Player Matchup

Cupid
Cupid
DyXz
Cupid
Level 40
God Stats
3W - 2L
1,595 SR
Queue Stats
3W - 4L
1,311 Elo+
Party 1
Fenrir
Fenrir
HansVANBERCK
Fenrir
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,437 Elo+
Party 1
Chaac
Chaac
Kuroshiin
Chaac
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,447 Elo+
Party 1
Khepri
Khepri
MetallicHawk
Khepri
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,447 Elo+
Party 1
Zeus
Zeus
kentdisoria
Zeus
Level 46
God Stats
1W - 2L
1,546 SR
Queue Stats
4W - 7L
1,447 Elo+
Party 1
Team Averages
Level 63
1,528 SR
1,418 Elo+

VS

Team Averages
Level 56
1,502 SR
1,523 Elo+
Medusa
Medusa
AbortedSon
Medusa
Level 37
God Stats
3W - 4L
1,301 SR
Queue Stats
335W - 324L
1,533 Elo+
Party 3
Tiamat
Tiamat
Deathalpha1992
Tiamat
Level 36
God Stats
0W - 1L
1,269 SR
Queue Stats
8W - 3L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
Guenen
Danzaburou
Level 21
God Stats
27W - 21L
1,559 SR
Queue Stats
117W - 113L
1,470 Elo+
Party 3
Yemoja
Yemoja
LadySombra25
Yemoja
Level 160
God Stats
9W - 11L
1,772 SR
Queue Stats
234W - 239L
1,559 Elo+
Party 2
King Arthur
King Arthur
YaBoyTH
King Arthur
Level 26
God Stats
42W - 28L
1,608 SR
Queue Stats
229W - 211L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DyXz
Cupid
15
3 / 0 / 6
8,365
760
7,262
8,721
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
5 / 2 / 5
9,070
825
6,573
7,439
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
Kuroshiin
Chaac
13
0 / 3 / 10
7,041
640
6,846
10,381
9,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
15
0 / 0 / 15
7,949
723
4,730
12,702
8,838
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
14 / 0 / 2
11,262
1,024
18,086
7,338
2,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AbortedSon
Medusa
14
0 / 2 / 2
6,935
630
7,273
8,119
2,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 3
7,038
640
5,844
11,122
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Guenen
Danzaburou
12
0 / 4 / 2
6,647
604
6,279
9,621
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
15
3 / 4 / 1
8,071
734
8,977
8,381
6,226
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
YaBoyTH
King Arthur
12
1 / 6 / 2
6,890
626
7,968
12,949
10,217
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
22
Kills
5
5
Deaths
22
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
AbortedSon
Medusa
0
2
2
0.5
L
1
6
3
0.42
W
Cupid
DyXz
Cupid
3
0
6
6
L
Danzaburou
Guenen
Danzaburou
0
4
2
0.25
W
Fenrir
5
2
5
3.75
W
Chaac
Kuroshiin
Chaac
0
3
10
1.67
L
Yemoja
3
4
1
0.88
W
Khepri
0
0
15
7.5
L
King Arthur
YaBoyTH
King Arthur
1
6
2
0.33
W
14
0
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,497
Damage
36,341
46,581
Taken
50,192
28,528
Mitigated
27,823
14,203
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AbortedSon
Medusa
7,273
2,742
0
98
8,119
2,604
0
4,428
3,616
0
24,670
L
5,844
564
367
1,644
11,122
4,921
0
7,246
3,766
17,026
0
W
Cupid
DyXz
Cupid
7,262
4,449
544
5,196
8,721
3,576
1,191
1,448
7,183
0
33,936
L
Danzaburou
Guenen
Danzaburou
6,279
2,543
0
1,142
9,621
3,855
560
3,204
6,292
0
18,837
W
Fenrir
6,573
1,316
0
1,227
7,439
3,524
0
2,121
5,260
0
12,852
W
Chaac
Kuroshiin
Chaac
6,846
807
0
3,729
10,381
9,612
0
3,893
6,288
343
15,568
L
Yemoja
8,977
1,478
866
522
8,381
6,226
1
3,831
4,475
28,955
0
W
Khepri
4,730
259
0
3,009
12,702
8,838
0
5,281
7,353
14,580
0
L
King Arthur
YaBoyTH
King Arthur
7,968
276
0
0
12,949
10,217
0
4,647
8,205
3,122
20,456
W
18,086
1,124
0
498
7,338
2,978
0
2,568
4,596
52,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,687
Gold Earned
35,581
228
Minions Killed
218
9
Camps Cleared
5
1,016,842
Distance Traveled
915,446
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,935
630
62
6
0
211,674
0
L
Tiamat
7,038
640
36
3
1
167,520
0
W
Cupid
8,365
760
80
7
1
179,813
0
L
Danzaburou
6,647
604
42
4
0
173,673
2
W
Fenrir
9,070
825
18
2
3
215,950
0
W
Chaac
7,041
640
22
2
0
206,296
1
L
Yemoja
8,071
734
47
4
3
169,904
4
W
Khepri
7,949
723
21
2
0
218,064
0
L
King Arthur
6,890
626
31
3
1
192,675
3
W
Zeus
11,262
1,024
87
8
5
196,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role