Player Matchup

Ymir
Ymir
AnRpgFan
Ymir
Level 5
God Stats
6W - 6L
1,286 SR
Queue Stats
11W - 13L
1,212 Elo+
Solo
King Arthur
King Arthur
CrusaderKing603
King Arthur
Level 11
God Stats
43W - 30L
1,392 SR
Queue Stats
67W - 64L
1,804 Elo+
Solo
Tiamat
Tiamat
Kiwwi assado
Tiamat
Level 26
God Stats
35W - 32L
1,550 SR
Queue Stats
120W - 132L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
badger72299
Baron Samedi
Level 17
God Stats
1W - 2L
1,855 SR
Queue Stats
21W - 23L
1,492 Elo+
Solo
Thor
Thor
mattheo43
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,551 Elo+
Solo
Team Averages
Level 13
1,517 SR
1,517 Elo+

VS

Team Averages
Level 20
1,466 SR
1,553 Elo+
Yemoja
Yemoja
DMCdante2494
Yemoja
Level 14
God Stats
29W - 32L
1,489 SR
Queue Stats
414W - 430L
1,440 Elo+
Party 1
Ullr
Ullr
ItsNotAJewFro
Ullr
Level 14
God Stats
5W - 4L
1,500 SR
Queue Stats
61W - 50L
1,670 Elo+
Solo
Izanami
Izanami
KillaToaster25
Izanami
Level 25
God Stats
29W - 20L
1,655 SR
Queue Stats
249W - 258L
1,500 Elo+
Party 1
Ra
Ra
Skirkey4057
Ra
Level 22
God Stats
6W - 7L
1,355 SR
Queue Stats
92W - 99L
1,619 Elo+
Solo
Mercury
Mercury
pteusch2
Mercury
Level 26
God Stats
1W - 3L
1,330 SR
Queue Stats
98W - 93L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 1 / 1
4,424
442
381
3,940
1,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
CrusaderKing603
King Arthur
7
1 / 3 / 0
4,685
469
2,197
5,549
1,606
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
10
0 / 1 / 0
5,492
549
5,228
4,449
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
badger72299
Baron Samedi
6
0 / 8 / 1
4,200
420
1,784
5,914
1,782
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
5
0 / 8 / 0
4,006
401
1,110
7,334
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 0 / 2
5,645
565
200
3,484
1,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
8 / 0 / 1
6,993
699
7,133
7,043
2,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 1
5,714
571
2,059
5,330
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 0 / 0
7,417
742
5,766
4,489
1,580
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
pteusch2
Mercury
8
2 / 0 / 1
5,452
545
1,739
5,638
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
18
21
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
1
1
0.5
L
King Arthur
CrusaderKing603
King Arthur
1
3
0
0.33
W
Yemoja
1
0
2
2
W
8
0
1
8.5
W
2
1
1
2.5
L
Tiamat
0
1
0
0
W
5
0
0
5
L
Baron Samedi
badger72299
Baron Samedi
0
8
1
0.06
L
Thor
0
8
0
0
W
Mercury
pteusch2
Mercury
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,700
Damage
16,897
27,186
Taken
25,984
9,715
Mitigated
8,371
2,025
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
381
194
0
403
3,940
1,676
0
991
2,949
3,756
0
L
King Arthur
CrusaderKing603
King Arthur
2,197
470
0
300
5,549
1,606
0
2,100
3,449
0
15,415
W
Yemoja
200
65
677
1,463
3,484
1,134
0
168
3,316
18,402
0
W
7,133
3,038
0
875
7,043
2,242
196
3,576
3,203
0
38,011
W
2,059
1,366
0
1,695
5,330
1,882
564
877
4,453
0
35,955
L
Tiamat
5,228
520
0
1,040
4,449
2,881
0
58
4,391
28,693
0
W
5,766
1,204
94
2,574
4,489
1,580
781
1,222
3,199
50,543
0
L
Baron Samedi
badger72299
Baron Samedi
1,784
504
0
282
5,914
1,782
0
1,189
4,725
15,021
0
L
Thor
1,110
364
0
0
7,334
1,770
0
1,628
5,706
0
9,986
W
Mercury
pteusch2
Mercury
1,739
1,112
0
1,885
5,638
1,533
0
1,162
4,420
0
18,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,807
Gold Earned
31,221
148
Minions Killed
341
0
Camps Cleared
0
950,667
Distance Traveled
962,170
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,424
442
5
1
0
218,061
0
L
King Arthur
4,685
469
29
3
0
196,347
1
W
Yemoja
5,645
565
40
4
0
192,850
0
W
Ullr
6,993
699
76
8
0
183,463
1
W
Izanami
5,714
571
73
7
0
186,760
2
L
Tiamat
5,492
549
68
7
0
208,440
1
W
Ra
7,417
742
109
11
0
169,608
2
L
Baron Samedi
4,200
420
24
2
0
146,766
3
L
Thor
4,006
401
22
2
0
181,053
0
W
Mercury
5,452
545
43
4
0
229,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role