Player Matchup

Izanami
Izanami
SweatiestWizard
Izanami
Level 105
God Stats
4W - 3L
1,803 SR
Queue Stats
91W - 156L
1,420 Elo+
Solo
Fafnir
Fafnir
aqua sniper
Fafnir
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 35L
1,449 Elo+
Party 1
Tiamat
Tiamat
dd17557
Tiamat
Level 84
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 12L
1,381 Elo+
Party 1
Team Averages
Level 98
1,601 SR
1,416 Elo+

VS

Team Averages
Level 106
1,527 SR
1,472 Elo+
Medusa
Medusa
Deoisonsmite
Medusa
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 38L
1,417 Elo+
Party 2
Chaac
Chaac
XionTheDrow
Chaac
Level 17
God Stats
13W - 9L
1,670 SR
Queue Stats
88W - 81L
1,448 Elo+
Solo
Tiamat
Tiamat
leefiredragon
Tiamat
Level 146
God Stats
21W - 13L
1,413 SR
Queue Stats
142W - 117L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
7,674
698
6,226
9,152
3,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
10
1 / 8 / 4
7,598
691
3,225
13,525
7,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
dd17557
Tiamat
11
3 / 6 / 2
8,069
734
6,359
10,831
6,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 4 / 13
9,298
845
14,094
10,430
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
6 / 2 / 11
9,164
833
6,823
10,427
5,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
8 / 0 / 12
9,582
871
8,735
6,399
6,471
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
6
Kills
20
20
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
4
13
3.13
L
2
6
2
0.5
W
6
2
11
5.75
L
Fafnir
1
8
4
0.38
L
Tiamat
dd17557
Tiamat
3
6
2
0.67
W
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,810
Damage
29,652
33,508
Taken
27,256
18,021
Mitigated
16,053
5,687
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,094
6,944
0
3,197
10,430
3,630
2,100
5,209
5,221
0
45,237
L
6,226
4,188
0
1,459
9,152
3,997
0
2,846
6,306
0
34,944
W
6,823
983
0
4,316
10,427
5,952
888
3,047
7,380
0
32,274
L
Fafnir
3,225
1,268
0
2,634
13,525
7,771
0
3,517
10,008
10,715
0
L
Tiamat
dd17557
Tiamat
6,359
598
0
1,594
10,831
6,253
0
2,458
8,373
23,808
0
W
8,735
417
0
3,204
6,399
6,471
411
1,373
5,026
27,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,341
Gold Earned
28,044
104
Minions Killed
137
0
Camps Cleared
0
552,815
Distance Traveled
589,149
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,298
845
37
3
0
185,376
0
L
Izanami
7,674
698
56
5
0
177,517
3
W
Chaac
9,164
833
72
7
0
204,042
2
L
Fafnir
7,598
691
16
1
0
180,785
0
L
Tiamat
8,069
734
32
3
0
194,513
0
W
Tiamat
9,582
871
28
3
0
199,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role