Player Matchup

Tiamat
Tiamat
Fear Mambaaa
Tiamat
Level 29
God Stats
1W - 8L
1,155 SR
Queue Stats
192W - 219L
1,299 Elo+
Party 1
King Arthur
King Arthur
Rafx409
King Arthur
Level 24
God Stats
11W - 27L
1,508 SR
Queue Stats
233W - 263L
1,302 Elo+
Party 1
Bakasura
Bakasura
alea_0820
Bakasura
Level 23
God Stats
0W - 1L
1,469 SR
Queue Stats
0W - 3L
962 Elo+
Solo
Team Averages
Level 25
1,377 SR
1,188 Elo+

VS

Team Averages
Level 86
1,532 SR
1,386 Elo+
Pele
Pele
Chaosliver
Pele
Level 66
God Stats
12W - 7L
1,365 SR
Queue Stats
157W - 154L
1,430 Elo+
Solo
Zeus
Zeus
David_Slayer-4K
Zeus
Level 64
God Stats
8W - 6L
1,491 SR
Queue Stats
31W - 50L
1,367 Elo+
Solo
Izanami
Izanami
xDOC HOLLID4Y x
Izanami
Level 127
God Stats
11W - 10L
1,741 SR
Queue Stats
344W - 477L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 3 / 3
5,572
796
3,479
6,033
3,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Rafx409
King Arthur
9
3 / 2 / 0
5,836
834
2,309
6,919
3,454
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

Bakasura
alea_0820
Bakasura
4
0 / 0 / 0
4,559
651
155
958
255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,326
904
3,355
5,453
1,675
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
5,589
798
3,741
1,906
613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 2
5,813
830
2,765
3,956
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
1
1
1
1.5
L
Tiamat
0
3
3
0.5
L
King Arthur
Rafx409
King Arthur
3
2
0
1.5
L
Bakasura
alea_0820
Bakasura
0
0
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,943
Damage
9,861
13,910
Taken
11,315
7,369
Mitigated
3,501
3,704
Healing
4,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,355
1,028
0
2,157
5,453
1,675
64
1,423
4,030
0
22,855
W
3,741
492
0
0
1,906
613
100
1,108
798
18,774
0
L
Tiamat
3,479
925
0
2,290
6,033
3,660
0
1,770
4,033
16,992
0
L
King Arthur
Rafx409
King Arthur
2,309
286
294
1,002
6,919
3,454
0
1,402
5,349
0
10,379
L
Bakasura
alea_0820
Bakasura
155
62
0
118
958
255
0
194
744
0
1,357
W
2,765
1,940
417
1,623
3,956
1,213
614
1,012
2,944
0
16,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,967
Gold Earned
17,728
52
Minions Killed
110
0
Camps Cleared
0
303,858
Distance Traveled
400,478
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,326
904
34
5
0
162,623
3
W
Zeus
5,589
798
37
5
0
113,650
1
L
Tiamat
5,572
796
30
4
0
124,849
0
L
King Arthur
5,836
834
14
2
0
130,857
1
L
Bakasura
4,559
651
8
1
0
48,152
0
W
Izanami
5,813
830
39
6
0
124,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role