Player Matchup

Danzaburou
Danzaburou
GiveNurseABuff
Danzaburou
Level 29
God Stats
1W - 5L
1,577 SR
Queue Stats
15W - 17L
1,047 Elo+
Party 2
Tyr
Tyr
Stefanossp
Tyr
Level 26
God Stats
1W - 3L
1,379 SR
Queue Stats
67W - 91L
1,175 Elo+
Solo
Tiamat
Tiamat
Txic-Luke312
Tiamat
Level 25
God Stats
3W - 2L
1,368 SR
Queue Stats
4W - 5L
1,092 Elo+
Party 2
Team Averages
Level 27
1,441 SR
1,104 Elo+

VS

Team Averages
Level 15
1,385 SR
1,400 Elo+
Anubis
Anubis
BruderDerNacht13
Anubis
Level 14
God Stats
5W - 7L
1,327 SR
Queue Stats
14W - 27L
1,350 Elo+
Party 1
Ymir
Ymir
smitebemuspapam
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
stubenfussel373
Zeus
Level 17
God Stats
7W - 13L
1,327 SR
Queue Stats
14W - 25L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GiveNurseABuff
Danzaburou
12
4 / 3 / 0
8,484
771
6,353
8,042
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 2 / 4
7,480
680
2,109
7,992
2,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
9
1 / 5 / 5
7,048
641
5,312
7,490
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 4
8,266
751
7,589
6,517
2,946
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 7
7,953
723
3,721
8,163
6,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
4 / 3 / 6
7,884
717
8,478
6,189
1,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
10
10
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
Danzaburou
GiveNurseABuff
Danzaburou
4
3
0
1.33
L
2
2
4
2
L
Tiamat
1
5
5
0.7
W
1
1
7
4.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,774
Damage
19,788
23,524
Taken
20,869
8,229
Mitigated
11,575
2,998
Healing
4,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,589
313
0
1,957
6,517
2,946
330
1,718
4,634
21,283
0
L
Danzaburou
GiveNurseABuff
Danzaburou
6,353
2,527
0
1,219
8,042
2,378
280
6,597
1,445
0
29,656
L
2,109
263
21
1,040
7,992
2,613
0
7,107
885
0
15,245
L
Tiamat
5,312
766
0
718
7,490
3,238
0
6,140
1,350
14,717
0
W
3,721
638
0
1,345
8,163
6,934
245
1,778
6,090
26,707
0
W
8,478
1,856
171
1,026
6,189
1,695
506
1,152
4,833
21,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,012
Gold Earned
24,103
115
Minions Killed
118
0
Camps Cleared
0
538,061
Distance Traveled
497,939
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,266
751
41
4
0
148,413
0
L
Danzaburou
8,484
771
70
6
0
167,517
2
L
Tyr
7,480
680
23
2
0
202,826
0
L
Tiamat
7,048
641
22
2
0
167,718
1
W
Ymir
7,953
723
43
4
0
185,334
6
W
Zeus
7,884
717
34
3
0
164,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role