Player Matchup

Nemesis
Nemesis
ElSkinnyNick
Nemesis
Level 15
God Stats
1W - 3L
1,521 SR
Queue Stats
16W - 14L
1,563 Elo+
Party 1
Janus
Janus
SirBananaRama
Janus
Level 8
God Stats
8W - 4L
1,743 SR
Queue Stats
19W - 14L
1,668 Elo+
Party 1
Cerberus
Cerberus
VetusUrsus
Cerberus
Level 21
God Stats
3W - 10L
1,298 SR
Queue Stats
88W - 69L
1,583 Elo+
Party 1
Tyr
Tyr
gbaby730
Tyr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 105L
1,582 Elo+
Solo
Anhur
Anhur
iZanity
Anhur
Level 26
God Stats
10W - 7L
1,406 SR
Queue Stats
261W - 240L
1,671 Elo+
Solo
Team Averages
Level 18
1,493 SR
1,614 Elo+

VS

Team Averages
Level 27
1,535 SR
1,584 Elo+
Sobek
Sobek
DalyTron
Sobek
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 97L
1,420 Elo+
Solo
Tyr
Tyr
DuckMilk
Tyr
Level 30
God Stats
1W - 2L
1,320 SR
Queue Stats
161W - 94L
1,750 Elo+
Solo
Arachne
Arachne
LeachGoat
Arachne
Level 25
God Stats
1W - 1L
1,261 SR
Queue Stats
52W - 65L
1,589 Elo+
Party 2
Anubis
Anubis
Seetj925
Anubis
Level 28
God Stats
42W - 37L
1,646 SR
Queue Stats
46W - 42L
1,618 Elo+
Party 2
Anhur
Anhur
blackbear112
Anhur
Level 27
God Stats
6W - 3L
1,948 SR
Queue Stats
96W - 91L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElSkinnyNick
Nemesis
8
0 / 3 / 1
4,875
488
2,470
7,123
2,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 0
5,657
566
3,690
4,510
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
VetusUrsus
Cerberus
8
0 / 2 / 1
4,877
488
3,605
8,076
2,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 5 / 0
4,710
471
2,971
8,555
3,533
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
iZanity
Anhur
8
0 / 3 / 0
4,662
466
4,501
6,046
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DalyTron
Sobek
9
0 / 0 / 4
5,745
575
2,691
6,990
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
7 / 0 / 1
7,149
715
5,262
5,072
2,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
LeachGoat
Arachne
9
1 / 0 / 3
5,595
560
2,714
7,192
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Seetj925
Anubis
10
2 / 1 / 2
5,973
597
3,350
3,948
1,729
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
5 / 1 / 0
5,740
574
6,134
6,306
1,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
15
15
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
DalyTron
Sobek
0
0
4
2
W
7
0
1
7.5
L
Nemesis
ElSkinnyNick
Nemesis
0
3
1
0.17
W
Arachne
LeachGoat
Arachne
1
0
3
2.5
W
Anubis
Seetj925
Anubis
2
1
2
3
L
2
2
0
1
L
Cerberus
VetusUrsus
Cerberus
0
2
1
0.25
W
5
1
0
5
L
0
5
0
0
L
Anhur
iZanity
Anhur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,237
Damage
20,151
34,310
Taken
29,508
9,566
Mitigated
10,816
11,432
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DalyTron
Sobek
2,691
283
0
3,588
6,990
2,886
190
2,143
4,847
11,528
0
W
5,262
372
0
2,143
5,072
2,819
0
364
4,694
0
40,753
L
Nemesis
ElSkinnyNick
Nemesis
2,470
1,099
0
3,189
7,123
2,080
0
357
6,766
0
24,162
W
Arachne
LeachGoat
Arachne
2,714
2,300
0
4,220
7,192
2,136
0
610
6,560
0
24,556
W
Anubis
Seetj925
Anubis
3,350
268
0
1,691
3,948
1,729
578
2,552
1,146
30,611
0
L
3,690
158
0
832
4,510
890
0
2,767
1,743
25,698
0
L
Cerberus
VetusUrsus
Cerberus
3,605
473
0
3,070
8,076
2,156
0
1,488
6,588
12,575
0
W
6,134
2,939
0
2,366
6,306
1,246
382
1,340
4,966
0
35,460
L
2,971
318
0
1,896
8,555
3,533
0
583
7,972
0
24,772
L
Anhur
iZanity
Anhur
4,501
3,136
0
2,445
6,046
907
0
846
5,200
0
27,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,781
Gold Earned
30,202
248
Minions Killed
281
0
Camps Cleared
0
914,320
Distance Traveled
950,806
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,745
575
20
2
0
194,541
2
W
Tyr
7,149
715
80
8
0
219,409
0
L
Nemesis
4,875
488
53
5
0
177,661
1
W
Arachne
5,595
560
60
6
0
185,530
4
W
Anubis
5,973
597
47
5
0
179,884
0
L
Janus
5,657
566
67
7
0
184,810
2
L
Cerberus
4,877
488
23
2
0
188,860
2
W
Anhur
5,740
574
74
7
0
171,442
0
L
Tyr
4,710
471
48
5
0
195,009
2
L
Anhur
4,662
466
57
6
0
167,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role