Player Matchup

Pele
Pele
 
Pele
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
MischiefLos
Tiamat
Level 108
God Stats
4W - 7L
1,473 SR
Queue Stats
155W - 124L
1,587 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MoneyTeamFlex
Cu Chulainn
Level 75
God Stats
1W - 3L
1,209 SR
Queue Stats
80W - 82L
1,499 Elo+
Party 2
Heimdallr
Heimdallr
NOOBzeus
Heimdallr
Level 68
God Stats
7W - 7L
1,477 SR
Queue Stats
241W - 201L
1,466 Elo+
Solo
Xing Tian
Xing Tian
RaYNegroN
Xing Tian
Level 124
God Stats
22W - 12L
1,646 SR
Queue Stats
73W - 68L
1,504 Elo+
Party 1
Team Averages
Level 97
1,461 SR
1,511 Elo+

VS

Team Averages
Level 118
1,427 SR
1,512 Elo+
Arachne
Arachne
DarkZoneBully
Arachne
Level 114
God Stats
7W - 8L
1,287 SR
Queue Stats
55W - 50L
1,512 Elo+
Solo
Artio
Artio
Kingcheeba83
Artio
Level 160
God Stats
7W - 7L
1,390 SR
Queue Stats
397W - 400L
1,464 Elo+
Party 3
King Arthur
King Arthur
Meat Sploosh
King Arthur
Level 159
God Stats
3W - 2L
1,484 SR
Queue Stats
117W - 103L
1,578 Elo+
Party 3
Nu Wa
Nu Wa
XannyxXxFamily
Nu Wa
Level 97
God Stats
8W - 6L
1,614 SR
Queue Stats
46W - 46L
1,468 Elo+
Party 3
Anhur
Anhur
lLord Thanatosl
Anhur
Level 60
God Stats
3W - 9L
1,359 SR
Queue Stats
217W - 201L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 5 / 2
8,215
587
6,586
12,448
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
13
1 / 1 / 0
7,459
533
6,264
8,512
5,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MoneyTeamFlex
Cu Chulainn
12
1 / 1 / 4
7,287
521
6,533
10,452
6,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
NOOBzeus
Heimdallr
10
1 / 3 / 0
6,139
439
6,644
8,833
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
RaYNegroN
Xing Tian
4
0 / 3 / 0
4,834
345
1,286
4,829
1,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
9 / 2 / 1
8,728
623
8,006
11,707
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 1
7,387
528
5,759
12,096
7,948
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Meat Sploosh
King Arthur
11
1 / 1 / 4
6,958
497
5,778
9,467
5,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 2
7,725
552
6,366
5,518
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 3
7,404
529
3,349
6,339
1,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
13
13
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
5
2
1.2
W
Arachne
9
2
1
4.75
W
0
3
1
0.17
W
King Arthur
Meat Sploosh
King Arthur
1
1
4
3
L
Tiamat
1
1
0
1
L
Cu Chulainn
MoneyTeamFlex
Cu Chulainn
1
1
4
3
L
Heimdallr
NOOBzeus
Heimdallr
1
3
0
0.33
L
Xing Tian
RaYNegroN
Xing Tian
0
3
0
0
W
1
2
2
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,313
Damage
29,258
45,074
Taken
45,127
19,897
Mitigated
21,248
13,139
Healing
16,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,586
1,273
0
4,263
12,448
4,162
0
1,199
11,159
0
54,413
W
Arachne
8,006
6,055
0
4,644
11,707
4,291
0
734
10,861
0
45,044
W
5,759
1,287
98
5,925
12,096
7,948
608
950
10,571
40,310
0
W
King Arthur
Meat Sploosh
King Arthur
5,778
1,058
0
1,852
9,467
5,516
0
2,077
7,253
0
27,613
L
Tiamat
6,264
793
0
3,033
8,512
5,467
0
3,207
5,094
53,314
0
L
Cu Chulainn
MoneyTeamFlex
Cu Chulainn
6,533
1,015
0
3,226
10,452
6,439
0
5,993
4,419
3,743
30,120
L
Heimdallr
NOOBzeus
Heimdallr
6,644
3,589
0
2,170
8,833
2,550
228
870
7,921
0
36,649
L
Xing Tian
RaYNegroN
Xing Tian
1,286
53
0
447
4,829
1,279
0
435
4,356
4,974
0
W
6,366
1,727
0
1,328
5,518
1,823
439
3,684
1,552
56,740
0
W
3,349
1,644
0
2,822
6,339
1,670
1,057
780
5,555
0
38,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
38,202
363
Minions Killed
394
0
Camps Cleared
0
1,152,218
Distance Traveled
1,399,148
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,215
587
98
7
0
278,466
1
W
Arachne
8,728
623
78
6
0
302,228
1
W
Artio
7,387
528
96
7
0
243,650
0
W
King Arthur
6,958
497
35
3
0
325,026
3
L
Tiamat
7,459
533
120
9
0
269,174
3
L
Cu Chulainn
7,287
521
76
5
0
279,995
0
L
Heimdallr
6,139
439
64
5
0
224,298
4
L
Xing Tian
4,834
345
5
0
0
100,285
0
W
Nu Wa
7,725
552
110
8
0
267,784
7
W
Anhur
7,404
529
75
5
0
260,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role