Player Matchup

Hachiman
Hachiman
Juan1945
Hachiman
Level 107
God Stats
1W - 0L
1,604 SR
Queue Stats
7W - 3L
1,678 Elo+
Party 1
Ymir
Ymir
K31l
Ymir
Level 3
God Stats
5W - 1L
1,789 SR
Queue Stats
7W - 3L
1,881 Elo+
Party 3
Scylla
Scylla
dido909
Scylla
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
hjilow
Danzaburou
Level 26
God Stats
3W - 7L
1,089 SR
Queue Stats
87W - 74L
1,451 Elo+
Solo
Chaac
Chaac
nandin7
Chaac
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,678 Elo+
Party 1
Team Averages
Level 45
1,497 SR
1,638 Elo+

VS

Team Averages
Level 42
1,438 SR
1,477 Elo+
Cupid
Cupid
Atheon18
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,612 Elo+
Solo
Anubis
Anubis
Grimhunter138
Anubis
Level 24
God Stats
1W - 11L
1,188 SR
Queue Stats
11W - 21L
1,466 Elo+
Party 2
Olorun
Olorun
Krenkoo
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,387 Elo+
Party 2
Tiamat
Tiamat
RiotASF
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Khepri
Khepri
crisnorse
Khepri
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 106L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Juan1945
Hachiman
16
5 / 3 / 10
10,169
1,130
9,504
9,203
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
K31l
Ymir
15
0 / 2 / 16
9,462
1,051
6,466
7,743
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
dido909
Scylla
16
10 / 1 / 8
11,075
1,231
18,036
5,069
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
hjilow
Danzaburou
15
2 / 0 / 9
9,381
1,042
8,074
7,360
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
nandin7
Chaac
14
1 / 1 / 8
8,447
939
2,347
6,074
7,040
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

332

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Atheon18
Cupid
11
0 / 0 / 0
7,170
797
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
2 / 5 / 2
9,061
1,007
10,436
7,917
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
Krenkoo
Olorun
15
3 / 4 / 2
9,088
1,010
8,141
13,060
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
RiotASF
Tiamat
14
2 / 6 / 4
8,875
986
5,879
11,663
7,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
crisnorse
Khepri
15
0 / 3 / 6
8,498
944
6,884
16,154
18,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
18
Kills
7
7
Deaths
18
51
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
Atheon18
Cupid
0
0
0
0
L
2
5
2
0.6
W
Hachiman
Juan1945
Hachiman
5
3
10
3.33
W
Ymir
K31l
Ymir
0
2
16
4
L
Olorun
Krenkoo
Olorun
3
4
2
1
L
Tiamat
RiotASF
Tiamat
2
6
4
0.67
L
Khepri
crisnorse
Khepri
0
3
6
1
W
Scylla
dido909
Scylla
10
1
8
14
W
Danzaburou
hjilow
Danzaburou
2
0
9
6.5
W
Chaac
nandin7
Chaac
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,427
Damage
31,340
35,449
Taken
48,794
20,753
Mitigated
35,196
8,801
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Atheon18
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
10,436
149
0
561
7,917
4,071
0
2,861
4,927
32,406
0
W
Hachiman
Juan1945
Hachiman
9,504
5,242
0
2,819
9,203
3,373
0
7,722
1,481
0
26,753
W
Ymir
K31l
Ymir
6,466
1,619
0
1,008
7,743
6,183
0
7,251
492
9,226
0
L
Olorun
Krenkoo
Olorun
8,141
2,797
696
1,753
13,060
5,018
0
7,143
5,531
20,329
0
L
Tiamat
RiotASF
Tiamat
5,879
659
0
1,179
11,663
7,954
0
5,116
6,275
21,287
0
L
Khepri
crisnorse
Khepri
6,884
252
0
76
16,154
18,153
0
8,465
7,354
12,442
0
W
Scylla
dido909
Scylla
18,036
2,221
0
755
5,069
1,716
0
4,516
553
38,325
0
W
Danzaburou
hjilow
Danzaburou
8,074
2,765
0
2,908
7,360
2,441
0
6,844
516
0
26,007
W
Chaac
nandin7
Chaac
2,347
613
0
1,311
6,074
7,040
0
5,007
1,067
0
6,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,534
Gold Earned
42,692
162
Minions Killed
125
4
Camps Cleared
4
730,093
Distance Traveled
578,276
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,170
797
0
0
0
0
0
L
Anubis
9,061
1,007
46
5
1
140,235
0
W
Hachiman
10,169
1,130
43
5
1
130,574
0
W
Ymir
9,462
1,051
3
0
0
141,165
0
L
Olorun
9,088
1,010
35
4
2
151,212
0
L
Tiamat
8,875
986
36
4
0
129,894
1
L
Khepri
8,498
944
8
1
1
156,935
0
W
Scylla
11,075
1,231
56
6
2
164,482
0
W
Danzaburou
9,381
1,042
46
5
1
165,517
1
W
Chaac
8,447
939
14
2
0
128,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role