Player Matchup

Ymir
Ymir
Ninja_Skills911
Ymir
Level 69
God Stats
23W - 21L
1,448 SR
Queue Stats
32W - 40L
1,477 Elo+
Party 2
Tiamat
Tiamat
Pao-Com-Durex207
Tiamat
Level 93
God Stats
4W - 2L
1,500 SR
Queue Stats
231W - 256L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
SilverStrider101
Cthulhu
Level 65
God Stats
1W - 3L
1,303 SR
Queue Stats
21W - 21L
1,618 Elo+
Party 3
Cupid
Cupid
Xx_LilMafia
Cupid
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,422 Elo+
Party 3
Ah Puch
Ah Puch
ricanbasura
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,370 Elo+
Solo
Team Averages
Level 77
1,450 SR
1,470 Elo+

VS

Team Averages
Level 109
1,573 SR
1,492 Elo+
Tiamat
Tiamat
AsTaa-xZ
Tiamat
Level 61
God Stats
5W - 1L
1,668 SR
Queue Stats
230W - 248L
1,443 Elo+
Party 1
Nemesis
Nemesis
Hiiisoka-xZ
Nemesis
Level 127
God Stats
4W - 4L
1,526 SR
Queue Stats
245W - 249L
1,485 Elo+
Party 1
Pele
Pele
RudieCantFail92
Pele
Level 159
God Stats
3W - 4L
1,413 SR
Queue Stats
517W - 495L
1,484 Elo+
Solo
Hou Yi
Hou Yi
iTachiii-xZ
Hou Yi
Level 108
God Stats
4W - 6L
1,430 SR
Queue Stats
271W - 271L
1,463 Elo+
Party 1
Fenrir
Fenrir
thenetts
Fenrir
Level 89
God Stats
9W - 13L
1,829 SR
Queue Stats
354W - 330L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
5,407
492
4,154
8,969
3,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 3 / 1
4,886
444
4,269
7,426
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 4 / 0
4,623
420
1,573
5,732
3,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 3 / 1
5,601
509
3,952
5,753
2,329
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Puch
ricanbasura
Ah Puch
9
0 / 2 / 3
5,134
467
2,750
5,350
1,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AsTaa-xZ
Tiamat
10
1 / 1 / 1
5,788
526
3,002
4,814
3,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Hiiisoka-xZ
Nemesis
12
4 / 0 / 2
6,701
609
5,500
7,306
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 3
5,809
528
3,237
7,917
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
10
4 / 0 / 3
6,073
552
6,055
4,899
1,275
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
thenetts
Fenrir
9
5 / 1 / 3
6,089
554
4,081
6,781
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
16
16
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AsTaa-xZ
Tiamat
1
1
1
1.5
W
Nemesis
Hiiisoka-xZ
Nemesis
4
0
2
5
L
1
4
2
0.5
L
0
3
1
0.17
W
2
2
3
1.75
L
0
4
0
0
L
3
3
1
1.17
W
Hou Yi
4
0
3
5.5
L
Ah Puch
ricanbasura
Ah Puch
0
2
3
0.75
W
Fenrir
thenetts
Fenrir
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,698
Damage
21,875
33,230
Taken
31,717
14,084
Mitigated
12,789
11,127
Healing
16,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AsTaa-xZ
Tiamat
3,002
284
318
2,675
4,814
3,034
0
2,961
1,853
28,569
0
W
Nemesis
Hiiisoka-xZ
Nemesis
5,500
2,690
0
4,603
7,306
2,890
594
2,957
4,199
0
32,232
L
4,154
955
319
2,114
8,969
3,875
0
916
8,053
17,750
0
L
4,269
557
0
3,080
7,426
3,541
0
1,473
5,953
23,426
0
W
3,237
812
0
3,992
7,917
2,318
0
3,038
4,854
0
28,060
L
1,573
215
95
1,335
5,732
3,139
0
0
5,732
14,525
0
L
3,952
2,873
27
1,240
5,753
2,329
440
212
5,541
0
20,907
W
Hou Yi
6,055
3,370
158
2,096
4,899
1,275
162
1,013
3,886
0
34,604
L
Ah Puch
ricanbasura
Ah Puch
2,750
362
0
2,917
5,350
1,200
0
401
4,949
27,852
0
W
Fenrir
thenetts
Fenrir
4,081
1,231
0
2,903
6,781
3,272
0
2,602
4,179
0
11,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,651
Gold Earned
30,460
214
Minions Killed
262
0
Camps Cleared
0
873,477
Distance Traveled
1,006,005
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,788
526
62
6
0
179,498
2
W
Nemesis
6,701
609
69
6
0
223,778
1
L
Ymir
5,407
492
25
2
0
202,872
0
L
Tiamat
4,886
444
46
4
0
188,057
2
W
Pele
5,809
528
63
6
0
190,322
4
L
Cthulhu
4,623
420
35
3
0
142,751
1
L
Cupid
5,601
509
41
4
0
175,221
0
W
Hou Yi
6,073
552
58
5
0
187,089
1
L
Ah Puch
5,134
467
67
6
0
164,576
1
W
Fenrir
6,089
554
10
1
0
225,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role