Player Matchup

Cerberus
Cerberus
ManoKdoJungle
Cerberus
Level 61
God Stats
2W - 0L
1,776 SR
Queue Stats
10W - 10L
1,552 Elo+
Solo
Merlin
Merlin
RafaDoriituss
Merlin
Level 85
God Stats
3W - 9L
1,357 SR
Queue Stats
46W - 70L
1,402 Elo+
Solo
He Bo
He Bo
treib497
He Bo
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 83
1,544 SR
1,485 Elo+

VS

Team Averages
Level 31
1,561 SR
1,350 Elo+
Tiamat
Tiamat
Chalstieolf
Tiamat
Level 58
God Stats
4W - 4L
1,428 SR
Queue Stats
9W - 13L
1,541 Elo+
Solo
Bakasura
Bakasura
crossmrn
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,255 Elo+
Party 1
Artio
Artio
meiliduna
Artio
Level 17
God Stats
0W - 1L
1,753 SR
Queue Stats
0W - 2L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ManoKdoJungle
Cerberus
11
3 / 1 / 8
8,248
825
8,038
10,778
8,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
6 / 0 / 4
8,421
842
8,145
3,799
1,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
treib497
He Bo
11
3 / 1 / 7
7,639
764
7,449
3,421
968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 1 / 0
6,964
696
2,969
7,548
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
crossmrn
Bakasura
9
0 / 7 / 1
5,990
599
1,193
8,964
2,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
meiliduna
Artio
8
0 / 4 / 1
5,939
594
994
12,575
4,284
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
1
0
2
W
Cerberus
ManoKdoJungle
Cerberus
3
1
8
7
W
6
0
4
8
L
Bakasura
crossmrn
Bakasura
0
7
1
0.07
L
Artio
meiliduna
Artio
0
4
1
0.13
W
He Bo
treib497
He Bo
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,632
Damage
5,156
17,998
Taken
29,087
10,527
Mitigated
9,483
4,312
Healing
3,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,969
148
0
972
7,548
2,699
0
6,717
831
21,643
0
W
Cerberus
ManoKdoJungle
Cerberus
8,038
291
0
2,229
10,778
8,434
260
2,537
7,770
25,492
0
W
8,145
381
0
1,406
3,799
1,125
658
455
3,322
42,570
0
L
Bakasura
crossmrn
Bakasura
1,193
695
0
1,459
8,964
2,500
0
6,759
2,205
0
13,093
L
Artio
meiliduna
Artio
994
225
314
275
12,575
4,284
0
10,225
2,350
4,707
0
W
He Bo
treib497
He Bo
7,449
279
0
677
3,421
968
1,007
1,041
2,228
22,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,308
Gold Earned
18,893
159
Minions Killed
85
0
Camps Cleared
0
565,253
Distance Traveled
469,606
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,964
696
38
4
0
124,820
2
W
Cerberus
8,248
825
50
5
0
202,473
4
W
Merlin
8,421
842
65
7
0
181,221
2
L
Bakasura
5,990
599
33
3
0
170,737
0
L
Artio
5,939
594
14
1
0
174,049
2
W
He Bo
7,639
764
44
4
0
181,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role