Player Matchup

Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
INoTeRindas
Izanami
Level 29
God Stats
30W - 20L
1,618 SR
Queue Stats
72W - 78L
1,462 Elo+
Party 2
Cerberus
Cerberus
Kim-Jong-unou2
Cerberus
Level 47
God Stats
11W - 17L
1,439 SR
Queue Stats
80W - 111L
1,375 Elo+
Party 1
Hades
Hades
blacksky_dyabox
Hades
Level 27
God Stats
27W - 35L
1,517 SR
Queue Stats
52W - 75L
1,436 Elo+
Party 1
Pele
Pele
blacksky_mouta
Pele
Level 26
God Stats
3W - 4L
1,550 SR
Queue Stats
48W - 52L
1,489 Elo+
Party 1
Team Averages
Level 54
1,525 SR
1,452 Elo+

VS

Team Averages
Level 61
1,661 SR
1,454 Elo+
Cthulhu
Cthulhu
ESPEROredstar
Cthulhu
Level 80
God Stats
2W - 2L
1,776 SR
Queue Stats
57W - 61L
1,456 Elo+
Party 3
Baron Samedi
Baron Samedi
SirDeenee
Baron Samedi
Level 39
God Stats
19W - 19L
1,579 SR
Queue Stats
62W - 66L
1,477 Elo+
Party 3
Hun Batz
Hun Batz
Stofloy
Hun Batz
Level 38
God Stats
17W - 18L
1,398 SR
Queue Stats
167W - 164L
1,434 Elo+
Solo
Cernunnos
Cernunnos
THISONESTO_
Cernunnos
Level 41
God Stats
2W - 1L
1,824 SR
Queue Stats
39W - 52L
1,448 Elo+
Party 3
Tiamat
Tiamat
Will-Bill99
Tiamat
Level 105
God Stats
11W - 12L
1,730 SR
Queue Stats
56W - 60L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 1 / 0
4,876
488
1,349
3,100
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
INoTeRindas
Izanami
7
0 / 0 / 0
4,349
435
1,651
4,628
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
7
1 / 2 / 0
4,816
482
1,829
5,661
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 5 / 1
4,149
415
2,653
5,398
1,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 1 / 0
4,144
414
1,165
3,910
853
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 1 / 1
5,046
505
2,388
4,783
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
SirDeenee
Baron Samedi
9
1 / 0 / 5
5,563
556
1,897
3,909
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
Stofloy
Hun Batz
9
4 / 1 / 2
5,709
571
2,673
4,090
1,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
THISONESTO_
Cernunnos
8
0 / 0 / 3
4,830
483
4,248
5,243
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
8
3 / 0 / 2
5,239
524
2,937
2,147
2,115
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
9
9
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
W
Cthulhu
1
1
1
1.5
L
Izanami
INoTeRindas
Izanami
0
0
0
0
L
Cerberus
1
2
0
0.5
W
Baron Samedi
SirDeenee
Baron Samedi
1
0
5
3.5
W
Hun Batz
Stofloy
Hun Batz
4
1
2
5
W
Cernunnos
THISONESTO_
Cernunnos
0
0
3
1.5
W
Tiamat
3
0
2
4
L
0
5
1
0.1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,647
Damage
14,143
22,697
Taken
20,172
6,840
Mitigated
8,785
5,495
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,349
73
0
973
3,100
883
0
1,062
1,996
25,858
0
W
Cthulhu
2,388
569
0
1,567
4,783
2,686
0
1,211
3,572
13,547
0
L
Izanami
INoTeRindas
Izanami
1,651
1,079
0
1,644
4,628
987
0
978
3,650
0
20,838
L
Cerberus
1,829
134
149
1,537
5,661
2,151
0
2,301
3,360
13,864
0
W
Baron Samedi
SirDeenee
Baron Samedi
1,897
126
143
1,344
3,909
1,447
0
2,511
1,297
22,225
0
W
Hun Batz
Stofloy
Hun Batz
2,673
985
0
2,063
4,090
1,064
165
818
3,216
0
23,935
W
Cernunnos
THISONESTO_
Cernunnos
4,248
2,129
0
3,019
5,243
1,473
0
618
4,625
0
24,258
W
Tiamat
2,937
296
0
1,280
2,147
2,115
665
462
1,631
20,051
0
L
2,653
356
83
757
5,398
1,966
402
2,452
2,776
10,238
0
L
1,165
454
0
352
3,910
853
0
217
3,693
0
16,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,334
Gold Earned
26,387
184
Minions Killed
221
0
Camps Cleared
0
794,840
Distance Traveled
890,831
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,876
488
50
5
0
159,930
3
W
Cthulhu
5,046
505
20
2
0
172,419
3
L
Izanami
4,349
435
45
5
0
159,236
4
L
Cerberus
4,816
482
34
3
0
188,236
0
W
Baron Samedi
5,563
556
58
6
0
183,523
3
W
Hun Batz
5,709
571
57
6
0
199,392
3
W
Cernunnos
4,830
483
50
5
0
164,178
1
W
Tiamat
5,239
524
36
4
0
171,319
1
L
Hades
4,149
415
21
2
0
163,283
0
L
Pele
4,144
414
34
3
0
124,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role