Player Matchup

Nemesis
Nemesis
AdmiralMAK
Nemesis
Level 140
God Stats
4W - 4L
1,712 SR
Queue Stats
115W - 94L
1,537 Elo+
Party 3
Baron Samedi
Baron Samedi
Its Clayface
Baron Samedi
Level 123
God Stats
13W - 0L
1,500 SR
Queue Stats
250W - 217L
1,652 Elo+
Party 2
Osiris
Osiris
jaybird6799
Osiris
Level 44
God Stats
7W - 7L
1,543 SR
Queue Stats
46W - 50L
1,454 Elo+
Party 3
Apollo
Apollo
lts Rebellion
Apollo
Level 116
God Stats
19W - 22L
1,520 SR
Queue Stats
295W - 253L
1,491 Elo+
Party 2
Tiamat
Tiamat
ltsFrosty
Tiamat
Level 29
God Stats
6W - 6L
1,515 SR
Queue Stats
92W - 48L
1,651 Elo+
Party 2
Team Averages
Level 90
1,558 SR
1,557 Elo+

VS

Team Averages
Level 67
1,621 SR
1,545 Elo+
Cupid
Cupid
ChillVibes02
Cupid
Level 44
God Stats
6W - 10L
1,486 SR
Queue Stats
113W - 121L
1,504 Elo+
Solo
Tiamat
Tiamat
Exvsko
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,465 Elo+
Party 1
Amaterasu
Amaterasu
Grand Samson
Amaterasu
Level 129
God Stats
6W - 5L
1,698 SR
Queue Stats
112W - 125L
1,591 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pysee
Tsukuyomi
Level 34
God Stats
27W - 30L
1,580 SR
Queue Stats
100W - 116L
1,495 Elo+
Party 1
Ganesha
Ganesha
QcSherbatoff
Ganesha
Level 106
God Stats
13W - 8L
1,839 SR
Queue Stats
126W - 133L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AdmiralMAK
Nemesis
20
8 / 4 / 9
13,143
626
19,249
17,628
10,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Its Clayface
Baron Samedi
17
11 / 1 / 9
11,626
554
15,145
13,750
16,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
17
4 / 4 / 8
10,627
506
10,776
12,610
12,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

5
0 / 2 / 0
6,381
304
900
3,206
538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
ltsFrosty
Tiamat
17
11 / 2 / 4
11,660
555
12,642
10,475
7,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 1
9,247
440
8,405
14,341
5,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
Exvsko
Tiamat
13
0 / 7 / 0
7,834
373
2,432
11,812
6,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amaterasu
Grand Samson
Amaterasu
18
6 / 5 / 3
11,980
570
10,795
22,940
13,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Pysee
Tsukuyomi
15
2 / 7 / 1
9,336
445
7,622
15,926
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
QcSherbatoff
Ganesha
13
0 / 8 / 4
8,822
420
5,168
17,569
11,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
34
Kills
12
13
Deaths
34
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AdmiralMAK
Nemesis
8
4
9
3.13
L
4
7
1
0.64
L
Tiamat
Exvsko
Tiamat
0
7
0
0
L
Amaterasu
Grand Samson
Amaterasu
6
5
3
1.5
W
Baron Samedi
Its Clayface
Baron Samedi
11
1
9
15.5
L
Tsukuyomi
Pysee
Tsukuyomi
2
7
1
0.36
L
Ganesha
QcSherbatoff
Ganesha
0
8
4
0.25
W
Osiris
4
4
8
2
W
0
2
0
0
W
Tiamat
ltsFrosty
Tiamat
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,712
Damage
34,422
57,669
Taken
82,588
46,501
Mitigated
43,067
19,701
Healing
21,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AdmiralMAK
Nemesis
19,249
12,008
0
4,450
17,628
10,015
872
1,659
15,933
0
125,643
L
8,405
4,338
203
3,729
14,341
5,163
729
4,757
9,499
0
66,945
L
Tiamat
Exvsko
Tiamat
2,432
275
0
1,062
11,812
6,229
195
6,790
4,709
25,879
0
L
Amaterasu
Grand Samson
Amaterasu
10,795
5,433
0
10,475
22,940
13,624
400
1,188
21,752
522
72,153
W
Baron Samedi
Its Clayface
Baron Samedi
15,145
2,160
1,547
5,444
13,750
16,835
111
3,305
10,401
42,991
0
L
Tsukuyomi
Pysee
Tsukuyomi
7,622
1,698
0
4,104
15,926
6,279
44
5,522
10,236
0
65,499
L
Ganesha
QcSherbatoff
Ganesha
5,168
849
0
1,738
17,569
11,772
1,165
8,847
8,605
35,667
0
W
Osiris
10,776
4,711
0
2,655
12,610
12,054
504
581
11,961
0
50,708
W
900
461
0
1,154
3,206
538
72
458
2,748
0
6,181
W
Tiamat
ltsFrosty
Tiamat
12,642
969
0
4,451
10,475
7,059
2,196
1,744
8,513
64,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,437
Gold Earned
47,219
467
Minions Killed
459
0
Camps Cleared
0
1,630,042
Distance Traveled
1,828,209
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,143
626
189
9
0
437,831
5
L
Cupid
9,247
440
97
5
0
361,166
1
L
Tiamat
7,834
373
57
3
0
327,062
1
L
Amaterasu
11,980
570
152
7
0
351,542
0
W
Baron Samedi
11,626
554
57
3
0
407,519
2
L
Tsukuyomi
9,336
445
113
5
0
427,613
5
L
Ganesha
8,822
420
40
2
0
360,826
0
W
Osiris
10,627
506
88
4
0
403,380
0
W
Apollo
6,381
304
14
1
0
80,523
0
W
Tiamat
11,660
555
119
6
0
300,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role