Player Matchup

Danzaburou
Danzaburou
BearsanUwU
Danzaburou
Level 6
God Stats
0W - 5L
1,150 SR
Queue Stats
5W - 13L
906 Elo+
Party 2
Pele
Pele
BowlOfHotSoup
Pele
Level 6
God Stats
0W - 4L
1,100 SR
Queue Stats
6W - 13L
891 Elo+
Party 2
Thor
Thor
DoubleBoo
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,341 Elo+
Solo
Nu Wa
Nu Wa
Spookl
Nu Wa
Level 27
God Stats
8W - 18L
1,548 SR
Queue Stats
65W - 83L
1,421 Elo+
Solo
Hachiman
Hachiman
killuastrange
Hachiman
Level 28
God Stats
7W - 3L
1,726 SR
Queue Stats
101W - 105L
1,511 Elo+
Solo
Team Averages
Level 17
1,405 SR
1,214 Elo+

VS

Team Averages
Level 25
1,445 SR
1,328 Elo+
Tiamat
Tiamat
JVSLobao
Tiamat
Level 36
God Stats
1W - 3L
1,774 SR
Queue Stats
89W - 131L
1,436 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Vester2
Ah Muzen Cab
Level 18
God Stats
7W - 9L
1,500 SR
Queue Stats
88W - 77L
1,353 Elo+
Solo
Thor
Thor
Zeno5875
Thor
Level 29
God Stats
1W - 1L
1,361 SR
Queue Stats
84W - 119L
1,304 Elo+
Solo
Ganesha
Ganesha
nekeeiwnl
Ganesha
Level 12
God Stats
12W - 15L
1,404 SR
Queue Stats
20W - 34L
1,313 Elo+
Party 1
Artemis
Artemis
pangit65
Artemis
Level 29
God Stats
1W - 2L
1,189 SR
Queue Stats
13W - 21L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BearsanUwU
Danzaburou
15
2 / 10 / 5
9,918
367
7,948
15,180
5,802
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
6 / 10 / 3
10,496
389
9,551
16,877
6,775
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
18
2 / 8 / 4
12,466
462
8,192
23,392
10,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Spookl
Nu Wa
19
4 / 8 / 2
12,249
454
15,683
21,191
7,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
killuastrange
Hachiman
17
1 / 5 / 4
10,854
402
10,044
20,505
8,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JVSLobao
Tiamat
18
3 / 6 / 11
12,075
447
11,844
18,820
11,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Vester2
Ah Muzen Cab
20
8 / 2 / 6
13,666
506
17,442
20,442
8,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
20
12 / 4 / 8
14,164
525
13,367
21,023
9,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
nekeeiwnl
Ganesha
18
3 / 3 / 11
11,772
436
9,050
14,927
5,632
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
pangit65
Artemis
20
14 / 0 / 8
14,749
546
20,009
10,946
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
84
15
Kills
40
41
Deaths
15
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BearsanUwU
Danzaburou
2
10
5
0.45
L
6
10
3
0.75
L
Thor
2
8
4
0.5
W
Tiamat
JVSLobao
Tiamat
3
6
11
1.42
L
Nu Wa
Spookl
Nu Wa
4
8
2
0.63
W
Ah Muzen Cab
Vester2
Ah Muzen Cab
8
2
6
5.5
W
Thor
12
4
8
4
L
Hachiman
killuastrange
Hachiman
1
5
4
0.6
W
Ganesha
nekeeiwnl
Ganesha
3
3
11
2.83
W
Artemis
pangit65
Artemis
14
0
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,418
Damage
71,712
97,145
Taken
86,158
39,365
Mitigated
40,782
19,493
Healing
33,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BearsanUwU
Danzaburou
7,948
3,682
0
2,230
15,180
5,802
2,401
3,307
11,873
0
38,401
L
9,551
2,598
0
1,834
16,877
6,775
504
4,918
11,959
0
34,456
L
Thor
8,192
520
0
1,875
23,392
10,714
876
2,924
20,468
0
62,391
W
Tiamat
JVSLobao
Tiamat
11,844
1,889
0
8,243
18,820
11,109
862
6,732
12,088
78,426
0
L
Nu Wa
Spookl
Nu Wa
15,683
5,547
0
6,653
21,191
7,611
1,248
7,395
13,796
88,934
0
W
Ah Muzen Cab
Vester2
Ah Muzen Cab
17,442
4,020
0
12,891
20,442
8,928
3,388
702
19,740
0
99,306
W
Thor
13,367
3,485
0
6,096
21,023
9,603
0
3,935
17,088
0
107,114
L
Hachiman
killuastrange
Hachiman
10,044
6,056
0
6,901
20,505
8,463
138
2,350
18,155
0
63,201
W
Ganesha
nekeeiwnl
Ganesha
9,050
497
0
975
14,927
5,632
744
3,189
11,738
55,211
0
W
Artemis
pangit65
Artemis
20,009
8,243
0
4,821
10,946
5,510
2,978
1,125
9,821
0
69,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,983
Gold Earned
66,426
481
Minions Killed
568
0
Camps Cleared
0
2,101,663
Distance Traveled
2,425,573
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,918
367
60
2
0
433,517
1
L
Pele
10,496
389
44
2
0
457,551
2
L
Thor
12,466
462
104
4
0
426,132
3
W
Tiamat
12,075
447
107
4
0
426,882
0
L
Nu Wa
12,249
454
147
5
0
382,424
2
W
Ah Muzen Cab
13,666
506
142
5
0
521,578
3
W
Thor
14,164
525
168
6
0
497,862
1
L
Hachiman
10,854
402
126
5
0
402,039
0
W
Ganesha
11,772
436
43
2
0
508,125
0
W
Artemis
14,749
546
108
4
0
471,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role