Player Matchup

Izanami
Izanami
BazyOG
Izanami
Level 28
God Stats
21W - 15L
1,606 SR
Queue Stats
76W - 60L
1,572 Elo+
Party 1
Ymir
Ymir
Hik23
Ymir
Level 18
God Stats
2W - 1L
1,743 SR
Queue Stats
15W - 24L
1,524 Elo+
Solo
Arachne
Arachne
Lichdoom
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
SlaxOG
Janus
Level 29
God Stats
4W - 2L
1,793 SR
Queue Stats
111W - 101L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
phobiumMurMur
Cthulhu
Level 11
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo
Team Averages
Level 22
1,670 SR
1,573 Elo+

VS

Team Averages
Level 44
1,633 SR
1,613 Elo+
Neith
Neith
KiKoElDeStRoYeR
Neith
Level 18
God Stats
12W - 10L
1,624 SR
Queue Stats
38W - 25L
1,687 Elo+
Party 2
Set
Set
M0LINEIT0R2803
Set
Level 28
God Stats
49W - 15L
1,857 SR
Queue Stats
216W - 204L
1,621 Elo+
Party 2
Tiamat
Tiamat
NainonanoNa
Tiamat
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 118L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
NotYourWeakkness
Xing Tian
Level 24
God Stats
50W - 20L
1,803 SR
Queue Stats
50W - 22L
1,759 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kalparos
Cu Chulainn
Level 27
God Stats
40W - 37L
1,384 SR
Queue Stats
127W - 119L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BazyOG
Izanami
8
2 / 2 / 0
5,054
505
4,045
4,987
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Hik23
Ymir
7
0 / 3 / 2
4,769
477
2,025
6,275
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Lichdoom
Arachne
8
1 / 4 / 0
4,669
467
1,713
5,400
1,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
SlaxOG
Janus
7
0 / 2 / 2
4,622
462
2,262
3,620
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
8
0 / 1 / 0
4,745
475
2,943
7,063
3,176
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 3
5,824
582
4,244
4,150
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 0 / 3
6,434
643
3,754
5,437
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
10
0 / 0 / 0
5,667
567
3,554
5,420
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
9
1 / 1 / 4
5,522
552
1,911
4,949
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
kalparos
Cu Chulainn
11
3 / 1 / 3
6,580
658
3,855
6,503
2,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
12
12
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
BazyOG
Izanami
2
2
0
1
L
Ymir
Hik23
Ymir
0
3
2
0.33
W
4
1
3
5.5
L
Arachne
Lichdoom
Arachne
1
4
0
0.25
W
4
0
3
5.5
W
Tiamat
0
0
0
0
W
Xing Tian
1
1
4
3
L
Janus
SlaxOG
Janus
0
2
2
0.5
W
Cu Chulainn
kalparos
Cu Chulainn
3
1
3
4.5
L
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,988
Damage
17,318
27,345
Taken
26,459
8,993
Mitigated
10,304
4,302
Healing
11,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BazyOG
Izanami
4,045
2,553
99
1,923
4,987
1,250
0
1,315
3,672
0
23,479
L
Ymir
Hik23
Ymir
2,025
180
0
492
6,275
2,394
0
596
5,679
13,694
0
W
4,244
2,035
504
1,271
4,150
1,136
807
1,339
2,799
0
26,942
L
Arachne
Lichdoom
Arachne
1,713
1,456
0
38
5,400
1,502
0
0
5,400
0
12,908
W
3,754
1,596
0
2,903
5,437
1,732
0
1,151
4,160
0
32,954
W
Tiamat
3,554
564
0
2,826
5,420
2,626
0
2,907
2,513
27,179
0
W
Xing Tian
1,911
194
0
1,293
4,949
2,428
263
728
4,221
13,611
0
L
Janus
SlaxOG
Janus
2,262
206
0
0
3,620
671
0
0
3,620
23,710
0
W
Cu Chulainn
kalparos
Cu Chulainn
3,855
499
0
2,556
6,503
2,382
386
895
5,536
0
40,850
L
Cthulhu
2,943
369
0
1,750
7,063
3,176
0
3,233
3,509
17,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,859
Gold Earned
30,027
180
Minions Killed
310
0
Camps Cleared
0
859,691
Distance Traveled
1,002,723
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,054
505
55
6
0
161,359
1
L
Ymir
4,769
477
26
3
0
194,069
3
W
Neith
5,824
582
49
5
0
182,862
0
L
Arachne
4,669
467
30
3
0
182,263
0
W
Set
6,434
643
74
7
0
232,497
0
W
Tiamat
5,667
567
70
7
0
167,561
2
W
Xing Tian
5,522
552
19
2
0
205,935
0
L
Janus
4,622
462
40
4
0
170,011
0
W
Cu Chulainn
6,580
658
98
10
0
213,868
1
L
Cthulhu
4,745
475
29
3
0
151,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role