Player Matchup

Arachne
Arachne
IkerUrre
Arachne
Level 68
God Stats
2W - 2L
1,771 SR
Queue Stats
48W - 56L
1,531 Elo+
Party 4
Izanami
Izanami
Jozinka
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Pizdec112
Bellona
Level 29
God Stats
6W - 5L
1,692 SR
Queue Stats
10W - 10L
1,547 Elo+
Party 2
Chronos
Chronos
colonelcreeps
Chronos
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,481 Elo+
Solo
Bacchus
Bacchus
wasimodo7
Bacchus
Level 28
God Stats
6W - 4L
1,584 SR
Queue Stats
11W - 9L
1,581 Elo+
Party 4
Team Averages
Level 41
1,609 SR
1,528 Elo+

VS

Team Averages
Level 36
1,298 SR
1,463 Elo+
Olorun
Olorun
Jeyonic
Olorun
Level 49
God Stats
9W - 11L
1,171 SR
Queue Stats
150W - 171L
1,432 Elo+
Party 1
Scylla
Scylla
Toxickavengers
Scylla
Level 29
God Stats
21W - 20L
1,520 SR
Queue Stats
138W - 103L
1,557 Elo+
Party 1
Thor
Thor
cesarespartan2
Thor
Level 19
God Stats
0W - 3L
1,181 SR
Queue Stats
33W - 45L
1,356 Elo+
Party 3
Ymir
Ymir
chiefik
Ymir
Level 39
God Stats
1W - 5L
1,231 SR
Queue Stats
90W - 95L
1,529 Elo+
Solo
Hercules
Hercules
kiregas
Hercules
Level 44
God Stats
7W - 10L
1,388 SR
Queue Stats
101W - 141L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IkerUrre
Arachne
13
8 / 1 / 2
7,951
612
6,963
6,729
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Jozinka
Izanami
11
1 / 2 / 7
6,577
506
5,199
6,581
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Pizdec112
Bellona
15
6 / 1 / 3
8,388
645
7,016
5,712
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chronos
11
1 / 2 / 6
6,824
525
2,667
5,230
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
wasimodo7
Bacchus
9
1 / 1 / 7
6,199
477
3,620
4,308
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jeyonic
Olorun
11
3 / 5 / 2
6,768
521
4,854
10,748
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 2 / 1
6,870
528
3,440
6,341
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 4 / 1
5,112
393
1,821
8,569
2,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
chiefik
Ymir
9
1 / 4 / 2
6,104
470
4,197
9,989
5,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
kiregas
Hercules
12
0 / 2 / 0
6,240
480
916
7,053
5,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
17
Kills
7
7
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
IkerUrre
Arachne
8
1
2
9
L
Olorun
Jeyonic
Olorun
3
5
2
0.8
W
Izanami
Jozinka
Izanami
1
2
7
2.25
W
Bellona
Pizdec112
Bellona
6
1
3
7.5
L
3
2
1
1.75
L
0
4
1
0.13
L
Ymir
chiefik
Ymir
1
4
2
0.5
W
Chronos
1
2
6
2
L
Hercules
kiregas
Hercules
0
2
0
0
W
Bacchus
wasimodo7
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,465
Damage
15,228
28,560
Taken
42,700
15,308
Mitigated
18,047
8,785
Healing
10,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
IkerUrre
Arachne
6,963
5,263
0
780
6,729
3,816
0
1,528
5,182
0
48,235
L
Olorun
Jeyonic
Olorun
4,854
2,774
151
3,922
10,748
3,313
0
1,617
9,131
34,101
0
W
Izanami
Jozinka
Izanami
5,199
3,126
0
2,799
6,581
2,074
1,137
3,606
2,975
0
39,682
W
Bellona
Pizdec112
Bellona
7,016
2,228
0
1,252
5,712
5,346
1,153
1,372
4,259
0
47,239
L
3,440
331
0
898
6,341
2,106
208
559
5,694
37,986
0
L
1,821
519
0
2,839
8,569
2,438
0
264
8,305
0
16,790
L
Ymir
chiefik
Ymir
4,197
412
183
1,614
9,989
5,001
0
3,221
6,674
22,025
0
W
Chronos
2,667
709
0
2,326
5,230
1,576
694
2,794
2,219
29,533
0
L
Hercules
kiregas
Hercules
916
71
0
1,232
7,053
5,189
0
434
6,609
0
31,403
W
Bacchus
wasimodo7
Bacchus
3,620
286
0
1,628
4,308
2,496
253
2,943
1,342
10,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,939
Gold Earned
31,094
353
Minions Killed
278
0
Camps Cleared
0
1,272,698
Distance Traveled
1,145,046
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,951
612
85
7
0
287,333
2
L
Olorun
6,768
521
47
4
0
218,975
0
W
Izanami
6,577
506
78
6
0
261,023
0
W
Bellona
8,388
645
105
8
0
234,061
3
L
Scylla
6,870
528
87
7
0
229,567
2
L
Thor
5,112
393
38
3
0
233,601
0
L
Ymir
6,104
470
33
3
0
229,070
0
W
Chronos
6,824
525
67
5
0
224,152
3
L
Hercules
6,240
480
73
6
0
233,833
2
W
Bacchus
6,199
477
18
1
0
266,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role