Player Matchup

Fafnir
Fafnir
ShadowDrake94
Fafnir
Level 26
God Stats
9W - 12L
1,500 SR
Queue Stats
174W - 214L
1,376 Elo+
Solo
Nemesis
Nemesis
Tummetje
Nemesis
Level 3
God Stats
1W - 1L
1,226 SR
Queue Stats
4W - 6L
1,186 Elo+
Party 1
Izanami
Izanami
gothmasamune
Izanami
Level 9
God Stats
35W - 38L
1,460 SR
Queue Stats
317W - 286L
1,440 Elo+
Solo
Neith
Neith
jeroentjjeee
Neith
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 173L
1,186 Elo+
Party 1
Odin
Odin
nosecpas
Odin
Level 18
God Stats
48W - 44L
1,521 SR
Queue Stats
100W - 118L
1,444 Elo+
Solo
Team Averages
Level 15
1,441 SR
1,326 Elo+

VS

Team Averages
Level 12
1,462 SR
1,543 Elo+
Fenrir
Fenrir
FlossyQuasar
Fenrir
Level 7
God Stats
4W - 11L
1,282 SR
Queue Stats
4W - 14L
1,298 Elo+
Party 2
Ares
Ares
PIZAXDLOL
Ares
Level 3
God Stats
1W - 1L
1,745 SR
Queue Stats
4W - 4L
1,814 Elo+
Party 3
Guan Yu
Guan Yu
moiffy
Guan Yu
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 97L
1,374 Elo+
Party 2
Tiamat
Tiamat
pcdeloney
Tiamat
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
162W - 160L
1,389 Elo+
Solo
Cerberus
Cerberus
supi-Robo
Cerberus
Level 6
God Stats
0W - 1L
1,283 SR
Queue Stats
5W - 4L
1,843 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 8
8,793
550
3,823
10,221
9,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Tummetje
Nemesis
11
5 / 3 / 7
7,712
482
6,702
10,043
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
gothmasamune
Izanami
14
2 / 1 / 2
8,708
544
4,798
8,818
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 1 / 4
9,159
572
14,783
8,216
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
14
4 / 0 / 0
8,697
544
5,365
7,985
4,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 0
6,774
423
2,977
10,965
4,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
9
1 / 9 / 0
6,374
398
3,024
12,564
5,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
moiffy
Guan Yu
13
1 / 3 / 0
7,296
456
2,958
9,238
7,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
pcdeloney
Tiamat
12
2 / 2 / 1
7,223
451
10,760
11,020
6,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
supi-Robo
Cerberus
9
1 / 8 / 1
5,903
369
3,826
11,634
6,393
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
23
Kills
6
6
Deaths
25
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
3
0
0.33
L
Ares
1
9
0
0.11
W
3
1
8
7
W
Nemesis
Tummetje
Nemesis
5
3
7
2.83
W
Izanami
gothmasamune
Izanami
2
1
2
3
W
9
1
4
11
L
Guan Yu
moiffy
Guan Yu
1
3
0
0.33
W
Odin
4
0
0
4
L
Tiamat
pcdeloney
Tiamat
2
2
1
1.25
L
Cerberus
supi-Robo
Cerberus
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,471
Damage
23,545
45,283
Taken
55,421
24,264
Mitigated
29,880
17,057
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,977
604
0
2,748
10,965
4,172
68
857
9,983
0
25,724
L
Ares
3,024
861
0
1,054
12,564
5,714
100
983
11,581
12,199
0
W
3,823
1,300
0
2,970
10,221
9,813
598
4,514
5,371
14,684
0
W
Nemesis
Tummetje
Nemesis
6,702
3,876
0
808
10,043
3,408
1,307
4,042
5,756
0
22,595
W
Izanami
gothmasamune
Izanami
4,798
2,983
0
4,206
8,818
3,145
4,860
2,875
5,881
0
55,506
W
14,783
8,996
0
5,923
8,216
3,073
3,602
5,153
2,655
0
53,605
L
Guan Yu
moiffy
Guan Yu
2,958
384
0
3,406
9,238
7,359
1,031
0
8,663
0
34,377
W
Odin
5,365
482
0
3,150
7,985
4,825
1,068
0
7,685
0
38,018
L
Tiamat
pcdeloney
Tiamat
10,760
2,131
294
4,723
11,020
6,242
46
895
10,125
43,988
0
L
Cerberus
supi-Robo
Cerberus
3,826
548
0
1,292
11,634
6,393
65
1,088
10,546
14,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,069
Gold Earned
33,570
338
Minions Killed
239
0
Camps Cleared
0
1,327,436
Distance Traveled
1,220,983
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,774
423
48
3
0
234,548
0
L
Ares
6,374
398
15
1
0
197,011
0
W
Fafnir
8,793
550
26
2
0
280,485
2
W
Nemesis
7,712
482
25
2
0
323,304
5
W
Izanami
8,708
544
111
7
0
235,426
0
W
Neith
9,159
572
98
6
0
204,637
0
L
Guan Yu
7,296
456
68
4
0
297,838
1
W
Odin
8,697
544
78
5
0
283,584
1
L
Tiamat
7,223
451
84
5
0
263,847
1
L
Cerberus
5,903
369
24
2
0
227,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role