Player Matchup

Guan Yu
Guan Yu
BadMotherFroger
Guan Yu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,324 Elo+
Party 1
Chang'e
Chang'e
King Cobra015
Chang'e
Level 99
God Stats
6W - 3L
1,861 SR
Queue Stats
43W - 26L
1,581 Elo+
Party 1
Izanami
Izanami
bederbetoo
Izanami
Level 69
God Stats
1W - 3L
1,929 SR
Queue Stats
40W - 24L
1,631 Elo+
Party 1
Team Averages
Level 74
1,764 SR
1,512 Elo+

VS

Team Averages
Level 108
1,529 SR
1,494 Elo+
Cthulhu
Cthulhu
Josss2002
Cthulhu
Level 67
God Stats
5W - 2L
1,611 SR
Queue Stats
27W - 25L
1,520 Elo+
Solo
Apollo
Apollo
Marlborozin
Apollo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,496 Elo+
Solo
Tiamat
Tiamat
SAINTS__SQUAD
Tiamat
Level 105
God Stats
29W - 25L
1,475 SR
Queue Stats
416W - 398L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 5
10,135
596
8,854
19,280
16,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
15
7 / 8 / 5
11,845
697
17,349
21,584
10,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
bederbetoo
Izanami
14
4 / 7 / 7
11,984
705
18,597
20,831
7,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Josss2002
Cthulhu
16
6 / 3 / 9
12,079
711
13,510
25,690
14,658
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
13
4 / 7 / 8
11,423
672
13,536
15,070
4,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
9 / 3 / 8
12,434
731
20,419
17,749
11,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
13
Kills
19
20
Deaths
13
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
Cthulhu
Josss2002
Cthulhu
6
3
9
3.5
L
Chang'e
7
8
5
1.19
W
Apollo
4
7
8
1.14
W
9
3
8
4.33
L
Izanami
bederbetoo
Izanami
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,800
Damage
47,465
61,695
Taken
58,509
33,985
Mitigated
31,278
23,796
Healing
15,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,854
2,010
1,651
3,132
19,280
16,521
520
8,995
10,285
0
27,314
W
Cthulhu
Josss2002
Cthulhu
13,510
448
1,649
6,700
25,690
14,658
472
6,149
18,689
35,378
0
L
Chang'e
17,349
1,589
6,125
8,612
21,584
10,262
518
14,190
7,394
55,362
0
W
Apollo
13,536
9,182
550
3,239
15,070
4,623
1,951
3,930
10,812
0
47,840
W
20,419
1,751
0
3,323
17,749
11,997
1,118
6,179
11,142
59,654
0
L
Izanami
bederbetoo
Izanami
18,597
12,635
0
4,276
20,831
7,202
679
10,750
10,081
0
58,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,964
Gold Earned
35,936
200
Minions Killed
166
0
Camps Cleared
0
824,817
Distance Traveled
921,497
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,135
596
35
2
0
311,005
0
W
Cthulhu
12,079
711
37
2
0
339,545
0
L
Chang'e
11,845
697
64
4
0
271,721
0
W
Apollo
11,423
672
54
3
0
266,581
1
W
Tiamat
12,434
731
75
4
0
315,371
0
L
Izanami
11,984
705
101
6
0
242,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role