Player Matchup

Vamana
Vamana
Gold III
BIGBOYCREETZ
Vamana
Gold III
Level 127
God Stats
13W - 12L
1,500 SR
Queue Stats
584W - 576L
1,465 MMR
Solo
Heimdallr
Heimdallr
Gold II
Blhyss
Heimdallr
Gold II
Level 114
God Stats
5W - 3L
1,854 SR
Queue Stats
276W - 279L
1,471 MMR
Solo
Discordia
Discordia
Gold IV
KILL AN6EL
Discordia
Gold IV
Level 152
God Stats
21W - 16L
1,583 SR
Queue Stats
246W - 252L
1,487 MMR
Party 1
King Arthur
King Arthur
Gold V
sljag
King Arthur
Gold V
Level 95
God Stats
6W - 2L
1,485 SR
Queue Stats
42W - 37L
1,471 MMR
Solo
Cthulhu
Cthulhu
Gold IV
v silent u
Cthulhu
Gold IV
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
298W - 297L
1,441 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,584 SR
1,467 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 73
1,521 SR
1,467 MMR
Yemoja
Yemoja
Bronze III
Bloody_chry98_25
Yemoja
Bronze III
Level 39
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 2L
1,466 MMR
Solo
Izanami
Izanami
Gold III
Dementer_RD
Izanami
Gold III
Level 81
God Stats
36W - 24L
1,669 SR
Queue Stats
333W - 331L
1,468 MMR
Solo
Bellona
Bellona
Bronze III
DvBlackzin
Bellona
Bronze III
Level 44
God Stats
1W - 4L
1,321 SR
Queue Stats
31W - 34L
1,459 MMR
Solo
Set
Set
Gold III
YUP ITS DURK
Set
Gold III
Level 135
God Stats
9W - 8L
1,358 SR
Queue Stats
190W - 196L
1,475 MMR
Solo
Merlin
Merlin
Gold IV
ll pointblank l
Merlin
Gold IV
Level 65
God Stats
27W - 26L
1,550 SR
Queue Stats
70W - 80L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
1 / 2 / 7
10,819
515
11,412
23,175
11,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Blhyss
Heimdallr
18
3 / 3 / 5
11,252
536
9,254
15,440
6,825
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
KILL AN6EL
Discordia
16
3 / 2 / 1
10,341
492
10,329
7,543
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
sljag
King Arthur
17
0 / 1 / 3
10,896
519
15,849
19,240
14,021
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
v silent u
Cthulhu
16
6 / 1 / 5
11,028
525
8,243
16,048
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TsukuyomiNemesisDanzaburouScyllaPele

VS

Bans
Cu ChulainnJanusAgniNu WaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,962
427
5,943
14,368
6,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Dementer_RD
Izanami
16
3 / 5 / 2
9,717
463
10,616
16,920
5,557
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
DvBlackzin
Bellona
16
1 / 1 / 0
9,675
461
10,872
24,723
24,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 2 / 0
10,108
481
9,770
15,235
6,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 1
8,673
413
9,305
7,950
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
9
9
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
1
2
7
2.25
W
Heimdallr
Blhyss
Heimdallr
3
3
5
1.83
L
1
5
4
0.6
L
Izanami
Dementer_RD
Izanami
3
5
2
0.8
L
Bellona
DvBlackzin
Bellona
1
1
0
1
W
Discordia
KILL AN6EL
Discordia
3
2
1
1.75
L
3
2
0
1.5
L
1
1
1
1.5
W
King Arthur
sljag
King Arthur
0
1
3
1.5
W
Cthulhu
v silent u
Cthulhu
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,087
Damage
46,506
81,446
Taken
79,196
48,659
Mitigated
45,998
27,407
Healing
29,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
11,412
5,459
0
11,008
23,175
11,260
242
3,197
19,736
0
89,662
W
Heimdallr
Blhyss
Heimdallr
9,254
4,788
0
5,105
15,440
6,825
1,080
2,106
13,334
0
86,903
L
5,943
674
1,456
3,456
14,368
6,965
591
6,615
7,621
28,105
0
L
Izanami
Dementer_RD
Izanami
10,616
7,516
0
4,289
16,920
5,557
1,463
2,406
14,454
0
76,807
L
Bellona
DvBlackzin
Bellona
10,872
3,684
0
13,704
24,723
24,140
0
2,280
22,353
0
67,959
W
Discordia
KILL AN6EL
Discordia
10,329
605
0
1,203
7,543
2,831
1,012
2,821
4,355
74,183
0
L
9,770
3,258
0
6,039
15,235
6,698
0
2,995
12,060
0
77,786
L
9,305
0
0
700
7,950
2,638
0
3,454
4,109
50,862
0
W
King Arthur
sljag
King Arthur
15,849
3,493
0
6,429
19,240
14,021
0
1,622
16,767
0
77,853
W
Cthulhu
v silent u
Cthulhu
8,243
768
265
3,397
16,048
13,722
76
4,650
11,024
31,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,336
Gold Earned
47,135
615
Minions Killed
530
0
Camps Cleared
0
2,062,488
Distance Traveled
1,846,191
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,819
515
128
6
0
416,303
2
W
Heimdallr
11,252
536
167
8
0
391,363
1
L
Yemoja
8,962
427
43
2
0
377,767
7
L
Izanami
9,717
463
118
6
0
329,050
3
L
Bellona
9,675
461
147
7
0
372,336
5
W
Discordia
10,341
492
151
7
0
394,555
8
L
Set
10,108
481
125
6
0
404,723
5
L
Merlin
8,673
413
97
5
0
362,315
2
W
King Arthur
10,896
519
147
7
0
411,941
6
W
Cthulhu
11,028
525
22
1
0
448,326
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role