Player Matchup

Tiamat
Tiamat
Arsenal009
Tiamat
Level 149
God Stats
7W - 9L
1,422 SR
Queue Stats
231W - 201L
1,504 Elo+
Party 1
Geb
Geb
Olxcro
Geb
Level 128
God Stats
12W - 11L
1,327 SR
Queue Stats
131W - 101L
1,526 Elo+
Party 1
Medusa
Medusa
PtyRugbyPatator
Medusa
Level 128
God Stats
1W - 2L
1,291 SR
Queue Stats
30W - 31L
1,534 Elo+
Party 1
Team Averages
Level 135
1,347 SR
1,521 Elo+

VS

Team Averages
Level 118
1,528 SR
1,592 Elo+
Sylvanus
Sylvanus
Heimdallr1802
Sylvanus
Level 120
God Stats
1W - 1L
1,691 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Ra
Ra
MSA_VeNoM
Ra
Level 116
God Stats
1W - 1L
1,590 SR
Queue Stats
147W - 112L
1,775 Elo+
Solo
Neith
Neith
Xx_SuperTimmy_xX
Neith
Level 117
God Stats
2W - 0L
1,302 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arsenal009
Tiamat
11
0 / 4 / 1
7,909
565
5,266
8,621
6,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
Olxcro
Geb
11
1 / 3 / 2
8,831
631
11,343
17,162
15,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 4 / 1
8,525
609
12,068
10,576
3,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Heimdallr1802
Sylvanus
13
3 / 2 / 8
9,521
680
8,437
15,961
9,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
4 / 1 / 6
9,857
704
9,797
11,568
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 6
9,668
691
11,448
9,351
3,813
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
11
11
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arsenal009
Tiamat
0
4
1
0.13
W
Sylvanus
Heimdallr1802
Sylvanus
3
2
8
3.5
W
4
1
6
7
L
Geb
Olxcro
Geb
1
3
2
0.67
L
2
4
1
0.63
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,677
Damage
29,682
36,359
Taken
36,880
25,719
Mitigated
17,805
7,821
Healing
25,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arsenal009
Tiamat
5,266
454
0
2,178
8,621
6,273
10
4,761
3,738
34,518
0
W
Sylvanus
Heimdallr1802
Sylvanus
8,437
3,107
3,744
7,095
15,961
9,138
495
6,725
9,236
18,070
0
W
9,797
1,632
5,467
5,980
11,568
4,854
788
6,180
5,388
54,892
0
L
Geb
Olxcro
Geb
11,343
259
513
3,768
17,162
15,965
0
6,372
10,588
27,450
0
L
12,068
4,426
0
1,362
10,576
3,481
0
6,731
3,749
0
45,074
W
11,448
6,742
0
2,817
9,351
3,813
1,758
3,752
5,599
0
38,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,265
Gold Earned
29,046
152
Minions Killed
180
0
Camps Cleared
0
748,388
Distance Traveled
673,483
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,909
565
56
4
0
255,731
0
W
Sylvanus
9,521
680
16
1
0
204,289
2
W
Ra
9,857
704
98
7
0
257,306
5
L
Geb
8,831
631
26
2
0
266,866
5
L
Medusa
8,525
609
70
5
0
225,791
2
W
Neith
9,668
691
66
5
0
211,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role