Player Matchup

Cupid
Cupid
Gangstarboystyle
Cupid
Level 18
God Stats
5W - 7L
1,162 SR
Queue Stats
73W - 90L
1,293 Elo+
Party 2
Da Ji
Da Ji
Hémiko
Da Ji
Level 6
God Stats
1W - 3L
1,376 SR
Queue Stats
2W - 8L
1,144 Elo+
Party 1
Sun Wukong
Sun Wukong
Softiiboi
Sun Wukong
Level 16
God Stats
23W - 25L
1,400 SR
Queue Stats
46W - 63L
1,268 Elo+
Party 2
Ymir
Ymir
ajubfayrizbafulm
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,144 Elo+
Party 1
Neith
Neith
sloneee
Neith
Level 7
God Stats
2W - 2L
1,560 SR
Queue Stats
3W - 9L
1,144 Elo+
Party 1
Team Averages
Level 11
1,400 SR
1,199 Elo+

VS

Team Averages
Level 17
1,382 SR
1,380 Elo+
Cthulhu
Cthulhu
GodOfTheDepths
Cthulhu
Level 7
God Stats
14W - 11L
1,358 SR
Queue Stats
15W - 12L
1,335 Elo+
Solo
Janus
Janus
TypicalSmurf
Janus
Level 15
God Stats
1W - 1L
1,302 SR
Queue Stats
12W - 12L
1,334 Elo+
Solo
Arachne
Arachne
baraky17
Arachne
Level 26
God Stats
2W - 0L
1,685 SR
Queue Stats
76W - 80L
1,408 Elo+
Solo
Ymir
Ymir
pRaF1
Ymir
Level 18
God Stats
1W - 0L
1,269 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Izanami
Izanami
watdiditcost
Izanami
Level 18
God Stats
19W - 17L
1,294 SR
Queue Stats
87W - 78L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,638
464
1,784
5,620
1,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
Hémiko
Da Ji
9
1 / 5 / 0
5,284
528
2,575
8,502
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Softiiboi
Sun Wukong
8
1 / 5 / 0
4,936
494
3,516
7,349
4,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 6 / 0
4,642
464
750
7,858
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
sloneee
Neith
7
1 / 2 / 0
4,814
481
2,077
4,939
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 5
5,072
507
3,297
5,104
3,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
5 / 1 / 3
6,109
611
5,689
3,749
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
baraky17
Arachne
11
7 / 0 / 1
6,587
659
2,736
5,631
1,743
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
pRaF1
Ymir
9
1 / 1 / 4
5,781
578
1,549
4,055
1,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
watdiditcost
Izanami
10
7 / 1 / 2
6,446
645
6,243
4,870
1,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
20
20
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
0
1
5
2.5
L
Da Ji
Hémiko
Da Ji
1
5
0
0.2
L
Sun Wukong
Softiiboi
Sun Wukong
1
5
0
0.2
W
5
1
3
6.5
L
0
6
0
0
W
Arachne
baraky17
Arachne
7
0
1
7.5
W
Ymir
pRaF1
Ymir
1
1
4
3
L
Neith
sloneee
Neith
1
2
0
0.5
W
Izanami
watdiditcost
Izanami
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,702
Damage
19,514
34,268
Taken
23,409
12,591
Mitigated
9,082
6,046
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,784
689
0
1,130
5,620
1,418
44
1,485
3,960
0
18,741
W
3,297
415
178
251
5,104
3,373
288
79
5,025
17,302
0
L
Da Ji
Hémiko
Da Ji
2,575
214
0
2,540
8,502
2,450
0
1,655
6,822
0
24,771
L
Sun Wukong
Softiiboi
Sun Wukong
3,516
364
0
743
7,349
4,002
722
1,215
6,134
0
23,495
W
5,689
241
0
863
3,749
1,003
655
386
3,363
23,293
0
L
750
170
0
432
7,858
3,249
360
3,139
4,594
11,200
0
W
Arachne
baraky17
Arachne
2,736
2,466
0
3,006
5,631
1,743
602
147
5,484
0
24,806
W
Ymir
pRaF1
Ymir
1,549
75
0
675
4,055
1,715
198
0
3,938
12,435
0
L
Neith
sloneee
Neith
2,077
843
0
1,201
4,939
1,472
0
2,691
2,223
0
14,450
W
Izanami
watdiditcost
Izanami
6,243
4,019
0
957
4,870
1,248
532
138
4,582
0
28,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,314
Gold Earned
29,995
176
Minions Killed
180
0
Camps Cleared
0
883,830
Distance Traveled
996,173
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,638
464
32
3
0
181,525
0
W
Cthulhu
5,072
507
21
2
0
224,611
0
L
Da Ji
5,284
528
54
5
0
175,296
3
L
Sun Wukong
4,936
494
35
4
0
171,139
2
W
Janus
6,109
611
28
3
0
191,470
3
L
Ymir
4,642
464
24
2
0
166,481
3
W
Arachne
6,587
659
55
6
0
173,269
0
W
Ymir
5,781
578
18
2
0
218,240
0
L
Neith
4,814
481
31
3
0
189,389
1
W
Izanami
6,446
645
58
6
0
188,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role