Player Matchup

Merlin
Merlin
Gladch
Merlin
Level 135
God Stats
3W - 8L
1,362 SR
Queue Stats
184W - 164L
1,611 Elo+
Solo
Arachne
Arachne
VaultBoy1998
Arachne
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 180L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
b16d8
Cu Chulainn
Level 57
God Stats
16W - 16L
1,556 SR
Queue Stats
177W - 172L
1,473 Elo+
Solo
Team Averages
Level 75
1,473 SR
1,496 Elo+

VS

Team Averages
Level 60
1,454 SR
1,448 Elo+
Ymir
Ymir
GooseDumpster
Ymir
Level 53
God Stats
2W - 4L
1,361 SR
Queue Stats
265W - 305L
1,345 Elo+
Solo
Danzaburou
Danzaburou
LuzParra
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Majnerel
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gladch
Merlin
13
6 / 2 / 3
8,906
742
6,572
6,342
2,855
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
VaultBoy1998
Arachne
12
4 / 1 / 6
8,703
725
7,717
7,695
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
b16d8
Cu Chulainn
11
2 / 2 / 9
8,806
734
9,176
11,166
7,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
7,910
659
3,950
11,812
6,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
LuzParra
Danzaburou
12
2 / 2 / 3
8,274
690
6,749
9,147
3,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Majnerel
Merlin
8
2 / 5 / 1
7,472
623
3,887
6,479
1,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
5
5
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Gladch
Merlin
6
2
3
3.75
L
1
5
3
0.5
L
Danzaburou
LuzParra
Danzaburou
2
2
3
1.75
L
Merlin
Majnerel
Merlin
2
5
1
0.5
W
Arachne
VaultBoy1998
Arachne
4
1
6
7
W
Cu Chulainn
b16d8
Cu Chulainn
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,465
Damage
14,586
25,203
Taken
27,438
13,415
Mitigated
11,196
12,330
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Gladch
Merlin
6,572
203
0
2,556
6,342
2,855
240
2,716
3,626
31,617
0
L
3,950
976
735
648
11,812
6,017
0
1,801
10,011
13,438
0
L
Danzaburou
LuzParra
Danzaburou
6,749
2,717
0
1,557
9,147
3,242
0
2,942
6,205
0
40,972
L
Merlin
Majnerel
Merlin
3,887
459
0
401
6,479
1,937
0
1,841
4,638
12,728
0
W
Arachne
VaultBoy1998
Arachne
7,717
4,985
813
4,808
7,695
3,303
484
2,360
5,335
0
34,123
W
Cu Chulainn
b16d8
Cu Chulainn
9,176
1,549
0
4,153
11,166
7,257
277
3,182
7,984
0
26,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,415
Gold Earned
23,656
127
Minions Killed
130
0
Camps Cleared
0
664,357
Distance Traveled
539,092
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,906
742
60
5
0
193,531
0
L
Ymir
7,910
659
23
2
0
197,494
0
L
Danzaburou
8,274
690
93
8
0
207,501
5
L
Merlin
7,472
623
14
1
0
134,097
1
W
Arachne
8,703
725
48
4
0
231,509
5
W
Cu Chulainn
8,806
734
19
2
0
239,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role