Player Matchup

Fenrir
Fenrir
Cuxxxxx
Fenrir
Level 18
God Stats
39W - 39L
1,548 SR
Queue Stats
45W - 48L
1,552 Elo+
Party 1
Scylla
Scylla
SHmetty
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
TFPGaming
Tyr
Level 12
God Stats
1W - 1L
1,749 SR
Queue Stats
8W - 10L
1,540 Elo+
Party 1
Cerberus
Cerberus
gobthechicken
Cerberus
Level 19
God Stats
17W - 12L
1,900 SR
Queue Stats
53W - 54L
1,592 Elo+
Party 1
Hou Yi
Hou Yi
kurjaky
Hou Yi
Level 26
God Stats
6W - 6L
1,587 SR
Queue Stats
776W - 764L
1,640 Elo+
Solo
Team Averages
Level 21
1,657 SR
1,565 Elo+

VS

Team Averages
Level 20
1,515 SR
1,551 Elo+
Danzaburou
Danzaburou
M4zte
Danzaburou
Level 28
God Stats
21W - 18L
1,511 SR
Queue Stats
100W - 85L
1,557 Elo+
Solo
Janus
Janus
Nelito14
Janus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
RushLF
Ravana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
atimini
Amaterasu
Level 5
God Stats
5W - 1L
1,566 SR
Queue Stats
25W - 21L
1,557 Elo+
Solo
Ares
Ares
cesanj
Ares
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 31L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cuxxxxx
Fenrir
7
1 / 0 / 2
4,702
522
1,208
2,723
749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
SHmetty
Scylla
9
1 / 1 / 0
5,292
588
1,392
3,424
923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 5 / 0
4,896
544
2,649
6,349
3,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
gobthechicken
Cerberus
7
1 / 2 / 1
4,624
514
1,557
6,224
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
kurjaky
Hou Yi
7
0 / 3 / 1
4,099
455
3,453
5,102
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
M4zte
Danzaburou
9
2 / 1 / 2
5,327
592
3,921
4,115
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Nelito14
Janus
10
1 / 1 / 0
5,690
632
1,222
3,215
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ravana
RushLF
Ravana
9
1 / 0 / 3
5,494
610
1,996
2,805
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
atimini
Amaterasu
11
5 / 1 / 0
6,331
703
3,567
5,251
3,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
cesanj
Ares
9
2 / 1 / 2
5,519
613
4,871
6,521
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
11
11
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cuxxxxx
Fenrir
1
0
2
2
W
Danzaburou
M4zte
Danzaburou
2
1
2
3
W
Janus
Nelito14
Janus
1
1
0
1
W
Ravana
RushLF
Ravana
1
0
3
2.5
L
Scylla
SHmetty
Scylla
1
1
0
1
L
1
5
0
0.2
W
Amaterasu
atimini
Amaterasu
5
1
0
5
W
Ares
cesanj
Ares
2
1
2
3
L
Cerberus
gobthechicken
Cerberus
1
2
1
0.75
L
Hou Yi
kurjaky
Hou Yi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,259
Damage
15,577
23,822
Taken
21,907
9,773
Mitigated
9,605
5,674
Healing
5,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cuxxxxx
Fenrir
1,208
494
99
1,015
2,723
749
0
383
2,266
0
15,902
W
Danzaburou
M4zte
Danzaburou
3,921
2,094
0
1,160
4,115
1,965
199
500
3,615
0
21,122
W
Janus
Nelito14
Janus
1,222
13
0
616
3,215
883
611
1,157
2,058
27,842
0
W
Ravana
RushLF
Ravana
1,996
510
0
1,652
2,805
865
393
319
2,463
0
27,979
L
Scylla
SHmetty
Scylla
1,392
113
0
1,327
3,424
923
0
707
2,659
26,773
0
L
2,649
660
0
719
6,349
3,815
135
0
6,146
0
16,405
W
Amaterasu
atimini
Amaterasu
3,567
1,329
0
548
5,251
3,204
550
0
5,082
0
26,961
W
Ares
cesanj
Ares
4,871
246
0
1,630
6,521
2,688
184
973
5,548
16,698
0
L
Cerberus
gobthechicken
Cerberus
1,557
141
0
1,432
6,224
3,118
0
2,295
3,929
9,300
0
L
Hou Yi
kurjaky
Hou Yi
3,453
1,752
0
1,082
5,102
1,168
111
2,576
2,526
0
14,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,613
Gold Earned
28,361
181
Minions Killed
245
0
Camps Cleared
0
829,628
Distance Traveled
962,372
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,702
522
40
4
0
131,585
2
W
Danzaburou
5,327
592
38
4
0
178,604
6
W
Janus
5,690
632
67
7
0
187,875
1
W
Ravana
5,494
610
57
6
0
220,729
4
L
Scylla
5,292
588
60
7
0
159,649
2
L
Tyr
4,896
544
29
3
0
185,569
1
W
Amaterasu
6,331
703
62
7
0
187,788
1
W
Ares
5,519
613
21
2
0
187,376
3
L
Cerberus
4,624
514
22
2
0
193,171
1
L
Hou Yi
4,099
455
30
3
0
159,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role