Player Matchup

Tiamat
Tiamat
Levi X125
Tiamat
Level 158
God Stats
6W - 4L
1,755 SR
Queue Stats
140W - 102L
1,601 Elo+
Party 1
Rama
Rama
NsE Squeeks
Rama
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 46L
1,844 Elo+
Party 1
Odin
Odin
roboticserpent0
Odin
Level 107
God Stats
2W - 1L
1,551 SR
Queue Stats
150W - 116L
1,635 Elo+
Party 1
Team Averages
Level 137
1,602 SR
1,693 Elo+

VS

Team Averages
Level 74
1,566 SR
1,632 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
OoGANGoO
Amaterasu
Level 84
God Stats
5W - 5L
1,656 SR
Queue Stats
256W - 255L
1,566 Elo+
Solo
Izanami
Izanami
omarpinopem
Izanami
Level 9
God Stats
0W - 1L
1,542 SR
Queue Stats
2W - 1L
1,830 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Levi X125
Tiamat
13
7 / 1 / 2
8,643
786
13,817
7,688
6,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 3 / 4
7,335
667
6,033
5,160
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 5
6,806
619
2,134
5,092
3,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
2 / 4 / 3
6,994
636
6,438
8,322
5,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
OoGANGoO
Amaterasu
9
0 / 2 / 5
6,701
609
2,686
9,473
4,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
omarpinopem
Izanami
11
4 / 3 / 2
8,059
733
4,839
9,703
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
9
Kills
6
6
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
3
0.88
W
Tiamat
Levi X125
Tiamat
7
1
2
8
W
2
3
4
1.33
L
Amaterasu
OoGANGoO
Amaterasu
0
2
5
1.25
L
Izanami
omarpinopem
Izanami
4
3
2
1.67
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,984
Damage
13,963
17,940
Taken
27,498
12,041
Mitigated
13,578
4,637
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,438
814
699
3,176
8,322
5,458
46
4,482
3,490
24,167
0
W
Tiamat
Levi X125
Tiamat
13,817
2,070
0
3,692
7,688
6,984
0
2,900
4,708
42,869
0
W
6,033
4,880
0
745
5,160
1,346
344
1,684
3,351
0
20,910
L
Amaterasu
OoGANGoO
Amaterasu
2,686
986
0
2,245
9,473
4,880
133
3,670
5,445
0
14,148
L
Izanami
omarpinopem
Izanami
4,839
3,685
352
2,792
9,703
3,240
506
4,983
4,378
0
30,524
W
2,134
65
0
200
5,092
3,711
0
1,886
3,156
0
10,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,784
Gold Earned
21,754
138
Minions Killed
128
0
Camps Cleared
0
591,589
Distance Traveled
598,441
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,994
636
32
3
0
186,605
1
W
Tiamat
8,643
786
86
8
0
204,878
2
W
Rama
7,335
667
32
3
0
167,852
0
L
Amaterasu
6,701
609
30
3
0
236,656
0
L
Izanami
8,059
733
66
6
0
175,180
2
W
Odin
6,806
619
20
2
0
218,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role