Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
SEESALLDEATH
Tsukuyomi
Bronze III
Level 63
God Stats
1W - 0L
1,595 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold V
SkunkSweat
Vulcan
Gold V
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 43L
1,602 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
Stardust Stone
Cu Chulainn
Gold V
Level 124
God Stats
7W - 1L
1,666 SR
Queue Stats
35W - 28L
1,613 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,587 SR
1,572 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,508 SR
1,584 MMR
Hou Yi
Hou Yi
Bronze III
Fokfuji
Hou Yi
Bronze III
Level 68
God Stats
3W - 7L
1,662 SR
Queue Stats
6W - 16L
1,549 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Ullrmir
Nu Wa
Platinum V
Level 108
God Stats
0W - 3L
1,214 SR
Queue Stats
93W - 90L
1,583 MMR
Party 1
Bacchus
Bacchus
Gold II
Yggdramir
Bacchus
Gold II
Level 122
God Stats
6W - 6L
1,649 SR
Queue Stats
88W - 75L
1,620 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SEESALLDEATH
Tsukuyomi
20
9 / 7 / 3
16,652
694
15,509
22,054
12,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
SkunkSweat
Vulcan
20
5 / 1 / 11
15,752
656
30,656
15,649
6,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
Stardust Stone
Cu Chulainn
19
3 / 7 / 14
15,396
642
15,814
23,589
21,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AphroditeScyllaHeraDanzaburou

VS

Bans
SetPersephoneAwilixMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fokfuji
Hou Yi
19
6 / 4 / 7
15,281
637
17,044
23,515
9,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Ullrmir
Nu Wa
17
3 / 7 / 8
14,029
585
15,434
20,028
7,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Yggdramir
Bacchus
18
6 / 6 / 8
15,092
629
17,051
31,178
49,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
17
Kills
15
15
Deaths
17
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Fokfuji
Hou Yi
6
4
7
2.38
W
Tsukuyomi
SEESALLDEATH
Tsukuyomi
9
7
3
1.5
W
Vulcan
SkunkSweat
Vulcan
5
1
11
10.5
W
Cu Chulainn
Stardust Stone
Cu Chulainn
3
7
14
1.43
L
Nu Wa
Ullrmir
Nu Wa
3
7
8
1
L
Bacchus
Yggdramir
Bacchus
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,979
Damage
49,529
61,292
Taken
74,721
40,206
Mitigated
66,718
12,986
Healing
14,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Fokfuji
Hou Yi
17,044
7,223
0
6,289
23,515
9,731
1,383
12,537
10,480
0
87,026
W
Tsukuyomi
SEESALLDEATH
Tsukuyomi
15,509
3,703
1,582
5,476
22,054
12,648
1,335
11,940
9,816
0
93,344
W
Vulcan
SkunkSweat
Vulcan
30,656
9,034
0
4,032
15,649
6,542
1,343
8,863
6,515
117,392
0
W
Cu Chulainn
Stardust Stone
Cu Chulainn
15,814
4,616
0
1,896
23,589
21,016
904
10,778
12,428
640
76,925
L
Nu Wa
Ullrmir
Nu Wa
15,434
2,302
0
734
20,028
7,737
1,966
8,268
11,494
88,286
0
L
Bacchus
Yggdramir
Bacchus
17,051
2,054
913
6,972
31,178
49,250
45
9,197
21,427
46,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,800
Gold Earned
44,402
316
Minions Killed
286
0
Camps Cleared
0
1,399,685
Distance Traveled
1,211,853
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
15,281
637
122
5
0
415,263
3
W
Tsukuyomi
16,652
694
76
3
0
450,553
3
W
Vulcan
15,752
656
159
7
0
509,569
4
W
Cu Chulainn
15,396
642
81
3
0
439,563
1
L
Nu Wa
14,029
585
118
5
0
373,703
4
L
Bacchus
15,092
629
46
2
0
422,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role