Player Matchup

Thor
Thor
Levitaan
Thor
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,453 Elo+
Party 1
Bellona
Bellona
RealGMC
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Salviii23
Tiamat
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,276 Elo+
Party 1
Jing Wei
Jing Wei
TiQ79
Jing Wei
Level 148
God Stats
1W - 0L
1,209 SR
Queue Stats
71W - 75L
1,488 Elo+
Party 1
Sylvanus
Sylvanus
siaskia
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 107
1,442 SR
1,444 Elo+

VS

Team Averages
Level 53
1,516 SR
1,434 Elo+
Hercules
Hercules
AwaxxByAimbott
Hercules
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
31W - 31L
1,642 Elo+
Solo
Sol
Sol
JavierSB31
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,350 Elo+
Party 2
Ra
Ra
NIIN00
Ra
Level 48
God Stats
22W - 27L
1,549 SR
Queue Stats
207W - 247L
1,331 Elo+
Party 2
Ravana
Ravana
Seismi270
Ravana
Level 49
God Stats
0W - 2L
1,298 SR
Queue Stats
239W - 276L
1,377 Elo+
Party 2
Baron Samedi
Baron Samedi
smetana11
Baron Samedi
Level 116
God Stats
1W - 1L
1,735 SR
Queue Stats
32W - 41L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
2 / 2 / 3
7,118
508
2,612
7,374
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
RealGMC
Bellona
15
3 / 2 / 1
8,682
620
5,478
7,473
7,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
Salviii23
Tiamat
12
3 / 1 / 3
7,133
510
5,236
6,540
4,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
TiQ79
Jing Wei
11
1 / 0 / 2
6,373
455
4,965
4,665
1,930
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sylvanus
siaskia
Sylvanus
11
1 / 0 / 3
7,217
516
8,364
10,929
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 1 / 0
5,665
405
5,299
12,168
6,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 0
5,369
384
1,817
6,852
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
12
0 / 1 / 2
7,032
502
3,402
4,119
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Seismi270
Ravana
13
4 / 2 / 0
7,789
556
4,908
7,760
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
smetana11
Baron Samedi
11
1 / 4 / 2
6,263
447
2,909
7,380
3,057
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
5
5
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
1
0
0
L
0
2
0
0
W
Thor
2
2
3
1.75
L
Ra
0
1
2
1
W
Bellona
RealGMC
Bellona
3
2
1
1.75
W
Tiamat
Salviii23
Tiamat
3
1
3
4.5
L
Ravana
Seismi270
Ravana
4
2
0
2
W
Jing Wei
TiQ79
Jing Wei
1
0
2
2
W
Sylvanus
siaskia
Sylvanus
1
0
3
2.5
L
Baron Samedi
smetana11
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,655
Damage
18,335
36,981
Taken
38,279
27,157
Mitigated
16,253
18,835
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
5,299
2,516
0
6,985
12,168
6,707
0
6,214
5,954
0
22,813
L
1,817
466
0
2,671
6,852
1,696
0
3,139
3,713
25,385
0
W
Thor
2,612
499
0
2,928
7,374
4,032
0
929
6,311
0
39,890
L
Ra
3,402
387
291
1,284
4,119
1,528
240
1,910
2,209
41,054
0
W
Bellona
RealGMC
Bellona
5,478
1,657
0
1,362
7,473
7,051
0
2,689
4,784
0
52,392
W
Tiamat
Salviii23
Tiamat
5,236
629
0
1,736
6,540
4,064
52
1,216
5,196
31,166
0
L
Ravana
Seismi270
Ravana
4,908
1,135
0
1,700
7,760
3,265
246
1,951
5,809
0
46,985
W
Jing Wei
TiQ79
Jing Wei
4,965
3,644
0
2,439
4,665
1,930
320
626
4,009
0
43,317
W
Sylvanus
siaskia
Sylvanus
8,364
1,798
2,004
8,366
10,929
10,080
444
2,264
8,553
25,460
0
L
Baron Samedi
smetana11
Baron Samedi
2,909
180
246
951
7,380
3,057
111
386
6,994
23,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,523
Gold Earned
32,118
402
Minions Killed
325
0
Camps Cleared
0
1,222,199
Distance Traveled
1,280,032
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,665
405
49
4
0
266,329
0
L
Sol
5,369
384
70
5
0
221,325
0
W
Thor
7,118
508
80
6
0
253,612
0
L
Ra
7,032
502
80
6
0
268,903
5
W
Bellona
8,682
620
138
10
0
259,155
3
W
Tiamat
7,133
510
63
5
0
269,239
1
L
Ravana
7,789
556
97
7
0
292,921
2
W
Jing Wei
6,373
455
87
6
0
235,109
1
W
Sylvanus
7,217
516
34
2
0
205,084
3
L
Baron Samedi
6,263
447
29
2
0
230,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role