Player Matchup

Osiris
Osiris
Azhacc
Osiris
Level 40
God Stats
3W - 7L
1,264 SR
Queue Stats
74W - 57L
1,531 Elo+
Party 1
Zhong Kui
Zhong Kui
Baerly2017
Zhong Kui
Level 28
God Stats
19W - 16L
1,578 SR
Queue Stats
52W - 50L
1,396 Elo+
Solo
Tiamat
Tiamat
Gautama1990
Tiamat
Level 29
God Stats
14W - 14L
1,450 SR
Queue Stats
452W - 541L
1,401 Elo+
Solo
Artemis
Artemis
PeNic
Artemis
Level 6
God Stats
5W - 7L
1,329 SR
Queue Stats
8W - 9L
1,324 Elo+
Party 1
Yemoja
Yemoja
tipsyymor
Yemoja
Level 26
God Stats
18W - 16L
1,440 SR
Queue Stats
262W - 298L
1,360 Elo+
Solo
Team Averages
Level 26
1,412 SR
1,402 Elo+

VS

Team Averages
Level 23
1,498 SR
1,257 Elo+
Odin
Odin
CosminCiursas89
Odin
Level 26
God Stats
0W - 4L
1,474 SR
Queue Stats
52W - 152L
930 Elo+
Party 2
Arachne
Arachne
LittleJota5
Arachne
Level 29
God Stats
40W - 29L
1,500 SR
Queue Stats
152W - 166L
1,500 Elo+
Solo
Ra
Ra
brolaves
Ra
Level 17
God Stats
2W - 3L
1,572 SR
Queue Stats
43W - 31L
1,478 Elo+
Solo
Neith
Neith
ciursasbianca
Neith
Level 16
God Stats
12W - 25L
1,500 SR
Queue Stats
13W - 29L
1,500 Elo+
Party 2
Cerberus
Cerberus
ciursassebi
Cerberus
Level 27
God Stats
15W - 28L
1,443 SR
Queue Stats
168W - 346L
874 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Azhacc
Osiris
16
13 / 1 / 12
10,495
656
13,009
8,166
9,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
Baerly2017
Zhong Kui
16
14 / 2 / 9
10,532
658
16,183
10,126
6,411
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
16
6 / 0 / 5
10,298
644
9,513
8,423
8,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
PeNic
Artemis
14
2 / 1 / 5
8,692
543
3,358
4,769
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
tipsyymor
Yemoja
13
0 / 1 / 6
8,207
513
2,643
6,467
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 10 / 3
6,129
383
4,531
13,190
7,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
LittleJota5
Arachne
13
1 / 4 / 1
7,614
476
2,858
11,273
3,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 0
8,559
535
6,497
8,869
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 9 / 1
5,962
373
3,700
12,995
4,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
ciursassebi
Cerberus
10
1 / 9 / 1
6,313
395
5,407
14,994
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
35
Kills
5
5
Deaths
35
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
Azhacc
Osiris
13
1
12
19
W
Zhong Kui
Baerly2017
Zhong Kui
14
2
9
9.25
L
1
10
3
0.25
W
Tiamat
6
0
5
8.5
L
Arachne
LittleJota5
Arachne
1
4
1
0.38
W
Artemis
PeNic
Artemis
2
1
5
4.5
L
2
3
0
0.67
L
0
9
1
0.06
L
Cerberus
ciursassebi
Cerberus
1
9
1
0.17
W
Yemoja
tipsyymor
Yemoja
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,706
Damage
22,993
37,951
Taken
61,321
29,604
Mitigated
29,728
14,038
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Azhacc
Osiris
13,009
6,338
246
1,957
8,166
9,091
3,208
2,179
5,766
0
55,884
W
Zhong Kui
Baerly2017
Zhong Kui
16,183
3,647
500
2,847
10,126
6,411
959
1,945
7,785
45,755
0
L
4,531
2,019
0
1,497
13,190
7,693
0
5,757
7,433
0
14,783
W
Tiamat
9,513
3,077
0
5,264
8,423
8,054
2,732
3,414
4,757
54,306
2,825
L
Arachne
LittleJota5
Arachne
2,858
2,319
0
3,846
11,273
3,760
0
2,495
8,778
0
44,015
W
Artemis
PeNic
Artemis
3,358
2,026
398
501
4,769
1,490
2,947
1,111
3,498
0
45,063
L
6,497
401
154
2,247
8,869
3,343
0
5,342
3,527
50,236
0
L
3,700
2,154
0
1,862
12,995
4,723
259
5,932
7,063
0
20,130
L
Cerberus
ciursassebi
Cerberus
5,407
598
0
1,404
14,994
10,209
45
8,305
6,689
21,738
0
W
Yemoja
tipsyymor
Yemoja
2,643
187
1,216
1,109
6,467
4,558
631
2,335
3,891
20,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,224
Gold Earned
34,577
393
Minions Killed
306
0
Camps Cleared
0
1,361,019
Distance Traveled
1,362,114
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,495
656
91
6
0
304,963
0
W
Zhong Kui
10,532
658
72
5
0
248,251
0
L
Odin
6,129
383
17
1
0
267,602
1
W
Tiamat
10,298
644
116
7
0
281,262
1
L
Arachne
7,614
476
79
5
0
328,813
0
W
Artemis
8,692
543
82
5
0
261,667
0
L
Ra
8,559
535
124
8
0
274,046
4
L
Neith
5,962
373
49
3
0
217,840
0
L
Cerberus
6,313
395
37
2
0
273,813
0
W
Yemoja
8,207
513
32
2
0
264,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role