Player Matchup

Ra
Ra
CROmultiNiKoLa
Ra
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HoKoWeezy
Medusa
Level 22
God Stats
5W - 2L
1,521 SR
Queue Stats
6W - 5L
1,217 Elo+
Party 1
Bacchus
Bacchus
HoKoWupii
Bacchus
Level 29
God Stats
5W - 8L
1,474 SR
Queue Stats
69W - 88L
1,467 Elo+
Party 1
Thor
Thor
auntfrosya
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,459 Elo+
Solo
Cu Chulainn
Cu Chulainn
kalparos
Cu Chulainn
Level 28
God Stats
40W - 37L
1,474 SR
Queue Stats
127W - 119L
1,496 Elo+
Solo
Team Averages
Level 22
1,494 SR
1,428 Elo+

VS

Team Averages
Level 21
1,682 SR
1,570 Elo+
Rama
Rama
Geonesys
Rama
Level 23
God Stats
5W - 2L
1,503 SR
Queue Stats
47W - 47L
1,464 Elo+
Party 3
Sylvanus
Sylvanus
Pandor21
Sylvanus
Level 26
God Stats
4W - 0L
1,863 SR
Queue Stats
54W - 54L
1,473 Elo+
Party 3
Nemesis
Nemesis
Sacados
Nemesis
Level 3
God Stats
3W - 1L
1,829 SR
Queue Stats
4W - 2L
1,679 Elo+
Party 2
Chaac
Chaac
YingDosYangs
Chaac
Level 27
God Stats
30W - 30L
1,500 SR
Queue Stats
109W - 129L
1,557 Elo+
Solo
Agni
Agni
superkingant
Agni
Level 27
God Stats
1W - 0L
1,714 SR
Queue Stats
4W - 2L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,453
545
1,695
3,897
1,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
HoKoWeezy
Medusa
6
0 / 3 / 0
4,252
425
3,522
6,502
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
HoKoWupii
Bacchus
7
0 / 4 / 0
4,572
457
2,427
7,748
3,714
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
4,953
495
1,609
5,962
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
kalparos
Cu Chulainn
8
0 / 2 / 0
4,934
493
3,748
6,875
4,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
5 / 0 / 2
6,044
604
7,019
5,571
1,627
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Pandor21
Sylvanus
9
2 / 0 / 5
6,126
613
3,891
5,415
2,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Sacados
Nemesis
9
2 / 0 / 2
5,640
564
3,541
7,326
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 0 / 2
6,365
637
4,522
7,751
5,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 1
6,096
610
2,932
3,154
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
14
14
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Rama
5
0
2
6
L
Medusa
HoKoWeezy
Medusa
0
3
0
0
L
Bacchus
HoKoWupii
Bacchus
0
4
0
0
W
Sylvanus
Pandor21
Sylvanus
2
0
5
4.5
W
Nemesis
Sacados
Nemesis
2
0
2
3
W
3
0
2
4
L
0
3
0
0
L
Cu Chulainn
kalparos
Cu Chulainn
0
2
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,001
Damage
21,905
30,984
Taken
29,217
12,761
Mitigated
12,540
9,395
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,695
126
0
1,068
3,897
1,283
0
2,310
1,311
29,967
0
W
Rama
7,019
5,803
0
2,704
5,571
1,627
112
1,768
3,803
0
30,783
L
Medusa
HoKoWeezy
Medusa
3,522
1,642
0
2,461
6,502
1,506
0
2,445
4,057
0
18,082
L
Bacchus
HoKoWupii
Bacchus
2,427
467
0
2,218
7,748
3,714
0
1,382
6,366
10,656
0
W
Sylvanus
Pandor21
Sylvanus
3,891
1,957
306
2,458
5,415
2,451
192
544
4,871
13,090
0
W
Nemesis
Sacados
Nemesis
3,541
1,685
0
2,613
7,326
2,398
0
375
6,901
0
26,855
W
4,522
1,306
0
4,829
7,751
5,094
370
0
7,501
0
29,888
L
1,609
650
0
1,337
5,962
1,582
0
64
5,848
0
21,476
L
Cu Chulainn
kalparos
Cu Chulainn
3,748
1,055
0
2,311
6,875
4,676
0
302
6,257
0
21,436
W
2,932
188
0
350
3,154
970
0
1,435
1,719
27,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,164
Gold Earned
30,271
193
Minions Killed
261
0
Camps Cleared
0
926,947
Distance Traveled
992,968
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,453
545
48
5
0
211,013
3
W
Rama
6,044
604
68
7
0
178,856
2
L
Medusa
4,252
425
31
3
0
156,576
0
L
Bacchus
4,572
457
16
2
0
191,401
0
W
Sylvanus
6,126
613
3
0
0
173,224
4
W
Nemesis
5,640
564
53
5
0
232,115
4
W
Chaac
6,365
637
63
6
0
207,199
0
L
Thor
4,953
495
48
5
0
191,846
1
L
Cu Chulainn
4,934
493
50
5
0
176,111
2
W
Agni
6,096
610
74
7
0
201,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role