Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DecioMattia
Cthulhu
Level 60
God Stats
2W - 4L
1,514 SR
Queue Stats
54W - 110L
1,352 Elo+
Party 2
Pele
Pele
Worthdrago
Pele
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Yjurt
Tyr
Level 72
God Stats
0W - 1L
1,314 SR
Queue Stats
84W - 146L
1,352 Elo+
Party 2
Jing Wei
Jing Wei
Zephyrile
Jing Wei
Level 17
God Stats
7W - 17L
1,205 SR
Queue Stats
30W - 53L
1,277 Elo+
Party 2
Team Averages
Level 55
1,407 SR
1,396 Elo+

VS

Team Averages
Level 106
1,618 SR
1,635 Elo+
Artemis
Artemis
Goobis4Golf2
Artemis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MichaelxVoorhees
Ymir
Level 154
God Stats
13W - 9L
1,614 SR
Queue Stats
153W - 102L
1,716 Elo+
Party 1
Tiamat
Tiamat
Skiptohell
Tiamat
Level 160
God Stats
28W - 10L
1,725 SR
Queue Stats
811W - 630L
1,738 Elo+
Party 1
Sun Wukong
Sun Wukong
TashSultana
Sun Wukong
Level 48
God Stats
24W - 18L
1,495 SR
Queue Stats
87W - 86L
1,408 Elo+
Solo
Heimdallr
Heimdallr
TubbyTheSatan
Heimdallr
Level 145
God Stats
4W - 0L
1,759 SR
Queue Stats
177W - 76L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
3 / 2 / 0
5,837
584
5,026
4,964
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DecioMattia
Cthulhu
7
0 / 4 / 0
4,277
428
3,639
6,576
3,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 5 / 1
4,973
497
988
9,787
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
Yjurt
Tyr
9
3 / 3 / 0
5,596
560
5,573
8,795
3,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
Zephyrile
Jing Wei
10
0 / 1 / 0
5,117
512
1,212
5,649
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Goobis4Golf2
Artemis
11
3 / 1 / 3
6,261
626
3,951
6,555
2,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 6
6,582
658
5,181
8,074
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Skiptohell
Tiamat
11
5 / 2 / 6
6,549
655
8,133
6,757
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
TashSultana
Sun Wukong
10
1 / 3 / 0
6,102
610
3,976
8,212
4,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
TubbyTheSatan
Heimdallr
12
2 / 0 / 0
6,837
684
4,279
4,947
1,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
6
Kills
15
15
Deaths
6
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
0
1.5
L
Cthulhu
DecioMattia
Cthulhu
0
4
0
0
W
Artemis
Goobis4Golf2
Artemis
3
1
3
4.5
W
4
0
6
7
W
Tiamat
Skiptohell
Tiamat
5
2
6
4
W
Sun Wukong
TashSultana
Sun Wukong
1
3
0
0.33
W
Heimdallr
TubbyTheSatan
Heimdallr
2
0
0
2
L
0
5
1
0.1
L
Tyr
Yjurt
Tyr
3
3
0
1
L
Jing Wei
Zephyrile
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,438
Damage
25,520
35,771
Taken
34,545
13,588
Mitigated
18,969
9,992
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,026
492
183
1,338
4,964
2,421
0
3,208
1,756
24,453
0
L
Cthulhu
DecioMattia
Cthulhu
3,639
161
172
732
6,576
3,536
0
3,371
3,205
14,474
0
W
Artemis
Goobis4Golf2
Artemis
3,951
2,245
0
420
6,555
2,626
394
1,390
5,029
0
42,611
W
5,181
1,306
0
2,227
8,074
4,798
0
3,199
4,519
19,583
0
W
Tiamat
Skiptohell
Tiamat
8,133
1,163
0
2,028
6,757
5,069
252
2,090
4,371
37,323
0
W
Sun Wukong
TashSultana
Sun Wukong
3,976
1,108
0
2,072
8,212
4,915
0
0
8,212
0
36,128
W
Heimdallr
TubbyTheSatan
Heimdallr
4,279
2,517
0
2,267
4,947
1,561
8
1,056
3,749
0
45,180
L
988
303
0
2,502
9,787
2,891
0
4,285
5,502
0
17,599
L
Tyr
Yjurt
Tyr
5,573
965
0
2,567
8,795
3,554
0
1,942
6,853
0
22,092
L
Jing Wei
Zephyrile
Jing Wei
1,212
544
0
2,498
5,649
1,186
0
508
5,141
0
24,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,800
Gold Earned
32,331
226
Minions Killed
372
0
Camps Cleared
0
1,042,992
Distance Traveled
1,001,629
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,837
584
56
6
0
202,095
3
L
Cthulhu
4,277
428
21
2
0
206,550
0
W
Artemis
6,261
626
93
9
0
204,801
1
W
Ymir
6,582
658
39
4
0
199,896
1
W
Tiamat
6,549
655
69
7
0
190,974
0
W
Sun Wukong
6,102
610
68
7
0
207,748
3
W
Heimdallr
6,837
684
103
10
0
198,210
3
L
Pele
4,973
497
50
5
0
218,002
0
L
Tyr
5,596
560
48
5
0
198,881
1
L
Jing Wei
5,117
512
51
5
0
217,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role