Player Matchup

Arachne
Arachne
BanKai-2201
Arachne
Level 102
God Stats
2W - 6L
1,075 SR
Queue Stats
333W - 303L
1,482 Elo+
Party 1
Ymir
Ymir
Ghost-Lili66
Ymir
Level 57
God Stats
11W - 5L
1,633 SR
Queue Stats
50W - 45L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
ScampiCrevette
Danzaburou
Level 97
God Stats
25W - 21L
1,686 SR
Queue Stats
217W - 215L
1,483 Elo+
Party 1
Tyr
Tyr
Unbound I
Tyr
Level 74
God Stats
20W - 10L
1,567 SR
Queue Stats
40W - 61L
1,568 Elo+
Solo
Zeus
Zeus
kagegutshi
Zeus
Level 86
God Stats
22W - 7L
1,943 SR
Queue Stats
513W - 395L
1,502 Elo+
Party 1
Team Averages
Level 83
1,581 SR
1,502 Elo+

VS

Team Averages
Level 94
1,529 SR
1,438 Elo+
Chaac
Chaac
Cptbaldshaft
Chaac
Level 76
God Stats
31W - 31L
1,465 SR
Queue Stats
358W - 423L
1,352 Elo+
Solo
Cthulhu
Cthulhu
P0Is0N_EXE07
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 42L
1,380 Elo+
Solo
Erlang Shen
Erlang Shen
PURPLE___Almost
Erlang Shen
Level 112
God Stats
6W - 6L
1,523 SR
Queue Stats
44W - 52L
1,379 Elo+
Solo
Anubis
Anubis
ResentedEagle
Anubis
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,534 Elo+
Solo
Chiron
Chiron
juan_ureba
Chiron
Level 147
God Stats
2W - 1L
1,657 SR
Queue Stats
54W - 43L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BanKai-2201
Arachne
11
3 / 0 / 3
6,046
605
3,723
6,868
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
1 / 0 / 3
4,939
494
1,885
6,107
2,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
ScampiCrevette
Danzaburou
9
1 / 2 / 2
5,341
534
4,207
4,986
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

10
1 / 0 / 0
5,481
548
3,982
5,471
3,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

11
5 / 0 / 3
6,145
615
6,435
3,718
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,271
527
2,828
6,592
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cthulhu
P0Is0N_EXE07
Cthulhu
8
0 / 3 / 2
4,915
492
3,702
6,910
2,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
PURPLE___Almost
Erlang Shen
8
0 / 3 / 0
4,793
479
3,145
7,344
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 0
4,594
459
1,581
4,020
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chiron
juan_ureba
Chiron
9
2 / 1 / 0
5,279
528
4,139
5,995
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
2
2
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
BanKai-2201
Arachne
3
0
3
4.5
L
0
1
0
0
W
1
0
3
2.5
L
Cthulhu
P0Is0N_EXE07
Cthulhu
0
3
2
0.33
L
Erlang Shen
PURPLE___Almost
Erlang Shen
0
3
0
0
L
0
3
0
0
W
Danzaburou
ScampiCrevette
Danzaburou
1
2
2
1
W
1
0
0
1
L
Chiron
juan_ureba
Chiron
2
1
0
2
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,232
Damage
15,395
27,150
Taken
30,861
10,338
Mitigated
12,062
11,209
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BanKai-2201
Arachne
3,723
2,530
0
4,355
6,868
2,158
0
574
6,216
0
27,645
L
2,828
490
99
4,028
6,592
3,971
0
0
6,350
0
26,361
W
1,885
439
346
2,409
6,107
2,266
0
2,394
3,631
9,405
0
L
Cthulhu
P0Is0N_EXE07
Cthulhu
3,702
392
0
565
6,910
2,456
0
2,611
4,163
15,325
0
L
Erlang Shen
PURPLE___Almost
Erlang Shen
3,145
1,714
0
2,911
7,344
2,563
0
1,806
5,433
0
24,743
L
1,581
154
0
157
4,020
1,519
0
2,086
1,728
15,917
0
W
Danzaburou
ScampiCrevette
Danzaburou
4,207
2,547
369
831
4,986
1,268
245
1,233
3,753
0
29,159
W
3,982
561
0
1,876
5,471
3,684
0
0
5,471
0
25,734
L
Chiron
juan_ureba
Chiron
4,139
1,095
235
3,659
5,995
1,553
0
1,289
4,602
0
27,939
W
6,435
641
0
1,023
3,718
962
534
850
2,796
27,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,952
Gold Earned
24,852
243
Minions Killed
234
0
Camps Cleared
0
926,217
Distance Traveled
878,073
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,046
605
65
7
0
206,644
0
L
Chaac
5,271
527
70
7
0
146,515
0
W
Ymir
4,939
494
23
2
0
177,589
2
L
Cthulhu
4,915
492
23
2
0
188,816
2
L
Erlang Shen
4,793
479
51
5
0
213,643
1
L
Anubis
4,594
459
46
5
0
178,289
0
W
Danzaburou
5,341
534
54
5
0
161,780
2
W
Tyr
5,481
548
48
5
0
191,787
0
L
Chiron
5,279
528
44
4
0
150,810
6
W
Zeus
6,145
615
53
5
0
188,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role