Player Matchup

Horus
Horus
Aiente
Horus
Level 105
God Stats
11W - 7L
1,749 SR
Queue Stats
61W - 65L
1,550 Elo+
Party 3
Sol
Sol
Kylester101
Sol
Level 110
God Stats
2W - 2L
1,736 SR
Queue Stats
57W - 57L
1,544 Elo+
Party 3
Erlang Shen
Erlang Shen
LairdMurdo
Erlang Shen
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
ZLoss1
Set
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
antikatze
Agni
Level 85
God Stats
5W - 5L
1,500 SR
Queue Stats
442W - 453L
1,632 Elo+
Solo
Team Averages
Level 107
1,597 SR
1,545 Elo+

VS

Team Averages
Level 127
1,517 SR
1,610 Elo+
Osiris
Osiris
Levente69
Osiris
Level 88
God Stats
7W - 4L
1,500 SR
Queue Stats
222W - 203L
1,744 Elo+
Solo
Nemesis
Nemesis
Looriaa
Nemesis
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
374W - 373L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
Rapshodus
Sylvanus
Level 135
God Stats
7W - 2L
1,532 SR
Queue Stats
81W - 55L
1,633 Elo+
Solo
Raijin
Raijin
Vgoze
Raijin
Level 134
God Stats
3W - 4L
1,552 SR
Queue Stats
150W - 135L
1,664 Elo+
Party 2
Apollo
Apollo
gabrimar007
Apollo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aiente
Horus
8
0 / 3 / 1
5,327
444
3,714
8,416
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 1
5,094
425
3,145
5,497
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
LairdMurdo
Erlang Shen
12
2 / 3 / 2
6,496
541
6,301
13,564
6,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
ZLoss1
Set
10
3 / 6 / 2
6,236
520
5,646
9,813
4,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
10
1 / 6 / 1
6,085
507
4,772
7,148
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Levente69
Osiris
12
2 / 2 / 4
7,103
592
9,576
11,651
7,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Looriaa
Nemesis
13
7 / 2 / 6
7,636
636
6,468
8,609
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
Rapshodus
Sylvanus
10
0 / 1 / 6
5,519
460
2,388
5,349
2,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
Vgoze
Raijin
14
8 / 1 / 5
8,152
679
6,768
6,607
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
3 / 0 / 1
7,133
594
6,600
8,845
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
20
20
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
Aiente
Horus
0
3
1
0.17
L
0
2
1
0.25
L
Erlang Shen
LairdMurdo
Erlang Shen
2
3
2
1
W
Osiris
Levente69
Osiris
2
2
4
2
W
Nemesis
Looriaa
Nemesis
7
2
6
5
W
Sylvanus
Rapshodus
Sylvanus
0
1
6
3
W
Raijin
Vgoze
Raijin
8
1
5
10.5
L
Set
ZLoss1
Set
3
6
2
0.67
L
Agni
1
6
1
0.25
W
Apollo
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,578
Damage
31,800
44,438
Taken
41,061
17,983
Mitigated
21,787
14,537
Healing
17,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Aiente
Horus
3,714
1,671
229
2,121
8,416
4,526
0
2,139
6,225
0
10,368
L
3,145
349
0
1,963
5,497
902
0
713
4,784
28,197
0
L
Erlang Shen
LairdMurdo
Erlang Shen
6,301
3,311
0
7,583
13,564
6,223
0
637
12,903
0
35,474
W
Osiris
Levente69
Osiris
9,576
3,481
0
7,095
11,651
7,854
0
0
11,651
0
44,396
W
Nemesis
Looriaa
Nemesis
6,468
2,860
0
941
8,609
4,938
0
2,204
6,246
0
41,171
W
Sylvanus
Rapshodus
Sylvanus
2,388
1,015
1,891
1,571
5,349
2,889
393
1,551
3,798
12,287
0
W
Raijin
Vgoze
Raijin
6,768
643
0
1,692
6,607
2,520
31
2,165
4,238
49,785
0
L
Set
ZLoss1
Set
5,646
2,910
0
2,056
9,813
4,086
0
2,414
7,239
0
33,775
L
Agni
4,772
195
0
585
7,148
2,246
0
2,763
4,131
30,843
0
W
Apollo
6,600
3,857
0
4,487
8,845
3,586
700
1,634
7,211
0
54,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,238
Gold Earned
35,543
273
Minions Killed
369
0
Camps Cleared
0
1,111,517
Distance Traveled
1,162,269
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,327
444
17
1
0
227,215
3
L
Sol
5,094
425
56
5
0
216,833
1
L
Erlang Shen
6,496
541
68
6
0
215,902
5
W
Osiris
7,103
592
71
6
0
213,085
3
W
Nemesis
7,636
636
72
6
0
262,190
0
W
Sylvanus
5,519
460
30
3
0
229,021
6
W
Raijin
8,152
679
103
9
0
248,511
3
L
Set
6,236
520
64
5
0
230,382
2
L
Agni
6,085
507
68
6
0
221,185
3
W
Apollo
7,133
594
93
8
0
209,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role