Player Matchup

Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MadSide1
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Ronalldhy
Persephone
Level 18
God Stats
1W - 1L
1,468 SR
Queue Stats
20W - 22L
1,761 Elo+
Party 1
Cerberus
Cerberus
Whindersson6
Cerberus
Level 17
God Stats
32W - 28L
1,606 SR
Queue Stats
83W - 85L
1,487 Elo+
Solo
Yemoja
Yemoja
rafaelhando
Yemoja
Level 3
God Stats
4W - 8L
1,500 SR
Queue Stats
25W - 27L
1,694 Elo+
Party 1
Team Averages
Level 19
1,515 SR
1,588 Elo+

VS

Team Averages
Level 20
1,493 SR
1,452 Elo+
Pele
Pele
DarkLF01
Pele
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
438W - 398L
1,511 Elo+
Solo
Medusa
Medusa
Luiz gugaXDD
Medusa
Level 27
God Stats
8W - 6L
1,516 SR
Queue Stats
96W - 105L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
brenogk
Sun Wukong
Level 17
God Stats
35W - 32L
1,448 SR
Queue Stats
61W - 63L
1,462 Elo+
Solo
Ymir
Ymir
misaelmoxdd
Ymir
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,603 Elo+
Solo
Sol
Sol
phandekiller01
Sol
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 3 / 0
5,733
410
2,920
5,823
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
MadSide1
Nemesis
12
3 / 4 / 0
7,303
522
5,785
11,698
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
Ronalldhy
Persephone
10
1 / 7 / 1
5,842
417
7,412
9,672
2,684
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Whindersson6
Cerberus
13
0 / 2 / 0
6,874
491
4,845
10,659
6,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
10
0 / 5 / 3
6,260
447
4,671
10,763
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
6 / 1 / 4
8,220
587
8,882
9,413
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
14
6 / 1 / 1
8,244
589
3,460
5,625
2,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
brenogk
Sun Wukong
15
3 / 0 / 0
9,163
655
8,693
10,529
4,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 0 / 10
8,026
573
5,496
8,345
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 3 / 6
7,195
514
7,359
9,824
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
21
21
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
3
0
0.33
W
Pele
6
1
4
8
W
Medusa
6
1
1
6.5
L
Nemesis
MadSide1
Nemesis
3
4
0
0.75
L
Persephone
Ronalldhy
Persephone
1
7
1
0.21
L
Cerberus
Whindersson6
Cerberus
0
2
0
0
W
Sun Wukong
brenogk
Sun Wukong
3
0
0
3
W
2
0
10
7
W
4
3
6
2.33
L
Yemoja
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,633
Damage
33,890
48,615
Taken
43,736
19,393
Mitigated
20,958
14,120
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,920
1,178
0
1,860
5,823
1,733
0
1,737
4,086
0
19,376
W
Pele
8,882
2,534
0
2,616
9,413
2,836
0
3,948
5,465
0
44,419
W
Medusa
3,460
1,487
0
1,450
5,625
2,695
2,428
0
5,625
0
45,190
L
Nemesis
MadSide1
Nemesis
5,785
2,486
0
4,142
11,698
3,848
0
2,018
9,680
0
36,887
L
Persephone
Ronalldhy
Persephone
7,412
1,070
0
947
9,672
2,684
435
4,675
4,993
32,601
0
L
Cerberus
Whindersson6
Cerberus
4,845
613
0
5,353
10,659
6,259
0
0
10,659
42,756
0
W
Sun Wukong
brenogk
Sun Wukong
8,693
3,183
0
3,428
10,529
4,750
908
4,495
5,684
0
64,108
W
5,496
1,792
0
1,811
8,345
7,670
165
2,429
5,916
21,876
0
W
7,359
1,751
0
3,263
9,824
3,007
713
5,706
4,118
26,998
0
L
Yemoja
4,671
853
992
826
10,763
4,869
28
4,423
6,340
19,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,012
Gold Earned
40,848
330
Minions Killed
369
0
Camps Cleared
0
1,195,299
Distance Traveled
1,294,966
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,733
410
40
3
0
171,185
0
W
Pele
8,220
587
70
5
0
302,640
2
W
Medusa
8,244
589
79
6
0
266,810
3
L
Nemesis
7,303
522
71
5
0
263,867
2
L
Persephone
5,842
417
54
4
0
258,866
2
L
Cerberus
6,874
491
141
10
0
284,265
0
W
Sun Wukong
9,163
655
136
10
0
249,232
1
W
Ymir
8,026
573
41
3
0
269,038
7
W
Sol
7,195
514
43
3
0
207,246
0
L
Yemoja
6,260
447
24
2
0
217,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role