Player Matchup

Susano
Susano
Platinum II
BabyDuck54321
Susano
Platinum II
Level 109
God Stats
8W - 6L
1,965 SR
Queue Stats
119W - 94L
1,947 MMR
Solo
Jing Wei
Jing Wei
Platinum I
CaptainAllMight
Jing Wei
Platinum I
Level 153
God Stats
17W - 5L
1,866 SR
Queue Stats
479W - 457L
1,951 MMR
Solo
Chang'e
Chang'e
Platinum III
EveryJoseDies
Chang'e
Platinum III
Level 54
God Stats
3W - 1L
1,730 SR
Queue Stats
30W - 14L
2,090 MMR
Party 2
Guan Yu
Guan Yu
Gold III
LEEDUHLEEDUHLEE
Guan Yu
Gold III
Level 153
God Stats
4W - 2L
1,705 SR
Queue Stats
45W - 35L
1,775 MMR
Party 2
Fafnir
Fafnir
Diamond IV
MetalAlex
Fafnir
Diamond IV
Level 147
God Stats
4W - 3L
1,500 SR
Queue Stats
517W - 511L
1,942 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,753 SR
1,941 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,643 SR
1,941 MMR
Apollo
Apollo
Platinum III
Budlight Papi89
Apollo
Platinum III
Level 156
God Stats
12W - 13L
1,632 SR
Queue Stats
496W - 506L
1,923 MMR
Solo
Kukulkan
Kukulkan
Diamond V
CoolnessMark
Kukulkan
Diamond V
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
256W - 245L
2,006 MMR
Party 1
Osiris
Osiris
Platinum II
Pmorano12
Osiris
Platinum II
Level 100
God Stats
11W - 6L
1,984 SR
Queue Stats
205W - 196L
1,863 MMR
Party 1
Ymir
Ymir
Gold I
Rams Son7428
Ymir
Gold I
Level 45
God Stats
1W - 2L
1,269 SR
Queue Stats
48W - 34L
1,908 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
midman5
Tsukuyomi
Platinum II
Level 145
God Stats
6W - 5L
1,828 SR
Queue Stats
161W - 136L
2,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
9,075
567
8,248
9,872
3,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
16
4 / 1 / 3
9,832
615
8,190
11,107
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Chang'e
15
2 / 2 / 2
8,576
536
4,850
7,647
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 3
8,551
534
9,997
14,696
13,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
MetalAlex
Fafnir
12
2 / 3 / 5
7,999
500
2,589
11,753
9,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetDanzaburouScyllaCthulhuCu Chulainn

VS

Bans
NemesisGaneshaSobekKhepriXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,243
515
5,701
11,715
3,718
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
CoolnessMark
Kukulkan
14
2 / 4 / 3
8,381
524
8,600
6,990
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Pmorano12
Osiris
13
1 / 4 / 1
7,908
494
6,973
13,644
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 6
6,926
433
3,806
7,381
5,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
midman5
Tsukuyomi
13
2 / 5 / 2
7,576
474
5,997
11,738
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
18
Kills
7
7
Deaths
18
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
2
4
0
0.5
W
Jing Wei
4
1
3
5.5
L
Kukulkan
CoolnessMark
Kukulkan
2
4
3
0.88
W
Chang'e
2
2
2
1.5
W
5
1
3
6.5
W
Fafnir
MetalAlex
Fafnir
2
3
5
1.5
L
Osiris
Pmorano12
Osiris
1
4
1
0.38
L
0
1
6
3
L
Tsukuyomi
midman5
Tsukuyomi
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,874
Damage
31,077
55,075
Taken
51,468
33,148
Mitigated
21,281
27,981
Healing
15,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,248
2,096
0
4,908
9,872
3,597
0
1,221
8,617
0
65,237
L
5,701
3,360
0
4,320
11,715
3,718
0
554
11,161
0
55,963
W
Jing Wei
8,190
6,795
0
6,770
11,107
3,635
0
1,357
9,730
0
69,062
L
Kukulkan
CoolnessMark
Kukulkan
8,600
892
0
917
6,990
2,346
0
3,139
3,383
60,767
0
W
Chang'e
4,850
190
1,496
3,564
7,647
2,639
0
2,532
4,978
70,191
0
W
9,997
1,601
404
8,060
14,696
13,377
0
1,445
13,132
0
45,999
W
Fafnir
MetalAlex
Fafnir
2,589
549
0
2,779
11,753
9,900
14
5,303
6,212
10,566
0
L
Osiris
Pmorano12
Osiris
6,973
3,033
0
5,504
13,644
6,476
0
505
12,691
0
45,883
L
3,806
958
0
1,300
7,381
5,217
0
2,777
4,604
16,906
0
L
Tsukuyomi
midman5
Tsukuyomi
5,997
1,409
0
3,201
11,738
3,524
0
464
11,156
0
45,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,033
Gold Earned
39,034
493
Minions Killed
442
0
Camps Cleared
0
1,533,302
Distance Traveled
1,520,906
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,075
567
115
7
0
356,101
3
L
Apollo
8,243
515
117
7
0
274,340
5
W
Jing Wei
9,832
615
119
7
0
284,069
0
L
Kukulkan
8,381
524
141
9
0
285,368
2
W
Chang'e
8,576
536
159
10
0
301,264
0
W
Guan Yu
8,551
534
87
5
0
321,788
2
W
Fafnir
7,999
500
13
1
0
270,080
4
L
Osiris
7,908
494
83
5
0
297,896
3
L
Ymir
6,926
433
18
1
0
333,456
6
L
Tsukuyomi
7,576
474
83
5
0
329,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role