Player Matchup

Fenrir
Fenrir
Antii_Aim
Fenrir
Level 7
God Stats
18W - 12L
1,738 SR
Queue Stats
31W - 30L
1,268 Elo+
Party 2
Heimdallr
Heimdallr
IOIBeastKing
Heimdallr
Level 17
God Stats
1W - 2L
1,284 SR
Queue Stats
42W - 67L
1,228 Elo+
Solo
Yemoja
Yemoja
JohnQ17220
Yemoja
Level 11
God Stats
1W - 2L
1,183 SR
Queue Stats
13W - 26L
1,228 Elo+
Solo
Thor
Thor
RevanTrigg
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Agni
Agni
SweatyZeus
Agni
Level 25
God Stats
3W - 0L
1,713 SR
Queue Stats
170W - 155L
1,408 Elo+
Party 2
Team Averages
Level 13
1,483 SR
1,326 Elo+

VS

Team Averages
Level 16
1,404 SR
1,272 Elo+
Yemoja
Yemoja
Dk4_x
Yemoja
Level 28
God Stats
34W - 43L
1,414 SR
Queue Stats
84W - 110L
1,417 Elo+
Party 1
Merlin
Merlin
Elfetyloria
Merlin
Level 17
God Stats
2W - 4L
1,507 SR
Queue Stats
2W - 10L
1,237 Elo+
Solo
Artemis
Artemis
Soundbix
Artemis
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,128 Elo+
Solo
Arachne
Arachne
cArsi-Ys
Arachne
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 39L
1,324 Elo+
Party 1
Ra
Ra
darius-1andrei
Ra
Level 18
God Stats
0W - 1L
1,098 SR
Queue Stats
29W - 54L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Antii_Aim
Fenrir
20
13 / 8 / 9
16,194
1,080
37,735
27,310
13,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
IOIBeastKing
Heimdallr
20
1 / 7 / 14
13,652
910
5,911
16,362
8,272
Yemoja
JohnQ17220
Yemoja
20
1 / 6 / 13
13,313
888
14,553
20,391
11,755
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
11 / 8 / 17
17,328
1,155
30,911
24,458
12,654
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
9 / 8 / 14
16,140
1,076
27,191
21,739
9,059
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

42

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dk4_x
Yemoja
20
8 / 7 / 21
16,250
1,083
26,470
29,546
13,636
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
20
9 / 5 / 18
15,719
1,048
30,811
15,263
6,239
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Soundbix
Artemis
20
3 / 6 / 18
14,165
944
16,051
21,173
8,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
cArsi-Ys
Arachne
20
17 / 9 / 15
17,813
1,188
22,840
36,509
14,958
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
0 / 8 / 16
13,254
884
2,586
19,013
7,452

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
125
35
Kills
37
37
Deaths
35
67
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Antii_Aim
Fenrir
13
8
9
2.19
L
Yemoja
Dk4_x
Yemoja
8
7
21
2.64
L
Merlin
9
5
18
3.6
W
Heimdallr
IOIBeastKing
Heimdallr
1
7
14
1.14
W
Yemoja
JohnQ17220
Yemoja
1
6
13
1.25
W
11
8
17
2.44
L
Artemis
Soundbix
Artemis
3
6
18
2
W
9
8
14
2
L
Arachne
cArsi-Ys
Arachne
17
9
15
2.72
L
0
8
16
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,301
Damage
98,758
110,260
Taken
121,504
55,629
Mitigated
50,714
14,433
Healing
17,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Antii_Aim
Fenrir
37,735
14,557
279
5,779
27,310
13,889
0
13,075
14,235
0
62,570
L
Yemoja
Dk4_x
Yemoja
26,470
4,221
4,158
3,679
29,546
13,636
0
12,545
17,001
51,436
0
L
Merlin
30,811
968
0
345
15,263
6,239
0
4,907
10,356
58,182
0
W
Heimdallr
IOIBeastKing
Heimdallr
5,911
523
0
0
16,362
8,272
0
7,314
9,048
0
21,935
W
Yemoja
JohnQ17220
Yemoja
14,553
2,657
1,549
2,046
20,391
11,755
0
11,781
8,610
41,019
0
W
30,911
11,396
0
2,073
24,458
12,654
0
13,095
11,363
0
48,649
L
Artemis
Soundbix
Artemis
16,051
9,719
0
2,489
21,173
8,429
0
5,165
16,008
0
40,826
W
27,191
1,803
732
1,975
21,739
9,059
0
14,602
7,137
69,678
0
L
Arachne
cArsi-Ys
Arachne
22,840
18,388
0
6,520
36,509
14,958
0
13,874
22,635
0
37,648
L
2,586
41
288
192
19,013
7,452
0
5,253
13,760
13,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,627
Gold Earned
77,201
261
Minions Killed
225
4
Camps Cleared
0
1,123,455
Distance Traveled
1,419,436
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,194
1,080
45
3
1
266,068
0
L
Yemoja
16,250
1,083
48
3
0
278,908
3
L
Merlin
15,719
1,048
67
4
0
247,820
0
W
Heimdallr
13,652
910
22
1
0
212,880
0
W
Yemoja
13,313
888
61
4
0
155,594
0
W
Thor
17,328
1,155
36
2
0
254,533
0
L
Artemis
14,165
944
45
3
0
224,207
0
W
Agni
16,140
1,076
97
6
3
234,380
0
L
Arachne
17,813
1,188
35
2
0
360,595
0
L
Ra
13,254
884
30
2
0
307,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role