Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
FopeDiend
Set
Level 29
God Stats
2W - 2L
1,534 SR
Queue Stats
123W - 128L
1,683 Elo+
Solo
Eset
Eset
Majes518
Eset
Level 28
God Stats
3W - 3L
1,531 SR
Queue Stats
26W - 34L
1,603 Elo+
Solo
Neith
Neith
ToejamLunacy
Neith
Level 17
God Stats
7W - 10L
1,580 SR
Queue Stats
49W - 47L
1,655 Elo+
Solo
Janus
Janus
Warfate9000
Janus
Level 24
God Stats
0W - 3L
1,332 SR
Queue Stats
43W - 38L
1,684 Elo+
Solo
Team Averages
Level 25
1,495 SR
1,625 Elo+

VS

Team Averages
Level 38
1,729 SR
1,756 Elo+
Tiamat
Tiamat
K-neinTheCat
Tiamat
Level 24
God Stats
3W - 1L
1,670 SR
Queue Stats
14W - 7L
1,814 Elo+
Solo
Chang'e
Chang'e
My Leg9468
Chang'e
Level 29
God Stats
22W - 9L
1,914 SR
Queue Stats
162W - 126L
1,662 Elo+
Solo
Aphrodite
Aphrodite
NicoErza
Aphrodite
Level 124
God Stats
9W - 2L
1,751 SR
Queue Stats
11W - 6L
1,767 Elo+
Party 1
Danzaburou
Danzaburou
RyukoSatu
Danzaburou
Level 7
God Stats
28W - 23L
1,812 SR
Queue Stats
405W - 364L
1,761 Elo+
Party 1
Arachne
Arachne
dAnKgRaMz7395
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 82L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
6
0 / 1 / 0
5,911
328
1,561
3,586
2,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
1 / 3 / 1
8,629
479
6,382
15,064
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Eset
14
1 / 3 / 4
8,434
469
6,202
11,808
12,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 4 / 3
9,248
514
7,648
10,598
3,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
8,320
462
2,820
7,481
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
0 / 2 / 3
9,878
549
4,882
8,950
7,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
My Leg9468
Chang'e
18
5 / 0 / 3
11,127
618
9,690
8,763
3,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
NicoErza
Aphrodite
18
4 / 0 / 3
10,566
587
7,254
13,242
5,229
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
RyukoSatu
Danzaburou
6
0 / 2 / 0
5,762
320
1,410
3,173
840
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
16
4 / 1 / 2
9,239
513
5,033
8,959
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
13
13
Deaths
5
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
L
1
3
1
0.5
W
Tiamat
0
2
3
0.75
L
Eset
1
3
4
1
W
Chang'e
My Leg9468
Chang'e
5
0
3
6.5
W
Aphrodite
NicoErza
Aphrodite
4
0
3
5.5
W
Danzaburou
RyukoSatu
Danzaburou
0
2
0
0
L
1
4
3
0.63
L
2
2
1
1.25
W
Arachne
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,613
Damage
28,269
48,537
Taken
43,087
26,694
Mitigated
22,566
15,892
Healing
23,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,561
250
0
2,028
3,586
2,218
0
1,509
2,077
12,262
0
L
6,382
2,898
0
5,178
15,064
5,699
976
5,954
9,110
0
67,518
W
Tiamat
4,882
1,105
0
3,314
8,950
7,964
943
2,493
6,457
66,500
0
L
Eset
6,202
510
542
2,393
11,808
12,607
0
4,984
6,824
43,713
0
W
Chang'e
My Leg9468
Chang'e
9,690
514
322
5,784
8,763
3,152
3,882
3,296
5,242
78,531
0
W
Aphrodite
NicoErza
Aphrodite
7,254
349
755
10,843
13,242
5,229
0
1,930
11,312
80,131
0
W
Danzaburou
RyukoSatu
Danzaburou
1,410
255
0
104
3,173
840
0
697
2,476
0
6,493
L
7,648
3,335
0
3,180
10,598
3,888
0
4,692
5,906
0
59,475
L
2,820
117
0
2,571
7,481
2,282
49
4,687
2,794
48,563
0
W
Arachne
5,033
2,750
0
2,571
8,959
5,381
268
1,942
7,017
0
53,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,542
Gold Earned
46,572
416
Minions Killed
568
0
Camps Cleared
0
1,281,038
Distance Traveled
1,524,969
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,911
328
21
1
0
99,725
0
L
Set
8,629
479
114
6
0
293,360
0
W
Tiamat
9,878
549
136
8
0
331,620
4
L
Eset
8,434
469
63
4
0
332,491
3
W
Chang'e
11,127
618
176
10
0
352,921
4
W
Aphrodite
10,566
587
146
8
0
348,190
1
W
Danzaburou
5,762
320
22
1
0
110,608
0
L
Neith
9,248
514
120
7
0
311,377
6
L
Janus
8,320
462
98
5
0
244,085
0
W
Arachne
9,239
513
88
5
0
381,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role