Player Matchup

Apollo
Apollo
Jezusdajoo
Apollo
Level 12
God Stats
1W - 5L
1,732 SR
Queue Stats
42W - 34L
1,717 Elo+
Solo
Merlin
Merlin
Rochlay
Merlin
Level 28
God Stats
2W - 1L
1,764 SR
Queue Stats
34W - 20L
1,753 Elo+
Solo
Cu Chulainn
Cu Chulainn
VioletaEG
Cu Chulainn
Level 19
God Stats
4W - 4L
1,852 SR
Queue Stats
75W - 85L
1,483 Elo+
Solo
Thor
Thor
galardi09
Thor
Level 29
God Stats
4W - 4L
1,314 SR
Queue Stats
663W - 620L
1,545 Elo+
Solo
Ymir
Ymir
jungka
Ymir
Level 26
God Stats
3W - 6L
1,482 SR
Queue Stats
52W - 44L
1,613 Elo+
Solo
Team Averages
Level 23
1,629 SR
1,622 Elo+

VS

Team Averages
Level 26
1,521 SR
1,568 Elo+
Cupid
Cupid
BenevolentSmile
Cupid
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chickenbaszo
Ares
Level 28
God Stats
3W - 1L
1,950 SR
Queue Stats
10W - 7L
1,693 Elo+
Party 1
Arachne
Arachne
FergBiceps
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,620 Elo+
Party 1
Hera
Hera
mnkyDwef
Hera
Level 28
God Stats
13W - 16L
1,544 SR
Queue Stats
530W - 519L
1,651 Elo+
Solo
Cthulhu
Cthulhu
the_big_poppa659
Cthulhu
Level 14
God Stats
1W - 2L
1,112 SR
Queue Stats
9W - 21L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jezusdajoo
Apollo
15
2 / 7 / 0
8,788
439
8,598
16,787
4,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Rochlay
Merlin
15
2 / 3 / 3
9,253
463
12,422
10,275
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
VioletaEG
Cu Chulainn
1
0 / 0 / 0
3,805
190
0
0
0
Thor
16
2 / 3 / 3
9,816
491
8,303
14,332
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
jungka
Ymir
14
2 / 4 / 2
9,005
450
5,434
17,254
14,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 1
13,108
655
13,995
16,612
7,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 10
9,432
472
7,486
11,241
7,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
FergBiceps
Arachne
17
4 / 1 / 5
11,128
556
6,332
15,874
6,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
18
5 / 3 / 3
11,998
600
14,878
8,366
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 4 / 1
8,922
446
1,325
13,160
8,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
17
17
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
W
0
1
10
5
W
Arachne
FergBiceps
Arachne
4
1
5
6.5
L
Apollo
Jezusdajoo
Apollo
2
7
0
0.29
L
Merlin
Rochlay
Merlin
2
3
3
1.17
L
Cu Chulainn
VioletaEG
Cu Chulainn
0
0
0
0
L
Thor
2
3
3
1.17
L
Ymir
jungka
Ymir
2
4
2
0.75
W
Hera
5
3
3
2.17
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,757
Damage
44,016
58,648
Taken
65,253
28,170
Mitigated
32,916
12,391
Healing
23,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,995
8,492
286
9,248
16,612
7,852
7,867
3,760
12,852
0
114,250
W
7,486
256
433
2,125
11,241
7,212
516
4,589
6,652
31,480
0
W
Arachne
FergBiceps
Arachne
6,332
4,885
0
7,628
15,874
6,479
1,068
3,783
12,091
0
63,330
L
Apollo
Jezusdajoo
Apollo
8,598
5,380
0
3,503
16,787
4,932
0
6,543
10,194
0
58,162
L
Merlin
Rochlay
Merlin
12,422
835
0
2,154
10,275
3,681
0
5,695
4,530
67,114
0
L
Cu Chulainn
VioletaEG
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Thor
8,303
979
0
4,010
14,332
4,908
0
5,328
8,954
0
79,750
L
Ymir
jungka
Ymir
5,434
841
0
2,724
17,254
14,649
0
5,948
11,281
41,550
0
W
Hera
14,878
2,782
0
600
8,366
3,273
1,736
2,981
5,385
83,676
0
W
1,325
74
0
3,199
13,160
8,100
261
2,743
10,417
24,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
54,588
427
Minions Killed
515
0
Camps Cleared
0
1,379,408
Distance Traveled
1,849,992
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,108
655
187
9
0
383,203
2
W
Ares
9,432
472
33
2
0
383,252
3
W
Arachne
11,128
556
107
5
0
403,181
0
L
Apollo
8,788
439
93
5
0
337,538
1
L
Merlin
9,253
463
108
5
0
309,295
4
L
Cu Chulainn
3,805
190
0
0
0
0
0
L
Thor
9,816
491
149
7
0
412,847
2
L
Ymir
9,005
450
77
4
0
319,728
4
W
Hera
11,998
600
141
7
0
393,626
2
W
Cthulhu
8,922
446
47
2
0
286,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role