754
0
69,633
L
Discordia
m0zzii
Discordia
8,143
291
0
693
13,167
4,971
0
6,183
6,726
51,173
0
W
Khepri
smadine
Khepri
5,115
436
0
3,902
14,622
14,003
51
3,860
10,614
26,868
0
W
12,907
6,363
0
9,374
12,059
5,258
5,036
1,084
10,965
0
104,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,166
Gold Earned
45,100
638
Minions Killed
515
0
Camps Cleared
0
1,898,064
Distance Traveled
1,762,454
15
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,938
418
28
1
0
361,975
7
W
Chang'e
12,694
668
155
8
0
399,862
3
L
Osiris
9,522
501
103
5
0
310,029
2
L
Izanami
9,457
498
158
8
0
313,675
8
W
Cupid
13,552
713
163
9
0
359,477
1
W
Arachne
11,383
599
115
6
0
374,901
0
L
Mercury
9,714
511
120
6
0
446,051
5
L
Discordia
8,469
446
106
6
0
330,724
10
W
Khepri
10,861
572
24
1
0
399,149
4
W
Medusa
12,676
667
181
10
0
364,675
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role