Player Matchup

Sobek
Sobek
Gold I
Apocaliypse
Sobek
Gold I
Level 158
God Stats
10W - 15L
1,605 SR
Queue Stats
281W - 258L
1,747 MMR
Solo
Fenrir
Fenrir
Platinum IV
EGLAS
Fenrir
Platinum IV
Level 155
God Stats
1W - 1L
1,562 SR
Queue Stats
86W - 95L
1,814 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
ToreFlay
Nu Wa
Platinum III
Level 142
God Stats
4W - 5L
1,716 SR
Queue Stats
240W - 251L
1,991 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Verliese1
Guan Yu
Platinum III
Level 143
God Stats
2W - 4L
1,736 SR
Queue Stats
179W - 188L
1,750 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
zFireBR
Danzaburou
Platinum IV
Level 146
God Stats
4W - 5L
1,453 SR
Queue Stats
92W - 81L
1,814 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,614 SR
1,823 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 98
1,561 SR
1,712 MMR
Geb
Geb
Gold III
CobraZettiGx997
Geb
Gold III
Level 149
God Stats
32W - 23L
1,523 SR
Queue Stats
79W - 76L
1,822 MMR
Solo
Kali
Kali
Platinum V
GandulaDaCopa
Kali
Platinum V
Level 68
God Stats
5W - 4L
1,680 SR
Queue Stats
60W - 51L
1,792 MMR
Solo
Apollo
Apollo
Diamond V
IQFeed
Apollo
Diamond V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
Nachosnachoii
Discordia
Gold I
Level 66
God Stats
2W - 1L
1,602 SR
Queue Stats
81W - 69L
1,735 MMR
Solo
Achilles
Achilles
Gold III
zeQkinG
Achilles
Gold III
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 86L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 9
11,388
475
9,252
30,769
36,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
EGLAS
Fenrir
18
5 / 7 / 4
11,021
459
7,895
23,560
14,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
ToreFlay
Nu Wa
18
1 / 4 / 12
11,030
460
20,623
15,746
6,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Verliese1
Guan Yu
19
2 / 6 / 9
11,945
498
15,857
26,906
32,906
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
zFireBR
Danzaburou
20
9 / 6 / 6
14,892
621
29,647
29,410
14,075
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ScyllaTsukuyomiSetJanusThe Morrigan

VS

Bans
PersephoneKhepriNemesisCthulhuNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 17
13,718
572
13,712
27,315
31,680
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
6 / 5 / 12
15,066
628
20,769
26,683
12,833
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
IQFeed
Apollo
20
10 / 3 / 7
15,727
655
37,794
30,585
14,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Discordia
Nachosnachoii
Discordia
19
4 / 5 / 5
13,131
547
17,234
15,851
7,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
zeQkinG
Achilles
20
6 / 5 / 3
13,441
560
14,959
25,498
25,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
72
21
Kills
28
28
Deaths
21
40
Assists
44
Player
Kills
Deaths
Assists
KDA
L
4
5
9
1.7
W
2
3
17
3.5
L
Fenrir
EGLAS
Fenrir
5
7
4
1
W
6
5
12
2.4
W
Apollo
IQFeed
Apollo
10
3
7
4.5
W
Discordia
Nachosnachoii
Discordia
4
5
5
1.3
L
Nu Wa
ToreFlay
Nu Wa
1
4
12
1.75
L
Guan Yu
Verliese1
Guan Yu
2
6
9
1.08
L
Danzaburou
zFireBR
Danzaburou
9
6
6
2
W
Achilles
zeQkinG
Achilles
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,274
Damage
104,468
126,391
Taken
125,932
103,635
Mitigated
92,155
43,009
Healing
53,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,252
579
0
6,531
30,769
36,025
0
7,519
22,990
27,566
0
W
13,712
1,526
0
10,425
27,315
31,680
979
7,555
19,390
38,824
0
L
Fenrir
EGLAS
Fenrir
7,895
1,577
0
6,755
23,560
14,210
0
4,722
18,740
0
78,765
W
20,769
9,525
0
8,835
26,683
12,833
3,889
5,623
19,934
0
117,922
W
Apollo
IQFeed
Apollo
37,794
30,302
0
20,175
30,585
14,965
10,762
9,588
20,775
0
164,845
W
Discordia
Nachosnachoii
Discordia
17,234
1,549
214
4,538
15,851
7,079
1,574
3,274
12,403
103,675
0
L
Nu Wa
ToreFlay
Nu Wa
20,623
4,164
109
2,362
15,746
6,419
0
3,080
12,502
88,351
0
L
Guan Yu
Verliese1
Guan Yu
15,857
2,455
3,024
10,075
26,906
32,906
0
7,080
19,630
0
66,960
L
Danzaburou
zFireBR
Danzaburou
29,647
17,683
0
14,153
29,410
14,075
444
7,681
21,583
0
115,003
W
Achilles
zeQkinG
Achilles
14,959
3,451
0
9,503
25,498
25,598
1,203
4,948
20,328
0
82,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,276
Gold Earned
71,083
607
Minions Killed
707
0
Camps Cleared
0
2,260,835
Distance Traveled
2,397,908
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,388
475
31
1
0
458,463
11
W
Geb
13,718
572
26
1
0
525,822
9
L
Fenrir
11,021
459
121
5
0
474,906
5
W
Kali
15,066
628
168
7
0
498,575
6
W
Apollo
15,727
655
230
10
0
463,701
3
W
Discordia
13,131
547
161
7
0
439,355
3
L
Nu Wa
11,030
460
150
6
0
454,683
3
L
Guan Yu
11,945
498
129
5
0
456,686
3
L
Danzaburou
14,892
621
176
7
0
416,097
6
W
Achilles
13,441
560
122
5
0
470,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role