Player Matchup

Tiamat
Tiamat
Aflu
Tiamat
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 25L
1,505 Elo+
Solo
Fenrir
Fenrir
FROTBANE
Fenrir
Level 25
God Stats
0W - 1L
1,804 SR
Queue Stats
10W - 22L
1,500 Elo+
Solo
Camazotz
Camazotz
RandomBri
Camazotz
Level 26
God Stats
5W - 4L
1,776 SR
Queue Stats
213W - 209L
1,527 Elo+
Solo
Olorun
Olorun
seanklul
Olorun
Level 10
God Stats
0W - 1L
1,691 SR
Queue Stats
16W - 20L
1,405 Elo+
Solo
Neith
Neith
кирмих
Neith
Level 5
God Stats
24W - 25L
1,357 SR
Queue Stats
29W - 33L
1,363 Elo+
Solo
Team Averages
Level 19
1,626 SR
1,460 Elo+

VS

Team Averages
Level 28
1,483 SR
1,543 Elo+
Arachne
Arachne
AgressiveSupport
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,802 Elo+
Solo
Ares
Ares
Barkstep
Ares
Level 68
God Stats
17W - 14L
1,167 SR
Queue Stats
223W - 208L
1,483 Elo+
Party 2
Sol
Sol
Outofprotein
Sol
Level 16
God Stats
3W - 1L
1,509 SR
Queue Stats
87W - 73L
1,539 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VanKaros
Ah Muzen Cab
Level 32
God Stats
6W - 3L
1,500 SR
Queue Stats
175W - 179L
1,492 Elo+
Party 1
Guan Yu
Guan Yu
plaster11
Guan Yu
Level 7
God Stats
2W - 1L
1,737 SR
Queue Stats
20W - 21L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aflu
Tiamat
9
0 / 6 / 2
5,631
433
5,247
9,505
4,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
FROTBANE
Fenrir
10
1 / 4 / 3
6,342
488
3,284
7,809
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
RandomBri
Camazotz
10
4 / 2 / 1
6,425
494
8,735
13,443
3,891
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
seanklul
Olorun
9
0 / 7 / 1
5,700
438
2,272
9,403
2,907
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 3 / 1
6,159
474
5,165
6,791
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,888
607
6,737
10,726
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
12
3 / 1 / 9
7,579
583
7,237
10,481
8,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
7 / 2 / 2
8,182
629
11,842
12,588
4,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
VanKaros
Ah Muzen Cab
14
8 / 0 / 2
8,327
641
6,118
5,105
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
plaster11
Guan Yu
12
0 / 1 / 1
6,479
498
2,862
7,747
6,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
22
22
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aflu
Tiamat
0
6
2
0.17
W
4
1
2
5
W
Ares
3
1
9
7.5
L
Fenrir
FROTBANE
Fenrir
1
4
3
0.63
W
7
2
2
4
L
Camazotz
RandomBri
Camazotz
4
2
1
2.25
W
Ah Muzen Cab
VanKaros
Ah Muzen Cab
8
0
2
9
W
Guan Yu
plaster11
Guan Yu
0
1
1
0.5
L
Olorun
seanklul
Olorun
0
7
1
0.07
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,703
Damage
34,796
46,951
Taken
46,647
15,678
Mitigated
25,070
14,807
Healing
22,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aflu
Tiamat
5,247
632
0
1,848
9,505
4,303
0
6,059
3,446
26,293
0
W
6,737
4,884
0
6,487
10,726
3,911
50
498
10,176
0
45,877
W
Ares
7,237
146
0
1,806
10,481
8,250
0
2,581
7,722
21,824
0
L
Fenrir
FROTBANE
Fenrir
3,284
645
0
3,072
7,809
2,490
0
2,949
4,860
0
22,312
W
11,842
2,275
0
7,404
12,588
4,468
2,080
2,939
9,389
52,122
0
L
Camazotz
RandomBri
Camazotz
8,735
2,749
0
5,730
13,443
3,891
153
5,268
8,100
0
23,882
W
Ah Muzen Cab
VanKaros
Ah Muzen Cab
6,118
2,259
0
3,599
5,105
2,216
456
957
4,094
0
53,685
W
Guan Yu
plaster11
Guan Yu
2,862
107
0
3,270
7,747
6,225
410
0
7,747
0
27,296
L
Olorun
seanklul
Olorun
2,272
1,176
121
1,649
9,403
2,907
0
3,305
6,098
21,997
0
L
5,165
2,467
0
2,387
6,791
2,087
466
1,498
5,018
0
31,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,257
Gold Earned
38,455
258
Minions Killed
380
0
Camps Cleared
0
1,100,555
Distance Traveled
1,265,147
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,631
433
49
4
0
233,919
0
W
Arachne
7,888
607
94
7
0
280,676
0
W
Ares
7,579
583
30
2
0
270,289
1
L
Fenrir
6,342
488
50
4
0
228,027
0
W
Sol
8,182
629
100
8
0
215,538
1
L
Camazotz
6,425
494
39
3
0
256,607
1
W
Ah Muzen Cab
8,327
641
105
8
0
241,155
2
W
Guan Yu
6,479
498
51
4
0
257,489
2
L
Olorun
5,700
438
50
4
0
182,921
1
L
Neith
6,159
474
70
5
0
199,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role