Player Matchup

Fenrir
Fenrir
BIGDTHOM
Fenrir
Level 23
God Stats
5W - 3L
1,500 SR
Queue Stats
92W - 81L
1,622 Elo+
Solo
Scylla
Scylla
BullMain
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 114L
1,547 Elo+
Solo
Ares
Ares
Dynosil
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,797 Elo+
Solo
Mercury
Mercury
Inrang-Y
Mercury
Level 27
God Stats
4W - 2L
1,697 SR
Queue Stats
95W - 89L
1,604 Elo+
Solo
Apollo
Apollo
VVildness
Apollo
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 27L
1,500 Elo+
Solo
Team Averages
Level 18
1,539 SR
1,614 Elo+

VS

Team Averages
Level 21
1,515 SR
1,579 Elo+
Chang'e
Chang'e
Iarry
Chang'e
Level 5
God Stats
7W - 0L
1,500 SR
Queue Stats
162W - 152L
1,622 Elo+
Solo
Jing Wei
Jing Wei
LeRenarde
Jing Wei
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 34L
1,443 Elo+
Solo
Hun Batz
Hun Batz
MuninnTheWise
Hun Batz
Level 18
God Stats
5W - 4L
1,543 SR
Queue Stats
41W - 33L
1,626 Elo+
Solo
Bacchus
Bacchus
Scatomancer
Bacchus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,642 Elo+
Solo
Chronos
Chronos
Speedkilla20033
Chronos
Level 29
God Stats
7W - 5L
1,530 SR
Queue Stats
23W - 19L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BIGDTHOM
Fenrir
10
0 / 2 / 0
5,684
474
1,755
6,185
2,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
BullMain
Scylla
11
3 / 2 / 1
6,447
537
5,594
4,404
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
Dynosil
Ares
9
0 / 5 / 4
5,448
454
3,031
9,210
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Inrang-Y
Mercury
13
2 / 1 / 0
7,103
592
3,007
6,402
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Apollo
VVildness
Apollo
10
1 / 1 / 3
5,644
470
2,891
5,021
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Iarry
Chang'e
13
2 / 0 / 2
7,701
642
4,421
4,893
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
LeRenarde
Jing Wei
11
1 / 2 / 4
6,260
522
5,763
6,485
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
MuninnTheWise
Hun Batz
12
4 / 0 / 1
7,079
590
2,571
5,153
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Scatomancer
Bacchus
9
2 / 3 / 3
6,021
502
4,165
8,007
6,059
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 1 / 4
6,997
583
3,797
6,755
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
11
11
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BIGDTHOM
Fenrir
0
2
0
0
L
Scylla
BullMain
Scylla
3
2
1
1.75
L
Ares
Dynosil
Ares
0
5
4
0.4
W
Chang'e
Iarry
Chang'e
2
0
2
3
L
Mercury
Inrang-Y
Mercury
2
1
0
2
W
Jing Wei
LeRenarde
Jing Wei
1
2
4
1.5
W
Hun Batz
MuninnTheWise
Hun Batz
4
0
1
4.5
W
Bacchus
Scatomancer
Bacchus
2
3
3
1.17
W
2
1
4
4
L
Apollo
VVildness
Apollo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,278
Damage
20,717
31,222
Taken
31,293
11,693
Mitigated
14,732
4,342
Healing
14,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BIGDTHOM
Fenrir
1,755
271
0
2,380
6,185
2,646
0
3,534
2,365
0
17,052
L
Scylla
BullMain
Scylla
5,594
552
0
395
4,404
1,260
0
2,251
1,953
32,108
0
L
Ares
Dynosil
Ares
3,031
239
0
837
9,210
4,321
0
3,250
5,884
8,651
0
W
Chang'e
Iarry
Chang'e
4,421
328
403
3,615
4,893
2,797
351
1,516
3,222
37,772
0
L
Mercury
Inrang-Y
Mercury
3,007
1,483
0
0
6,402
2,116
0
1,496
4,826
0
50,435
W
Jing Wei
LeRenarde
Jing Wei
5,763
3,717
306
2,932
6,485
2,004
946
2,530
3,898
0
35,504
W
Hun Batz
MuninnTheWise
Hun Batz
2,571
476
0
2,908
5,153
1,655
0
699
4,426
0
41,367
W
Bacchus
Scatomancer
Bacchus
4,165
364
197
1,647
8,007
6,059
40
1,410
6,550
12,361
0
W
3,797
903
0
2,237
6,755
2,217
779
2,035
4,398
37,726
0
L
Apollo
VVildness
Apollo
2,891
1,685
0
730
5,021
1,350
0
1,210
3,811
0
26,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
34,058
273
Minions Killed
346
0
Camps Cleared
0
1,145,594
Distance Traveled
1,182,336
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,684
474
51
4
0
215,696
1
L
Scylla
6,447
537
57
5
0
223,346
3
L
Ares
5,448
454
10
1
0
218,968
0
W
Chang'e
7,701
642
98
8
0
248,019
5
L
Mercury
7,103
592
110
9
0
295,877
0
W
Jing Wei
6,260
522
52
4
0
201,176
0
W
Hun Batz
7,079
590
80
7
0
256,124
6
W
Bacchus
6,021
502
23
2
0
232,662
3
W
Chronos
6,997
583
93
8
0
244,355
4
L
Apollo
5,644
470
45
4
0
191,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role