Player Matchup

Fenrir
Fenrir
CaioStellato
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,488 Elo+
Solo
Tiamat
Tiamat
Destineo
Tiamat
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,237 Elo+
Solo
Neith
Neith
Kamerta
Neith
Level 15
God Stats
28W - 18L
1,593 SR
Queue Stats
243W - 236L
1,523 Elo+
Solo
Hel
Hel
MikipD
Hel
Level 12
God Stats
18W - 16L
1,567 SR
Queue Stats
48W - 51L
1,520 Elo+
Party 2
Cabrakan
Cabrakan
xXHellW0lfXx
Cabrakan
Level 7
God Stats
0W - 2L
1,303 SR
Queue Stats
37W - 44L
1,466 Elo+
Party 2
Team Averages
Level 12
1,493 SR
1,447 Elo+

VS

Team Averages
Level 19
1,481 SR
1,465 Elo+
Ymir
Ymir
BadChickenfish
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,793 Elo+
Solo
Jing Wei
Jing Wei
Dr3am3r7
Jing Wei
Level 16
God Stats
2W - 0L
1,509 SR
Queue Stats
5W - 8L
1,340 Elo+
Party 1
Tiamat
Tiamat
Skaut731
Tiamat
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,360 Elo+
Party 1
Artemis
Artemis
Zyziker
Artemis
Level 24
God Stats
2W - 1L
1,287 SR
Queue Stats
6W - 11L
1,340 Elo+
Party 1
Scylla
Scylla
killingmachineJK
Scylla
Level 26
God Stats
5W - 7L
1,610 SR
Queue Stats
31W - 40L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 15 / 2
11,087
853
11,436
35,146
25,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Destineo
Tiamat
18
1 / 4 / 10
11,478
883
15,782
19,771
19,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Kamerta
Neith
17
2 / 5 / 6
11,555
889
14,792
17,826
8,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hel
MikipD
Hel
18
5 / 3 / 4
12,411
955
7,328
16,154
11,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
xXHellW0lfXx
Cabrakan
18
2 / 7 / 9
12,800
985
16,258
35,960
61,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 27
13,181
1,014
25,937
27,419
25,798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Dr3am3r7
Jing Wei
20
15 / 1 / 17
14,860
1,143
30,891
12,645
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Skaut731
Tiamat
19
3 / 4 / 22
12,895
992
17,957
11,819
6,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Zyziker
Artemis
20
4 / 1 / 26
12,854
989
23,796
11,727
4,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
7 / 1 / 15
12,611
970
18,584
8,958
3,355
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
141
13
Kills
34
34
Deaths
13
31
Assists
107
Player
Kills
Deaths
Assists
KDA
W
5
6
27
3.08
L
Fenrir
3
15
2
0.27
L
Tiamat
Destineo
Tiamat
1
4
10
1.5
W
Jing Wei
Dr3am3r7
Jing Wei
15
1
17
23.5
L
Neith
Kamerta
Neith
2
5
6
1
L
Hel
MikipD
Hel
5
3
4
2.33
W
Tiamat
Skaut731
Tiamat
3
4
22
3.5
W
Artemis
Zyziker
Artemis
4
1
26
17
W
7
1
15
14.5
L
Cabrakan
xXHellW0lfXx
Cabrakan
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,596
Damage
117,165
124,857
Taken
72,568
126,359
Mitigated
45,695
31,246
Healing
22,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,937
2,051
1,094
1,108
27,419
25,798
0
14,009
13,410
50,726
0
L
Fenrir
11,436
3,590
0
1,578
35,146
25,089
0
14,102
21,044
0
21,419
L
Tiamat
Destineo
Tiamat
15,782
2,535
0
3,410
19,771
19,232
0
12,274
7,497
34,401
0
W
Jing Wei
Dr3am3r7
Jing Wei
30,891
25,982
0
9,444
12,645
5,061
0
6,709
5,936
0
68,521
L
Neith
Kamerta
Neith
14,792
6,680
0
2,823
17,826
8,515
0
11,892
5,934
0
42,043
L
Hel
MikipD
Hel
7,328
681
13,565
7,469
16,154
11,880
0
10,486
5,668
26,359
0
W
Tiamat
Skaut731
Tiamat
17,957
1,254
0
2,374
11,819
6,838
0
6,035
5,784
40,851
0
W
Artemis
Zyziker
Artemis
23,796
13,827
0
5,122
11,727
4,643
0
7,290
4,437
0
45,538
W
18,584
1,484
0
2,874
8,958
3,355
0
5,325
3,633
32,356
0
L
Cabrakan
xXHellW0lfXx
Cabrakan
16,258
930
0
2,401
35,960
61,643
0
13,724
22,236
37,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,331
Gold Earned
66,401
207
Minions Killed
298
4
Camps Cleared
3
1,142,224
Distance Traveled
1,074,397
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,181
1,014
58
4
2
244,363
1
L
Fenrir
11,087
853
14
1
0
236,426
0
L
Tiamat
11,478
883
22
2
0
240,731
2
W
Jing Wei
14,860
1,143
87
7
1
215,798
0
L
Neith
11,555
889
87
7
1
207,959
0
L
Hel
12,411
955
44
3
2
238,127
0
W
Tiamat
12,895
992
65
5
0
253,120
0
W
Artemis
12,854
989
45
3
0
221,470
2
W
Scylla
12,611
970
43
3
0
139,646
0
L
Cabrakan
12,800
985
40
3
1
218,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role