Player Matchup

Ne Zha
Ne Zha
Narskiiii
Ne Zha
Level 28
God Stats
0W - 3L
1,396 SR
Queue Stats
21W - 21L
1,533 Elo+
Solo
Tyr
Tyr
NoteIchapo
Tyr
Level 27
God Stats
4W - 4L
1,295 SR
Queue Stats
42W - 49L
1,395 Elo+
Solo
Cthulhu
Cthulhu
Razialus
Cthulhu
Level 29
God Stats
3W - 6L
1,388 SR
Queue Stats
40W - 45L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Woodzyy1
Ah Muzen Cab
Level 18
God Stats
29W - 11L
1,485 SR
Queue Stats
84W - 75L
1,530 Elo+
Solo
Ra
Ra
Zap4Worlds
Ra
Level 4
God Stats
1W - 1L
1,745 SR
Queue Stats
38W - 30L
1,788 Elo+
Solo
Team Averages
Level 21
1,462 SR
1,565 Elo+

VS

Team Averages
Level 22
1,571 SR
1,589 Elo+
Olorun
Olorun
OfficialNoodel
Olorun
Level 7
God Stats
2W - 0L
1,517 SR
Queue Stats
41W - 47L
1,508 Elo+
Solo
Ymir
Ymir
Steeeeeeeeeeeven
Ymir
Level 26
God Stats
15W - 9L
1,674 SR
Queue Stats
334W - 332L
1,599 Elo+
Solo
Hercules
Hercules
amni
Hercules
Level 29
God Stats
2W - 2L
1,450 SR
Queue Stats
15W - 12L
1,620 Elo+
Solo
Cernunnos
Cernunnos
bugezin
Cernunnos
Level 18
God Stats
34W - 21L
1,716 SR
Queue Stats
151W - 142L
1,595 Elo+
Solo
Pele
Pele
superboinkboink
Pele
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 114L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Narskiiii
Ne Zha
11
2 / 2 / 2
6,062
551
4,128
7,395
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 1 / 0
4,067
370
643
1,705
725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cthulhu
Razialus
Cthulhu
10
1 / 2 / 2
5,847
532
4,894
7,613
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Ah Muzen Cab
Woodzyy1
Ah Muzen Cab
9
1 / 2 / 0
5,121
466
5,457
3,804
882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 3 / 2
6,736
612
3,344
5,651
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,536
503
1,363
4,289
1,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 1 / 2
5,221
475
1,866
7,948
3,838
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
amni
Hercules
10
2 / 1 / 2
6,565
597
2,665
5,737
1,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
bugezin
Cernunnos
10
0 / 2 / 3
5,532
503
2,975
6,628
1,862
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
8 / 0 / 0
7,513
683
5,537
5,264
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
10
10
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Narskiiii
Ne Zha
2
2
2
1.5
L
0
1
0
0
W
0
3
2
0.33
L
Cthulhu
Razialus
Cthulhu
1
2
2
1
W
0
1
2
1
L
Ah Muzen Cab
Woodzyy1
Ah Muzen Cab
1
2
0
0.5
L
3
3
2
1.33
W
Hercules
amni
Hercules
2
1
2
3
W
Cernunnos
bugezin
Cernunnos
0
2
3
0.75
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,466
Damage
14,406
26,168
Taken
29,866
10,323
Mitigated
10,594
8,904
Healing
11,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Narskiiii
Ne Zha
4,128
1,590
0
3,154
7,395
2,449
0
440
6,955
0
32,870
L
643
158
0
742
1,705
725
0
0
1,705
0
4,412
W
1,363
837
0
947
4,289
1,390
928
1,460
2,761
20,807
0
L
Cthulhu
Razialus
Cthulhu
4,894
203
351
1,819
7,613
4,454
0
2,010
5,603
20,688
0
W
1,866
515
378
3,026
7,948
3,838
0
2,200
5,724
22,557
0
L
Ah Muzen Cab
Woodzyy1
Ah Muzen Cab
5,457
1,553
0
1,137
3,804
882
0
430
3,374
0
25,724
L
3,344
619
197
1,504
5,651
1,813
109
349
5,302
43,291
0
W
Hercules
amni
Hercules
2,665
1,674
0
1,566
5,737
1,896
0
543
5,085
0
22,570
W
Cernunnos
bugezin
Cernunnos
2,975
1,446
0
2,916
6,628
1,862
0
3,055
3,567
0
26,607
W
5,537
1,461
0
2,891
5,264
1,608
0
796
4,416
0
41,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,833
Gold Earned
30,367
256
Minions Killed
308
0
Camps Cleared
0
918,675
Distance Traveled
1,096,697
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,062
551
67
6
0
252,437
3
L
Tyr
4,067
370
12
1
0
45,097
1
W
Olorun
5,536
503
37
3
0
187,632
2
L
Cthulhu
5,847
532
29
3
0
205,676
3
W
Ymir
5,221
475
33
3
0
224,303
4
L
Ah Muzen Cab
5,121
466
58
5
0
210,954
4
L
Ra
6,736
612
90
8
0
204,511
2
W
Hercules
6,565
597
67
6
0
240,562
2
W
Cernunnos
5,532
503
87
8
0
182,640
3
W
Pele
7,513
683
84
8
0
261,560
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role