Player Matchup

Rama
Rama
Banette52
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GammaApprentice
Thanatos
Level 88
God Stats
54W - 44L
1,483 SR
Queue Stats
221W - 211L
1,471 Elo+
Party 1
Artio
Artio
MickyGracaga
Artio
Level 64
God Stats
35W - 38L
1,310 SR
Queue Stats
292W - 283L
1,537 Elo+
Party 1
Nu Wa
Nu Wa
SKYPOLAR42
Nu Wa
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,641 Elo+
Solo
Athena
Athena
SuperiorPhoenix
Athena
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 99
1,459 SR
1,530 Elo+

VS

Team Averages
Level 103
1,519 SR
1,521 Elo+
Danzaburou
Danzaburou
Davidt5
Danzaburou
Level 92
God Stats
1W - 1L
1,315 SR
Queue Stats
133W - 115L
1,542 Elo+
Party 3
Tiamat
Tiamat
HiiImHaZe
Tiamat
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sobek
Sobek
Newbfire
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
WellIveDied
King Arthur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,475 Elo+
Party 2
Fenrir
Fenrir
danielcamu02
Fenrir
Level 104
God Stats
13W - 11L
1,782 SR
Queue Stats
227W - 179L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
3 / 0 / 3
8,025
617
4,605
8,147
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
13
7 / 4 / 3
7,726
594
7,478
11,017
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 5 / 1
7,084
545
6,068
13,558
8,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
11
1 / 5 / 5
6,410
493
5,500
6,683
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 2 / 10
7,524
579
6,277
11,339
6,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Davidt5
Danzaburou
7
0 / 1 / 0
5,156
397
0
2,144
521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
HiiImHaZe
Tiamat
11
3 / 4 / 4
6,987
537
8,780
10,002
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Newbfire
Sobek
9
1 / 5 / 4
6,072
467
4,063
11,686
8,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
WellIveDied
King Arthur
12
2 / 4 / 6
7,304
562
9,462
12,779
6,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
13
10 / 2 / 1
8,360
643
7,549
7,288
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
15
Kills
16
16
Deaths
16
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
3
0
3
4.5
L
Danzaburou
Davidt5
Danzaburou
0
1
0
0
W
Thanatos
7
4
3
2.13
L
Tiamat
HiiImHaZe
Tiamat
3
4
4
1.25
W
2
5
1
0.5
L
Sobek
Newbfire
Sobek
1
5
4
0.6
W
Nu Wa
1
5
5
0.7
W
2
2
10
3.5
L
King Arthur
WellIveDied
King Arthur
2
4
6
1.25
L
Fenrir
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,928
Damage
29,854
50,744
Taken
43,899
23,167
Mitigated
24,057
22,721
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
4,605
3,603
0
6,165
8,147
2,737
896
1,349
6,764
0
60,005
L
Danzaburou
Davidt5
Danzaburou
0
0
0
849
2,144
521
0
411
1,671
0
15,521
W
Thanatos
7,478
3,347
0
8,138
11,017
3,960
0
2,990
7,897
0
43,716
L
Tiamat
HiiImHaZe
Tiamat
8,780
730
0
2,752
10,002
4,826
0
3,499
6,402
40,552
0
W
6,068
940
0
5,294
13,558
8,543
0
0
13,558
31,855
0
L
Sobek
Newbfire
Sobek
4,063
362
0
4,577
11,686
8,594
0
4,872
6,542
21,144
0
W
Nu Wa
5,500
877
0
100
6,683
1,850
0
3,921
2,454
34,144
0
W
6,277
2,691
0
3,024
11,339
6,077
0
3,885
7,228
19,751
0
L
King Arthur
WellIveDied
King Arthur
9,462
1,469
0
3,408
12,779
6,042
0
6,542
5,653
0
42,242
L
Fenrir
7,549
1,773
0
2,208
7,288
4,074
0
1,407
5,786
0
35,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,769
Gold Earned
33,879
347
Minions Killed
275
0
Camps Cleared
0
1,235,012
Distance Traveled
1,114,553
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,025
617
104
8
0
222,643
4
L
Danzaburou
5,156
397
28
2
0
142,131
2
W
Thanatos
7,726
594
67
5
0
255,095
4
L
Tiamat
6,987
537
77
6
0
232,968
1
W
Artio
7,084
545
74
6
0
226,287
0
L
Sobek
6,072
467
30
2
0
231,078
2
W
Nu Wa
6,410
493
75
6
0
231,721
3
W
Athena
7,524
579
27
2
0
299,266
1
L
King Arthur
7,304
562
77
6
0
214,936
0
L
Fenrir
8,360
643
63
5
0
293,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role