Player Matchup

Yemoja
Yemoja
Drrye
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 35L
1,515 Elo+
Solo
Cupid
Cupid
Gmyster1999
Cupid
Level 9
God Stats
6W - 6L
1,814 SR
Queue Stats
95W - 77L
1,604 Elo+
Solo
Vulcan
Vulcan
XPepsixX
Vulcan
Level 4
God Stats
4W - 4L
1,646 SR
Queue Stats
6W - 9L
1,637 Elo+
Solo
Cu Chulainn
Cu Chulainn
XScitzoX
Cu Chulainn
Level 29
God Stats
23W - 14L
1,608 SR
Queue Stats
110W - 96L
1,657 Elo+
Solo
Da Ji
Da Ji
fadedghost01
Da Ji
Level 14
God Stats
5W - 6L
1,183 SR
Queue Stats
224W - 198L
1,558 Elo+
Solo
Team Averages
Level 14
1,550 SR
1,594 Elo+

VS

Team Averages
Level 18
1,544 SR
1,643 Elo+
Set
Set
ArseneWolf
Set
Level 7
God Stats
2W - 5L
1,333 SR
Queue Stats
21W - 11L
1,583 Elo+
Solo
Janus
Janus
KILLERBEEX1
Janus
Level 28
God Stats
43W - 31L
1,659 SR
Queue Stats
115W - 101L
1,589 Elo+
Solo
Ymir
Ymir
Speedkilla20033
Ymir
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 19L
1,628 Elo+
Solo
Arachne
Arachne
TuChiquitoMau
Arachne
Level 14
God Stats
3W - 1L
1,725 SR
Queue Stats
38W - 15L
1,688 Elo+
Party 1
Sol
Sol
memecillo8
Sol
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 16L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Drrye
Yemoja
6
0 / 1 / 0
4,429
492
933
4,686
1,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,718
524
2,102
4,911
1,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
XPepsixX
Vulcan
9
1 / 3 / 0
5,169
574
3,885
4,394
1,354
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
XScitzoX
Cu Chulainn
9
0 / 2 / 0
5,057
562
2,119
5,549
3,362
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

6
0 / 1 / 0
4,257
473
725
3,562
914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,287
699
3,625
4,289
2,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
6,095
677
3,677
3,391
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 0 / 2
5,394
599
1,544
3,719
1,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
10
1 / 0 / 1
5,490
610
970
5,725
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 2
5,742
638
5,880
5,678
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
8
8
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Yemoja
Drrye
Yemoja
0
1
0
0
L
0
1
0
0
W
1
0
1
1.5
W
2
0
2
3
W
Arachne
1
0
1
1.5
L
Vulcan
XPepsixX
Vulcan
1
3
0
0.33
L
Cu Chulainn
XScitzoX
Cu Chulainn
0
2
0
0
L
0
1
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,764
Damage
15,696
23,102
Taken
22,802
8,514
Mitigated
7,714
6,899
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,625
576
0
946
4,289
2,154
674
361
3,928
0
37,505
L
Yemoja
Drrye
Yemoja
933
64
489
1,184
4,686
1,624
0
3,540
1,104
8,084
0
L
2,102
960
103
1,098
4,911
1,260
0
2,859
2,052
0
23,887
W
3,677
0
0
1,411
3,391
830
0
818
2,573
34,682
0
W
1,544
247
0
905
3,719
1,649
17
1,060
2,659
10,149
0
W
Arachne
970
685
0
2,495
5,725
1,705
0
1,095
4,630
0
29,873
L
Vulcan
XPepsixX
Vulcan
3,885
977
0
750
4,394
1,354
0
3,225
894
22,438
0
L
Cu Chulainn
XScitzoX
Cu Chulainn
2,119
250
0
1,523
5,549
3,362
0
0
5,271
0
22,825
L
725
104
0
1,752
3,562
914
0
1,116
2,402
0
14,227
W
5,880
2,154
0
3,969
5,678
1,376
0
1,484
4,194
41,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,630
Gold Earned
29,008
231
Minions Killed
324
0
Camps Cleared
0
797,170
Distance Traveled
982,096
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,287
699
88
10
0
191,843
0
L
Yemoja
4,429
492
14
2
0
167,232
1
L
Cupid
4,718
524
60
7
0
168,491
2
W
Janus
6,095
677
84
9
0
196,684
5
W
Ymir
5,394
599
20
2
0
190,914
10
W
Arachne
5,490
610
60
7
0
217,737
3
L
Vulcan
5,169
574
54
6
0
178,166
0
L
Cu Chulainn
5,057
562
65
7
0
148,487
0
L
Da Ji
4,257
473
38
4
0
134,794
0
W
Sol
5,742
638
72
8
0
184,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role