Player Matchup

Neith
Neith
Agweciniu
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Solo
Chronos
Chronos
Grimm289
Chronos
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,658 Elo+
Party 2
Nemesis
Nemesis
JRSKiNg
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kiragacash
Cthulhu
Level 26
God Stats
2W - 0L
1,717 SR
Queue Stats
42W - 46L
1,435 Elo+
Solo
Chaac
Chaac
ratbuter
Chaac
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 24
1,543 SR
1,519 Elo+

VS

Team Averages
Level 26
1,585 SR
1,449 Elo+
Tiamat
Tiamat
DonDanny
Tiamat
Level 29
God Stats
4W - 7L
1,523 SR
Queue Stats
117W - 129L
1,390 Elo+
Solo
Bellona
Bellona
SyncroniseD
Bellona
Level 29
God Stats
1W - 5L
1,423 SR
Queue Stats
37W - 44L
1,357 Elo+
Solo
Loki
Loki
ZecikPecik
Loki
Level 22
God Stats
3W - 3L
1,740 SR
Queue Stats
40W - 44L
1,500 Elo+
Party 1
Ares
Ares
kring95
Ares
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Hachiman
Hachiman
roksio18
Hachiman
Level 35
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Agweciniu
Neith
19
9 / 2 / 3
12,372
589
15,923
13,721
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Grimm289
Chronos
16
4 / 1 / 3
10,601
505
8,022
10,160
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
JRSKiNg
Nemesis
13
2 / 7 / 4
9,183
437
4,722
11,639
3,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Kiragacash
Cthulhu
14
0 / 2 / 6
9,918
472
4,489
10,104
10,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
ratbuter
Chaac
17
1 / 5 / 3
10,764
513
8,198
15,587
17,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DonDanny
Tiamat
16
0 / 2 / 3
9,122
434
10,334
12,840
14,726
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
SyncroniseD
Bellona
3
0 / 0 / 0
5,791
276
0
824
396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
10 / 5 / 3
10,481
499
13,043
19,467
7,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
kring95
Ares
15
0 / 5 / 3
8,223
392
4,020
14,758
14,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
roksio18
Hachiman
14
5 / 4 / 1
9,191
438
10,608
11,808
4,174
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
16
Kills
15
17
Deaths
16
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Agweciniu
Neith
9
2
3
5.25
L
Tiamat
DonDanny
Tiamat
0
2
3
0.75
W
Chronos
Grimm289
Chronos
4
1
3
5.5
W
Nemesis
JRSKiNg
Nemesis
2
7
4
0.57
W
Cthulhu
Kiragacash
Cthulhu
0
2
6
1.5
L
Bellona
SyncroniseD
Bellona
0
0
0
0
L
10
5
3
2.3
L
Ares
kring95
Ares
0
5
3
0.3
W
Chaac
ratbuter
Chaac
1
5
3
0.5
L
Hachiman
roksio18
Hachiman
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,354
Damage
38,005
61,211
Taken
59,697
42,246
Mitigated
41,744
21,044
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Agweciniu
Neith
15,923
9,259
0
8,225
13,721
5,382
2,970
1,579
12,142
0
79,860
L
Tiamat
DonDanny
Tiamat
10,334
734
0
2,466
12,840
14,726
0
6,031
6,809
52,180
0
W
Chronos
Grimm289
Chronos
8,022
1,673
0
3,001
10,160
4,918
1,864
5,577
4,583
51,473
1,227
W
Nemesis
JRSKiNg
Nemesis
4,722
2,471
0
2,381
11,639
3,922
1,022
1,513
10,126
0
27,136
W
Cthulhu
Kiragacash
Cthulhu
4,489
93
1,095
1,684
10,104
10,818
638
3,338
6,766
27,726
0
L
Bellona
SyncroniseD
Bellona
0
0
0
0
824
396
0
70
754
0
2,657
L
13,043
4,670
0
5,331
19,467
7,760
0
1,864
17,603
0
76,700
L
Ares
kring95
Ares
4,020
271
0
1,100
14,758
14,688
17
3,365
11,393
29,858
0
W
Chaac
ratbuter
Chaac
8,198
1,962
0
4,658
15,587
17,206
702
2,347
13,240
221
69,068
L
Hachiman
roksio18
Hachiman
10,608
6,988
362
1,872
11,808
4,174
397
1,084
10,724
0
44,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,838
Gold Earned
42,808
473
Minions Killed
304
0
Camps Cleared
0
1,948,123
Distance Traveled
1,492,720
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,372
589
136
6
0
335,649
1
L
Tiamat
9,122
434
86
4
0
345,394
0
W
Chronos
10,601
505
111
5
0
416,792
4
W
Nemesis
9,183
437
38
2
0
387,098
2
W
Cthulhu
9,918
472
49
2
0
404,319
7
L
Bellona
5,791
276
4
0
0
43,093
0
L
Loki
10,481
499
109
5
0
414,636
0
L
Ares
8,223
392
27
1
0
332,335
0
W
Chaac
10,764
513
139
7
0
404,265
1
L
Hachiman
9,191
438
78
4
0
357,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role