Player Matchup

Nemesis
Nemesis
DR34DD
Nemesis
Level 69
God Stats
23W - 20L
1,522 SR
Queue Stats
48W - 43L
1,489 Elo+
Party 2
Artio
Artio
FΛЯMΛGΣĐĐΩŇ
Artio
Level 158
God Stats
12W - 11L
1,605 SR
Queue Stats
486W - 503L
1,478 Elo+
Solo
Fenrir
Fenrir
Itsyaboiknuckles
Fenrir
Level 83
God Stats
3W - 2L
1,719 SR
Queue Stats
67W - 49L
1,518 Elo+
Party 2
Tiamat
Tiamat
T18Z1
Tiamat
Level 67
God Stats
17W - 13L
1,440 SR
Queue Stats
49W - 41L
1,504 Elo+
Party 2
Ymir
Ymir
TrueBloodOrc
Ymir
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
14W - 9L
1,416 Elo+
Party 2
Team Averages
Level 77
1,557 SR
1,481 Elo+

VS

Team Averages
Level 60
1,534 SR
1,550 Elo+
Tiamat
Tiamat
Kiliray
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Manskutin
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 67L
1,568 Elo+
Party 1
Rama
Rama
Neonheart
Rama
Level 64
God Stats
5W - 5L
1,665 SR
Queue Stats
157W - 159L
1,579 Elo+
Party 1
Yemoja
Yemoja
mmartsa
Yemoja
Level 29
God Stats
5W - 5L
1,504 SR
Queue Stats
50W - 52L
1,602 Elo+
Party 1
Anubis
Anubis
xxnerionxx
Anubis
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DR34DD
Nemesis
9
2 / 2 / 2
6,069
552
2,494
5,665
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 3
7,071
643
5,477
8,384
7,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 2 / 0
5,870
534
3,604
7,914
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
T18Z1
Tiamat
11
3 / 0 / 4
6,622
602
6,661
4,299
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 3
5,948
541
3,095
4,535
2,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kiliray
Tiamat
11
3 / 3 / 1
6,428
584
5,233
6,946
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Manskutin
Arachne
8
0 / 2 / 0
4,964
451
783
7,246
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rama
9
0 / 2 / 0
5,395
490
3,074
7,092
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
mmartsa
Yemoja
8
0 / 3 / 0
5,390
490
1,662
5,634
2,109
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
xxnerionxx
Anubis
11
1 / 3 / 0
6,154
559
4,124
7,448
3,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
4
4
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DR34DD
Nemesis
2
2
2
1.5
W
3
0
3
4.5
W
1
2
0
0.5
L
Tiamat
Kiliray
Tiamat
3
3
1
1.17
L
Arachne
Manskutin
Arachne
0
2
0
0
L
Rama
0
2
0
0
W
Tiamat
T18Z1
Tiamat
3
0
4
5
W
4
0
3
5.5
L
Yemoja
mmartsa
Yemoja
0
3
0
0
L
Anubis
xxnerionxx
Anubis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,331
Damage
14,876
30,797
Taken
34,366
17,129
Mitigated
13,205
12,793
Healing
11,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DR34DD
Nemesis
2,494
1,379
0
2,135
5,665
1,427
1,277
1,669
3,996
0
30,307
W
5,477
463
427
3,846
8,384
7,456
0
3,755
4,629
35,604
0
W
3,604
1,186
0
2,676
7,914
2,827
0
3,909
4,005
0
29,358
L
Tiamat
Kiliray
Tiamat
5,233
748
0
1,489
6,946
4,052
15
1,237
5,611
35,460
0
L
Arachne
Manskutin
Arachne
783
340
0
2,606
7,246
1,891
0
1,219
6,017
0
17,837
L
Rama
3,074
2,200
0
1,781
7,092
1,945
225
4,134
2,759
0
37,439
W
Tiamat
T18Z1
Tiamat
6,661
447
0
2,519
4,299
3,249
78
605
3,694
34,624
0
W
3,095
686
0
1,190
4,535
2,170
0
1,081
3,454
17,720
0
L
Yemoja
mmartsa
Yemoja
1,662
518
2,203
1,298
5,634
2,109
176
4,205
1,270
10,653
0
L
Anubis
xxnerionxx
Anubis
4,124
480
0
2,455
7,448
3,208
742
3,972
3,476
33,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,580
Gold Earned
28,331
293
Minions Killed
299
0
Camps Cleared
0
1,068,624
Distance Traveled
961,406
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,069
552
60
5
0
216,388
0
W
Artio
7,071
643
66
6
0
218,887
0
W
Fenrir
5,870
534
63
6
0
209,900
2
L
Tiamat
6,428
584
81
7
0
193,691
6
L
Arachne
4,964
451
46
4
0
220,506
3
L
Rama
5,395
490
67
6
0
178,759
0
W
Tiamat
6,622
602
68
6
0
229,539
3
W
Ymir
5,948
541
36
3
0
193,910
2
L
Yemoja
5,390
490
28
3
0
190,124
3
L
Anubis
6,154
559
77
7
0
178,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role