Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DOOLIEWOOKIE
Baron Samedi
Level 27
God Stats
48W - 37L
1,379 SR
Queue Stats
68W - 68L
1,452 Elo+
Solo
Tiamat
Tiamat
OsideMenace
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,557 Elo+
Solo
Arachne
Arachne
Sighyanide
Arachne
Level 4
God Stats
2W - 1L
1,777 SR
Queue Stats
4W - 6L
1,397 Elo+
Party 1
Pele
Pele
backdropped
Pele
Level 15
God Stats
8W - 5L
1,722 SR
Queue Stats
72W - 74L
1,422 Elo+
Solo
Team Averages
Level 17
1,576 SR
1,466 Elo+

VS

Team Averages
Level 12
1,320 SR
1,325 Elo+
Ra
Ra
Naryavc
Ra
Level 10
God Stats
20W - 12L
1,491 SR
Queue Stats
30W - 22L
1,549 Elo+
Solo
Tyr
Tyr
SpR_slayer2787
Tyr
Level 23
God Stats
1W - 3L
1,562 SR
Queue Stats
92W - 90L
1,466 Elo+
Solo
Cerberus
Cerberus
bolt1256
Cerberus
Level 4
God Stats
2W - 9L
1,076 SR
Queue Stats
3W - 9L
1,080 Elo+
Party 2
Merlin
Merlin
insiter
Merlin
Level 5
God Stats
2W - 6L
1,229 SR
Queue Stats
5W - 10L
1,216 Elo+
Party 2
Pele
Pele
keymaster42
Pele
Level 17
God Stats
7W - 27L
1,242 SR
Queue Stats
204W - 349L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
8 / 1 / 37
14,316
1,193
20,343
16,396
15,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
DOOLIEWOOKIE
Baron Samedi
19
9 / 3 / 18
11,998
1,000
21,045
9,572
3,720
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
20
14 / 2 / 29
13,299
1,108
30,172
11,322
11,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Sighyanide
Arachne
19
9 / 2 / 29
12,760
1,063
21,904
15,936
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
12 / 3 / 25
13,101
1,092
20,839
14,810
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 4
12,785
1,065
18,123
15,224
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 6 / 6
12,061
1,005
11,333
35,138
22,801
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
bolt1256
Cerberus
16
1 / 12 / 4
11,029
919
7,498
31,525
15,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
insiter
Merlin
16
1 / 7 / 1
10,495
875
1,447
12,533
4,261
16
1 / 21 / 4
10,277
856
20,953
34,316
9,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
30
52
Kills
11
11
Deaths
52
138
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
1
37
26.5
W
Baron Samedi
DOOLIEWOOKIE
Baron Samedi
9
3
18
6
L
5
6
4
1.17
W
Tiamat
14
2
29
14.25
W
Arachne
Sighyanide
Arachne
9
2
29
11.75
L
3
6
6
1
W
12
3
25
8.17
L
Cerberus
bolt1256
Cerberus
1
12
4
0.25
L
Merlin
insiter
Merlin
1
7
1
0.21
L
1
21
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,303
Damage
59,354
68,036
Taken
128,736
43,568
Mitigated
57,188
24,323
Healing
13,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
20,343
1,586
0
3,657
16,396
15,890
0
4,686
11,710
32,750
0
W
Baron Samedi
DOOLIEWOOKIE
Baron Samedi
21,045
2,679
4,288
2,413
9,572
3,720
0
6,218
3,354
46,413
0
L
18,123
1,932
2,074
1,877
15,224
5,234
0
9,361
5,659
60,273
0
W
Tiamat
30,172
2,737
746
3,864
11,322
11,911
0
4,477
6,845
41,998
0
W
Arachne
Sighyanide
Arachne
21,904
16,637
0
5,728
15,936
6,423
0
6,267
9,669
0
37,161
L
11,333
3,347
0
689
35,138
22,801
0
19,405
15,389
25
24,664
W
20,839
5,797
0
3,627
14,810
5,624
0
5,445
9,365
0
30,048
L
Cerberus
bolt1256
Cerberus
7,498
1,194
0
4,243
31,525
15,157
0
18,330
13,055
25,478
0
L
Merlin
insiter
Merlin
1,447
446
0
0
12,533
4,261
0
6,135
6,256
12,495
0
L
20,953
8,245
0
4,119
34,316
9,735
0
17,046
16,817
0
40,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,474
Gold Earned
56,647
189
Minions Killed
215
4
Camps Cleared
6
1,013,396
Distance Traveled
979,372
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,316
1,193
39
3
2
219,803
0
W
Baron Samedi
11,998
1,000
69
6
0
136,507
2
L
Ra
12,785
1,065
88
7
1
198,317
2
W
Tiamat
13,299
1,108
33
3
1
207,212
0
W
Arachne
12,760
1,063
31
3
0
237,771
0
L
Tyr
12,061
1,005
28
2
1
239,507
0
W
Pele
13,101
1,092
17
1
1
212,103
0
L
Cerberus
11,029
919
43
4
1
184,336
2
L
Merlin
10,495
875
18
2
2
174,905
0
L
Pele
10,277
856
38
3
1
182,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role