Player Matchup

Merlin
Merlin
Gold V
B0omSky
Merlin
Gold V
Level 109
God Stats
354W - 348L
1,564 SR
Queue Stats
550W - 615L
1,328 MMR
Solo
Da Ji
Da Ji
Gold II
Jazzbi
Da Ji
Gold II
Level 133
God Stats
0W - 6L
1,525 SR
Queue Stats
129W - 136L
1,300 MMR
Solo
Ares
Ares
Bronze IV
WildMan1458565
Ares
Bronze IV
Level 122
God Stats
2W - 4L
1,358 SR
Queue Stats
72W - 97L
1,258 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,482 SR
1,295 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 72
1,474 SR
1,314 MMR
Sun Wukong
Sun Wukong
Silver IV
Extathicc
Sun Wukong
Silver IV
Level 61
God Stats
1W - 4L
1,372 SR
Queue Stats
22W - 39L
1,252 MMR
Solo
Cupid
Cupid
Gold IV
NoChance K
Cupid
Gold IV
Level 46
God Stats
40W - 30L
1,551 SR
Queue Stats
50W - 47L
1,395 MMR
Party 1
Ra
Ra
Silver I
kanis4425
Ra
Silver I
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 67L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
B0omSky
Merlin
20
5 / 5 / 4
16,777
599
31,509
23,434
14,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Jazzbi
Da Ji
17
0 / 7 / 8
14,845
530
16,406
22,845
11,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 2 / 4
17,372
620
15,811
24,954
34,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KumbhakarnaCabrakanDanzaburouCthulhuZeus

VS

Bans
ScyllaChaacMedusaSobekYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Extathicc
Sun Wukong
19
4 / 3 / 8
16,308
582
20,160
35,903
42,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
20
7 / 3 / 5
17,475
624
15,703
22,890
9,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 3 / 5
15,763
563
16,379
20,950
8,396
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
9
Kills
14
14
Deaths
9
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
B0omSky
Merlin
5
5
4
1.4
W
Sun Wukong
Extathicc
Sun Wukong
4
3
8
2.67
L
Da Ji
Jazzbi
Da Ji
0
7
8
0.57
W
Cupid
7
3
5
3.17
L
4
2
4
3
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,726
Damage
52,242
71,233
Taken
79,743
60,499
Mitigated
59,718
13,193
Healing
32,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
B0omSky
Merlin
31,509
1,906
191
8,660
23,434
14,610
775
2,929
20,080
148,727
0
W
Sun Wukong
Extathicc
Sun Wukong
20,160
4,509
0
8,147
35,903
42,291
862
18,321
17,582
0
62,361
L
Da Ji
Jazzbi
Da Ji
16,406
2,295
0
450
22,845
11,790
591
6,854
15,691
0
99,202
W
Cupid
15,703
9,733
716
2,865
22,890
9,031
1,814
13,939
8,951
0
88,639
L
15,811
473
0
3,892
24,954
34,099
131
6,816
17,463
51,208
0
W
16,379
485
10,339
10,245
20,950
8,396
664
15,386
5,564
86,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,994
Gold Earned
49,546
310
Minions Killed
238
0
Camps Cleared
0
1,419,842
Distance Traveled
1,635,097
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,777
599
159
6
0
410,359
0
W
Sun Wukong
16,308
582
32
1
0
527,630
2
L
Da Ji
14,845
530
117
4
0
472,795
14
W
Cupid
17,475
624
89
3
0
533,393
4
L
Ares
17,372
620
34
1
0
536,688
7
W
Ra
15,763
563
117
4
0
574,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role